59 reviews liked by Nam3R3dact3d


I don't care what other people on twitter says, this is the game that introduce me to Megaten and for that I'm forever grateful, definitely a masterpiece, got me hooked from the beggining to the end.

I feel like my head is overwhelmed with a ton of different feelings and thoughts on this game, 99% of those thoughts extremely positive and 1% of those thoughts, nitpicky small things that I don't really care about right now because I just loved this game with my entire heart.

The story is for sure a bit Nomura poisoned but I still had a really good time with it, I'm starting with it because I don't have a ton to say partially because spoilers and partially because it's confusing and insane and I'm not qualified to deep dive into all of the differences and what everything means. It's for sure much more well done and interesting than a Kingdom Hearts story but I get a similar feeling where I'm mostly just along for the ride and willing to let there be some bullshit.

The main thing about the narrative and writing that continues to blow me away with these remakes absolutely is the characters and all of the various interactions and moments they all get. I went from knowing and not particularly caring about most of these characters to all of them becoming one of my favorite casts of characters in all of gaming! I don't dislike anyone here, even characters I was a bit worried about being annoyed with like Yuffie or Cait Sith ended up being absolutely wonderful, Yuffie especially ended up being one of my favorites. I have nothing but absurdly positive things to say about each and everyone here, capped off with wonderful performances! I do find it can get a bit on the anime melodramatic on the voice acting side of things but as someone who usually doesn't love that stuff it didn't really bother me at all, again probably because I just love these characters so darn much. It's rare a game can juggle around so many characters and make me feel so intensely attached to all of them! Obviously I have favorites, but I don't think anyone is so far and away above anyone else and that's because they're all so insanely likable and interesting. I could talk for days about how I love all the little aspects of each character and all of the various dynamics like Barrett interacting with Yuffie, Red, or Cait Sith and how it always was a highlight or Tifa and Aerith's genuine friendship or Red XIIIs big character moment I won't spoil, or even Cloud and Yuffie's sibling dynamic but if I get into anymore detail I might never stop. I love all of these guys and even if the story can be a bit convoluted and overwhelming this is some of my favorite character writing in any game ever, it was something I already loved about Remake but it's tenfold here.

Gameplay wise it's even more fun than Remake which was already a pretty amazing Action RPG. It's not too different all things considered, but some new Materia, Synergy Attacks/Commands, and most of all the brand new characters in Red XIII and Cait Sith (not to mention some short really fun playable versions of a couple other characters) all come together to make an already astounding combat system that much better. Synergy Attacks/Commands were probably the biggest thing I kinda refused to learn until I realized they're really fucking good and fun as hell! They generally follow a couple guidelines but are extremely useful and a lot more powerful than I was giving them credit for. There's also a ton of returning and new weapon abilities that are a ton of fun to mess with. Finding a new weapon is always exciting even if the stats aren't great because it means you'll at least get a new attack to unlock and they're all pretty fun and worthwhile. The two new characters are a ton of fun as well! Red XIII pretty instantly clicked with me, but Cait Sith felt a bit awkward for a while. It wasn't until a section where you're forced to be only him did I actually put some time into learning him and end up finding him really cool! Still on the lower end for sure but once you get used to him he's also a ton of fun. Exploration was solid! Each region looks absolutely gorgeous and it's fun to do all the little tasks in each place. I can see someone finding them tedious but they all have an absurd Final Fantasy charm that I never really got bored. I'm also the kind of guy that just loves ticking away at a checklist and this game does it great. Control/Movement during exploration is pretty average, I think I would have preferred a Jump button cause it can feel a bit awkward but I understand why there isn't one. The various Chocobo and their gimmicks are fun to use and the giant monster truck thing you get is silly and fun to use. If I had one complaint it would be that Chadley won't ever shut the fuck up! It's a pretty annoying pace breaker the amount of times he stops you from playing to tell you that you got some good data and to keep up the good work. I wish it was kept to walking conversations or something, I actually like the idea of Chadley and your exploration fueling his research and working towards new materia and such but he stops you so much and it's pretty fucking annoying.

