Decent little puzzle game, but definitely elevated by the aesthetics.

Fun concept, good gameplay and nice visuals.

But play the same few hours of content over-and-over again and see how quickly the magic wears off.

Another roguelike where there's no real sense of permanent progression, so you bang your head against the same few hours of content until you're tired of it.

Good thing the combat doesn't suc... oh wait no it does. And some of the draconian punishments you receive for minor mistakes or things beyond your control might accurately convey the chaotic nature of the world, but that doesn't make them fun.

I docked at a port and was approached by a fellow seeking passage to another location. I would have loved to oblige him, but unfortunately my crew was full, and there was no way to dismiss someone to make room for him.

Why does a guest even take up a crew slot? IDK it's almost like this game is badly designed or something.

So I have to turn him away, he proceeds to curse me and storm off. I complete my business and return to London, only to learn my wife and child died in a freak accident because the game literally wouldn't let me take some weirdo where he wanted to go.

Bearing in mind, having a kid is one of the few ways you can retain any of your progress after dying, and that quest takes multiple trips to-and-from London to trigger, so my run was basically ruined because of developer incompetence.

It was at this point that I gave up, hell, my rating has dropped by 1.5 stars because writing this review has reminded me why I really started to hate this game.

People praise the worldbuilding and atmosphere of Fallen London, but I'm sorry, while sailing the Unterzee is great, the overall story and lore are just esoteric weirdness for esoteric weirdness's sake.

There's no real theme to the "narrative", it's just a bunch of stuff that happens. And when nothing is as it seems, then the unusual becomes humdrum.

"You encounter a shopkeeper, but he's actually two squids in a trenchcoat and his wares are portraits of people who haven't been born yet that have value for some reason and for payment he only accepts the wistful half-remembered dreams of a cat called Algernon".

There, I just wrote a "character" for Fallen London, hire me Mr Kennedy.

Really fun moment-to-moment gameplay and great atmosphere, but the price of failure is just too steep.

Elevated above AoE2 by the fun story campaign(s) and the mythological trappings.

Classic RTS action, although the refinements of the sequel(s) make it feel a little dated in places.

Most of the game is vehicle sections, the hub world bits are better than the races. The final boss is pretty pog though.

Fun with friends, if a little janky in places. Blood moon hordes are enjoyable chaotic.

Inoffensive but uninspired tie-in game.

Enjoyable love letter to the Connery era, really nails the mid-60s ambiance, and Sir Sean voicing Bond after 22 years is a nice touch.

Struggled to play the original game(s) for years because my little babby brain couldn't handle the 2e Infinity Engine jank.

Thank god for Pillars of Eternity for showing me CRPGs could actually be fun to play, and the BG Enhanced Edition / modding community for sanding off some of the rougher edges...