Spider-Man and the X-Men in Arcade's Revenge

Spider-Man and the X-Men in Arcade's Revenge

released on Nov 01, 1992

Spider-Man and the X-Men in Arcade's Revenge

released on Nov 01, 1992

Spider-Man and members of the X-Men have teamed up in this side-scrolling action game to fight against Arcade, who has built a giant amusement park for the sole purpose of trapping and destroying the super-heroes. You first play as Spider-Man, who sees the X-Men get kidnapped by Arcade and follows them. Once you make it inside Arcade's park you can choose to play as Spider-Man, Cyclops, Storm, Gambit, or Wolverine, each of whom are trapped in a different part of Arcade's maze of deadly traps. You must navigate all five of them safely out, using their different skills and abilities while defeating baddies and bosses along the way.


Also in series

Spider-Man: Mysterio's Menace
Spider-Man: Mysterio's Menace
Spider-Man
Spider-Man
Spider-Man: The Sinister Six
Spider-Man: The Sinister Six
Spider-Man and Venom: Maximum Carnage
Spider-Man and Venom: Maximum Carnage
Spider-Man 3: Invasion of Spider-Slayers
Spider-Man 3: Invasion of Spider-Slayers

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Today we have some garbage specimen that was laying around in my playing tab for much too long. Apparently it did well critically and commercially though, which is a bit of a surprise considering somewhat of a lack of playability. Gambit's levels in particular are about on par with and reminiscent of Action 52 on Genesis.

It doesn't look too great, either. Feels like a bunch of random assets mashed together, not only in terms of like cohesion between levels but player sprites as well. Gambit has smoother animation than the others for some reason, while Storm has two completely different looking sets of sprites in two different sections where you play as her. Funnily enough, she's the only playable character who doesn't have a sheet on Spriters Resource, so here are images for reference. This in particular is fucking hysterical to me. How does something like this even happen?

But honestly, aside from the absurd difficulty and the ugliness, there's nothing really to say here. The Follins did the soundtrack, I guess? It didn't really stick out to me in any meaningful way, though, and it gets overshadowed by bad sfx. That's pretty much all there is to this one. Away it goes, into the corner of my subconscious with all the other dogshit video games I've made myself endure. I don't really know what the point of this whole schtick is sometimes. Not that it'll stop, though.

i feel so bad for the spider-man gamers in the 80s/90s

Nice to have 5 characters with different movesets and that's all I can say about this piece of garbage.

So, the game starts out decent in the opening level as Spider-Man. Then, it becomes total garbage and shenanigans. However, get through the X-Men levels and it becomes good again.

A brutally difficult platformer with Spider-Man, Cyclops, Storm, Wolverine, and Gambit. The stages can be hellishly difficult, and are often poor choices for our heroes. Storm, for example, has most of her levels take place underwater. A little too difficult for its time and even now.

The music, by the legendary Tim and Geoff Follin, on the other hand, is a work of art. Only sad that this is the only redeeming quality of this game.