The other big aspect of the gameplay is the sheer amount of mini-games here. I'm a guy that absolutely LOVES stupid little mini-games and changing up the main gameplay here and there and this game does it a TON. It's almost all great too, I love how often they have you do a silly little mini-game like shooting boxes on a mine cart ride, a punch-out style fighting game with low poly OG FF7 models, a pretty fun Piano Rhythm game, Chocobo Racing which feels way more satisfying to control than it has any right to, and a ton other I could go on and on about. The two big consistent ones are the returning Fort Condor which is still lots of fun and I like the more offense-oriented changes they made and it also uses the great low poly FF7 models. The new one is Queen's Blood which is an insanely in-depth card game that's a ton of fun! There's over 100 cards and there's a good amount of variance in what they all do. It's pretty fun to make new decks and I always went to do all the new Queen's Blood matches available whenever I got to a new town because I liked it so much. I'm really excited to go back post main story and grind all of these mini-games cause they're genuinely so fun and there's way more than I would have expected.

The music is also WONDERFUL which like, obviously. It's a bit unfair having one the greatest OSTs as a base and a ton of it is pretty new to me but it's just so beautiful. I don't think I emotionally connect with Video Game soundtracks much, there's a ton I love and think are great but they don't grab me emotionally as much as I just think they're sick. This entire soundtrack felt so emotional, I don't know if I'll ever hear Tifa or Aerith's themes again without feeling a bit emotional. The way they weave character themes into the important moments for each character is so insanely beautiful. There's also obviously iconic songs like the battle theme which I'll never get sick of and the insanely beautiful town themes. It'd be pretty tough to find a video game OST on the level of this and it's one that'll stick with me for a long time.

I can't believe this game exists and it feels as large a step above the first game in the remake trilogy which was already a game that really surprised me with my love for it. Direct sequels pretty often end up amazing before later games try a bit too hard to be different and crazy so it shouldn't surprise me as much as it does, but fuck man it's a beautiful feeling to have a sequel absolutely crush it like this game does. For my tastes and opinions there's been a few of those the last few years and it's just so sick. I'm incredibly excited for the third game, it's gonna be tough to live up to this but no matter what I just can't wait to have more experiences with these characters. I could go on for way too long absolutely gushing about this game but I'll leave it at this already way too long review and say I'm so glad these remakes exist and got me into the FF7 universe.

I was initially going to write a long section-by-section review of this, but I'm going to keep it short and simple—7 Rebirth is absolutely fantastic, and one of the best RPGs I've ever played. Following on from Remake, which I already absolutely loved, it improves on practically everything that game did, from a more fleshed out battle system with more toys to play with, to hugely better side content and large open areas to explore (worthwhile ones at that!), and continuing to develop these amazing characters in ways inconceivable in the original game. I spent over 90 hours playing this masterpiece, which is shocking to me as it sure did not feel like that—not a moment went by where I thought "this game is too long". There is plenty of worthwhile new story content which fleshes out areas and characters that were underdeveloped in the original game, which this game just does significantly better than Remake in my opinion. Not to say there aren't sections that miss—the box throwing dungeon is the definition of overcomplicating gimmicks and providing an all around miserable experience—but they are simply so minor that it doesn't really affect my opinion of the game.

I also have to give a shoutout to the surprising amount of gay couple NPCs; sure, it would be nice to have actual side quests about them, but the amount we got left me frankly amazed, and very hopeful for the future of this series in terms of representation. Speaking of which, this game does not even attempt to hide the camp of the original, instead embracing it and amplifying it to such an unprecedented extent, it's brilliant. Moreover, there's so much fun humour, bizarre PS1/2 era style side activities full of absurdity, Rebirth really seems to understand what make Final Fantasy so fun, fresh, and entertaining. If I have one minor gripe though, I do wish the affinity system gave you choices rather than forcing whoever had the highest, that left a somewhat bad taste in my mouth when the 'personalisation of your journey' was personalised against me, lol. Granted, the characters in this game are so amazing, I'll take bonding with any of them.

