Has potential to be a fun game, but why the hell is there no singleplayer mode?!

Thank you Atari for capturing why people love pinball: waiting for 2 minutes to hit the ball while it avoids the flippers like the plague.

This man is shot out of a cannon, lands on his head (which would kill most normal men), and just says "Ouch" before jumping right back in to restart the process. Now that's what I call a chad.

Atari sports games kinda stink now that ya mention it

Honestly, this game wasn't too bad. There are some flaws, like how the game only lets you steal the ball when it feels like it. But the gameplay can get pretty competitive to make it kind of fun.

Only issues are the shot limit in some levels and the mediocre single-player content. Other than that, pretty solid.

Anyone who says they have never been scared by a video game has never dealt with aliens moving super quickly right before they reach you.

Sounds like shit. You move slow as fuck. And the cpu on harder difficulties spends a millennia trying to perform an action that takes the easiest a second. L game

Play the 5200 version. That shit mad impressive for the early-80s.

Yeah this game was not that good for me.

Much of my frustration is down to the controls. They are incredibly slow and awkward. If I try and make my lander switch directions to avoid crashing, it takes like 5 light years, by which point I'm already dead.

Landing, even on the easier platforms, is a pain in the ass. You could line up your lander perfectly, but if you go down at a speed slightly faster than a light jog, it blows up. I'm not exaggerating when I say that it took me 15 minutes of playtime to successfully land a single time.

I hate how whenever you reset, whether by death or by actually winning, your fuel meter does not reset. If it was bigger, that would not be an issue. But this is a game that requires you to use it a lot, which means that you have to multitask. By the time it gets lower, you are better off accepting your fate in a fiery inferno so you can save your fuel for the next attempt.

The graphics and sounds are okay. Nothing special, but harmless nonetheless.

Because of all the positive reviews, I am more inclined to give it another chance in the future. But for now, I simply have no interest in it.

For the first Action-Adventure game, it still holds up today. Mostly because it introduced/popularized many things that would become industry standards.

One of the more notable innovations include the difficulty settings. Most games at the time simply made things harder by speeding up enemies or increasing the obstacles. Adventure decided to actually add new things as the game got more difficult. A new enemy in the form of a bat to rip items right out of your hands, forcing you to go out and find it again. They even add a fog-like mechanic in some areas.

The idea fetch quest where keys need to be collected to access new areas. It encourages a player to actually explore the game and find out where a certain item needs to go to. With much of the map being made up of mazes with multiple dead ends, it adds a level of complexity.

Finally, multi-screen maps. It gives off the impression that you are travelling through, something previously only seen in text-based games. Then there were the enemies that chase you between said screens, adding danger in that these creatures, while looking primitive today, were out for blood and willing to get it through any means.

So yeah. This game is definitely a must-play for those who are interested in the history of gaming.

The game that put Namco on the map, but it's basically Galaga with less stuff that made Galaga good.

Realistic physics + Turning big things into small things = I like

I'll give it credit for the use of voice acting and having to worry about saving the king. But other than that, it is a forgettable Galaxian clone

I need to find a new fishing area. I'm 99% certain Joey trained that shark,