I have to give a special shout out to how they handled Red and his section at Cosmo Canyon, one of my favourite parts of the original. Not only did they restore his missing characterisation from the awful og loc, but they went above and beyond turning it into this magical place full of philosophy and pacifism, and delivering an even more emotional conclusion to his story. And that doesn't even begin to cover other additions, such as a certain heart-wrenching bonfire scene that I'm sure minorities of all kinds can relate to, as well as a significant expansion of lore mostly left uncovered in the original game.

The soundtrack is probably one of the best I've ever experienced in a video game, with such massive variety and outrageously good bangers, even for the most minor of moments. It might actually be THE best video game soundtrack for me, which is saying something—though I'll need to wait for the honeymoon period to end first.

I don't want to say much on the ending, but I have ended up on the side that loves it, contrasting Remake where I enjoyed it but felt the execution was pretty messy. The emotional core this time was massively more successful for me, and it makes me ridiculously excited to see how they bring this trilogy, no, entire compilation to its conclusion. Honestly, the only reason I can't give this game a perfect score is because it is admittedly fairly reliant on the next part sticking the landing, and I have seen many stories push resolution of unreasonable amounts of plot threads onto their finale, pretty much setting it up for failure in addressing them all satisfyingly. I have a lot of faith in Nojima and the rest of the team to tie it up well, but I'll keep my expectations in check for now.

After all... no promises await at journey's end.

Marvel's Spider-Man 2 is an action-adventure game focused on one of the most popular superheroes of all time. In this game, players can control two Spider-Men as they attempt to save New York.

As for the gameplay, I can confidently say it is near-perfect. Exploring New York as Spider-Man is truly enjoyable, and the fights against both regular enemies and bosses are incredibly fun. However, one drawback for me is certain parts of the game where you control Mary Jane or the two Spider-Men in their everyday lives.

The story serves as a sequel to the first game and its DLC featuring Miles Morales. In my opinion, the storyline is the best we've seen for these characters. The interactions between Peter Parker and Miles Morales, with Peter as the mentor and Miles as the apprentice, are amazing.

We're also talking about one of the most beautiful games on the PS5. The graphics are stunning! Simultaneously, we get a near-perfect representation of New York, and revisiting the city was delightful for me.

In summary, Marvel's Spider-Man 2 stands out as one of the most enjoyable games of 2023. It's my Game of the Year, even though there are other games that may be more ambitious. It's a perfect sequel that enhances everything we saw before, even with almost no innovations.

Had an somewhat interesting journey with this game. Bought it day one, and the opening blew me away, but I just had this feeling that I wasn't fully ready to step in Spidey's shoes again. I guess it had to do with how familiar it is to the previous games, I was still in the mood for something different. But here we are now. Started the game back up a couple days ago and have been absolutely eating it up. It's such a fun game.

I have a lot to say, and I kinda want to just be varied and say more specific things, rather than just focus on a couple things like I usually do. So here's a list of the most interesting stuff:
- The main story really got going in the 2nd half. Particularly after the first Lizard chase scene (the one they showed at the PlayStation Showcase a while back). There's just a flurry of epic boss fights and strong story beats, with super tight pacing. Definitely way better than the previous games' stories, even if it can't touch the highs of the first game's ending.
- I absolutely loved how they used Venom's story arc to also tie things up from all the previous games. It's so satisfying seeing Miles stumbling constantly but ultimately having the moral clarity to make the best decision, which lead to saving Pete and also potentially a kick-ass Martin Li redemption arc in the future. I also love the "passing of the torch" theme that all of this builds up to. I'm ready for a SM3 with Miles in the lead.
- I mentioned great boss fights before; my personal favorite one gotta be Pete vs infected MJ. The fight is mechanically sound, but the best part about it is seeing MJ just vent all her feelings towards Pete, and he has no other option but to give in. It's like the most chaotic couple fight ever, haha.
- All the improvements they made to traversal and exploration, like the web wings, are so damn smart. Like, it's so cool seeing wind tunnels dynamically show up when you need it. It's like the game has this way of sensing whenever the pace is slowing down, and gives you ways to keep it up.
- The highlight of the side content for me has to be the mission where you're trying to find somebody's lost grandpa in the park. Definitely shed some tears there.
- I have to say, I don't really enjoy the Mysterio challenges. I guess the parameters are just a bit too much for me, and the concept of his presence being limited to this augmented reality stuff feels weak to me. I also don't like the Symbiote Nests that much, it being timed makes me annoyed because it's the one time the game doesn't let me be as efficient as I can be; I can't finish it faster than whatever the timer is. But these are probably the only type of gameplay that I don't enjoy, so no biggie.

Spider-Man 2 is yet another "bigger and better" sequel from the Sony camp this gen, and I ain't complainin'. I'll save the platinum trophy for another time, I'm sure I'll miss this game again soon-ish.

P.S. got the plat in just three days after I finished the main story.

A particular moment that stuck out to me from this DLC is when Clive and the gang experience Mysidia firsthand, seeing blue skies and lush green life once again, after being deprived of it by Ultima. Their awe was not unlike mine. This new location is indeed a sight for eyes sore of gloomy skies. In that way, the DLC has already filled a hole that XVI had for a good amount of its runtime. And I think that is a pretty good summation of The Rising Tide; it is what XVI needed to become truly whole.

You can see that theme in Tide's story as well. For the most part, you will be assisting Shula, a leader of a tribe of people who used to live in the South before the fall of Drake's Horn, in rescuing Leviathan's dominant from a cruel fate concocted by her ancestors. In many ways, her journey runs parallel to Clive's, as she has to be the one to step up to the plate, decide what is best for her people, and bear the consequences of their actions. Both Shula and Clive learn from each other, and in turn, they become closer to what their people need them to be. It is a very solid foundation that helps Tide's story arc to be one of the stronger ones in XVI overall.

Then you have Leviathan's powers, which, in gameplay, fill a new role that the other Eikons haven't truly served. With their long-range attacks and high evasion capabilities, it's basically a great zoning tool to have while you are rapidly crunching down on the enemies' stagger gauge. It plays almost like some of those lock-on-based shooters, from back when the gaming industry hadn't truly figured out aiming and shooting mechanics yet. And it's a blast to use. For me, one of the most satisfying parts of XVI's combat is killing mobs as fast as possible, and Leviathan's high stagger damage is very helpful indeed.

And of course, we have to talk about XVI's special sauce: the Eikon boss fights. Leviathan is easily my 2nd favourite Eikon fight, and fellow XVI enjoyers will probably know how high of a praise that is. It's not the most epic in terms of pure spectacle and presentation, but it's definitely the most challenging one. Died a couple times trying to pass the DPS check, and was also too eager to use all my health items in the last stage, haha. Gotta shout out the Timekeeper boss too, probably my favorite non-Eikon boss fight in XVI.

I do have some slight disappointments, the biggest one being the lack of Jill's involvement considering the Southern setting. But overall, I am very satisfied with this DLC. If CBU3 really decides to move on from XVI after this, then it is indeed a wonderful note to end on. XVI has been living rent-free on my mind for almost a full year now, and The Rising Tide has only strengthened its place, like rain seeping into the soil and nourishing life.

Between 3, 4, and 5, Persona 3 was always my least favourite. Tartarus was a tedious slog, you didn't get to delve very far into your relationships with the people you were closest to, there were bizarrely no option to just be friends with any of the love interests meaning you just didn't get to finish Social Links, and above all there was simply no definitive version of the game with FES and Portable both having features the others lacked. But what Persona 3 did always have was a strong story, a well-defined message, a great main party, and of course, a tremendous soundtrack. While Persona 3 Reload disappointingly lacks a FeMC route, I am happy to say that it features everything else I could want from the game and more, and (unless you want to experience the better main character), the easiest version of the game to point to and say yes, you should play Persona 3.

For the most part, visually it is a stunning upgrade. There are new mo-capped(?) 3D cutscenes for certain moments that feel incredible, and in general the game is also a lot more vibrant while still retaining the colour palette of the original game with lots of blues and greys. You can tell they wanted to adapt a sort of similar style to Persona 5 and it works, with the exception of losing some of the personality in the old character portraits for a more "clean" look.

The soundtrack as expected is fantastic. While many of the less prominent songs are retained in their original version, there are a ton of new remixes. Lotus Juice returns on many of the vocal tracks this time with Azumi Takahashi in place of Yumi Kawamura. It's Going Down Now is introduced as the new advantage battle theme in Tartarus, and Colour Your Night is the new night time theme as Moon's Reaching Out to the Stars is shifted to be only in the day. Colour Your Night in particular is one of my new favourite Persona tracks, I ran around outside at night a bit just to hear it more. While long time fans of P3 might find the new remixes a little hard to adjust to, by the end of the game I definitely loved all of them. Takahashi's voice brings a softer vibe in contrast to Kawamura's, but it is in no way a replacement - they both fit just right.

Similarly, perhaps the thing I was most excited to hear going in was the new voice cast. Many of them feel very similar to their old actors and actresses, while others feel entirely new. Junpei and Akihiko in particular really killed it for me, with the former elevating the character far above what they were previously in my mind. All of the other social links are fully voiced now too, with Yuko and Bebe being big standouts.

P3 Reload also introduces a number of new ways to interact with your party members with new Link Episodes where you spend time with and get to know your male party members better. There's also new activities in the dorm at night that not only are fun little events, but also contribute to their capabilities in battle via their Characteristics. As an example, you can cook or watch DVDs with Yukari enough times, and SP costs of her healing spells are halved, then quartered. These events ALSO will increase your social stats or give you an extra useful consumable, so they do not feel like a struggle to fit into a game with an already tight schedule. It really goes a long way to help them feel like a group of friends who live and fight together, which was sorely missing in the original games.

And finally, we come to Tartarus. It's really hard to make a 200+ floor dungeon feel engaging, and admittedly it still felt a bit rough going in the home stretch, but the new improvements made a world of difference. First off is the visual style. Each block feels wildly different with striking aesthetics so it really feels more like 5-6 different dungeons at times instead of one big tower. Party members have a new theurgy meter which functions as a super and you gain meter for doing something particular to that character (Akihiko having buffs on, Mitsuru inflicting debuffs/ailments, etc.). They are absolutely overpowered and can invalidate a lot of fights, but they look flashy and damn cool so all is forgiven (such is the way in Persona). The Monad depths that used to serve as an end game optional dungeon are now sprinked throughout Tartarus via random doors and fixed passages, offering harder boss fights for reliable major tarot cards in shuffle time and greater rewards/chests. The major tarot cards you can now draw offer a lot of one-time or same-night bonuses in Tartarus such as greater fusion bonuses or getting to draw extra in Shuffle Time. They also even added a catch-up mechanic, where once per-excursion (or maybe Tartarus segment?) you have a chance of having a clock show up after opening special chests. When you touch the clock, you pick two party members that will level up to the MC's current level in the next battle. Something like this is SORELY needed in Persona where most of the time party members will just stay on the bench once they are placed there to avoid grinding. By the end of my playthrough, every single party member was in the mid-70s and I could freely select them as I saw fit for each battle. I remember one full moon fight in particular, I screwed up my team composition and died but that was cool, because I had the freedom to pick a different set of characters in the same night without feeling under-leveled. I really hope we continue to get mechanics like this, because for games with such a good cast as these, it's such a shame to not use more than 3 of them in battle.

There's a lot more I didn't talk about in this massive review of Persona 3 Reload, but above all I can now happily say I consider it one of my favourite Persona experiences alongside Golden and Royal. I'm sure it'll still get a re-release down the road as is the way with Atlus, but for now anyone looking to try out Persona 3 - this is the one to go for. You won't be disappointed.

As with many players, my introduction to the franchise was through Persona 5. During the pandemic, I played the game, and it quickly became my favorite of all time. It was somewhat amusing because I'm not typically into JRPGs or Japanese culture, but Persona has something truly unique about it. That's why Persona 3 Reload was my most anticipated game of the year, despite being a remake of an older title.

It's nearly impossible to review Persona 3 Reload without comparing it to Persona 5. Since its announcement, Persona 3 Reload seemed like the kind of remake that the Pokémon Company used to do with its older games. And I was right: Persona 3 Reload takes everything developed for Persona 5 and creates a true and good remake.

Persona 3 Reload is a classic Persona game that divides into two parts: your normal life as a student, and a hero's journey to save the world. In the first part, you attend school to study and interact with friends, while in the second part, you face enemies called shadows.

The social aspect of the game is particularly enjoyable. In addition to your duties as a student, you'll need to socialize with various characters from the school and rest of the world. Each character has a unique story, and you'll need to meet them multiple times to complete their storylines. This mechanic is called social links. Compared to Persona 5, I found these stories even more engaging.

The "hero part" is a turn-based RPG. I know that many people don't enjoy games of this style, but Persona games offer dynamic combat. Personally, I'm not usually a fan of turn-based games, but Persona takes the genre to another level.

Despite the game being split into two parts, they converge seamlessly. The interactions you have with friends will make you stronger to face enemies. The game operates on a calendar system, allowing you to decide when to hang out with friends, study, battle against enemies, or improve your social attributes.

The main story of the game starts strong, slows down a bit in the middle, and finishes perfectly. While I still prefer Persona 5's story, it's incredible how Atlus is able to create such incredible characters that are truly charismatic and make you care deeply about them. I enjoyed learning about their lives and backgrounds while also worrying about their futures.

I do think that Persona 3 Reload has some minor issues, such as poorly placed activities in the calendar system. There are moments where you have nothing to do for a few days, followed by days where you're overwhelmed with tasks. This became a problem near the end when I had enough money and maxed out all my social attributes. Additionally, I didn't appreciate how much time it took to start social links with party members, and that it was limited to just the female characters.

Another thing that is truly incredible in this franchise, and it holds true here as well, is the soundtrack. Persona 3 Reload boasts one of the best soundtracks ever in the gaming industry.

It took me 75 hours to finish my first playthrough, and I almost completed everything that could be done.

In conclusion, Persona 3 Reload is one of the best games we've had in recent years, but I still prefer Persona 5. If you enjoy JRPGs or Japanese culture, it's a must-play game. Even if you don't, I recommend giving it a chance, as I promise you won't be disappointed.

I have so much to say about this game that I could probably sit here for hours writing stuff down and it wouldn't be enough.
Let me just start with this: what an improvement. Aside from some occasional problems with lighting, I don't think there's a single aspect of Remake that wasn't greatly enhanced in Rebirth. It honestly surpassed my expectations.
Remake is a very good game, but one I at times had trouble staying engaged with due to padded out segments. This time, I couldn't put the fucking game down. It was just incredibly enthralling from start to finish, even when I was struggling with some silly minigame.
The minigames are apparently a point of contention, but I can safely say I loved them for the most part. Queen's Blood is of course the star of the show, and I need it to be its own separate thing, but almost all of the other ones are high-quality or at least inoffensive as well. The few that genuinely annoyed me were optional.
Speaking of, there is so much optional content. Like, I could have finished this game in 40 hours probably, but I couldn't stop myself from doing every little thing the devs threw at me. I went for the Platinum trophy, which is something that I absolutely did not want to do for the first part, and even though I lost my sanity on a few Chadley combat challenges and an entire second playthrough was a bit much, I still pushed through, because the core game was just that much fun. 168 hours is a lot and it certainly felt like a lot. Still, I don't regret any part of it.
Rebirth stumbles in a few aspects of game design, like overworld movement, some of the optional challenges being way overtuned, and some irritating enemy design, but overall? I like Final Fantasy VII, I like the Remake - but I LOVE this game, and it's shot up Cloud's party as one of my favorites in all JRPGs. This is truly a masterpiece and one I genuinely can't imagine being topped by the third part.

This is the most video game $70 can get you in 2024.