Not the best Wario game but still a damn good puzzle platformer when compared to other titles on the Game Boy. What I was really shocked about was the differences between the GBC version and GB version, I think I prefer the GB version because of the shading on the sprites. You can just tell that this game was designed with a monocrhome look first, as the GBC version is washed out and boring looking, even missing some details such as the skull on the flag in Chapter 3.

If that wasn't enough, you can't even use the same save if you decide to switch systems, which I've never heard of before. Why can the Pokemon games share saves when in GB mode, but not this game?

Great game, went into it expecting another Park Patrol, but came out of it very impressed. They managed to adapt the Chibi Robo game loop in its entirety to the DS, while adding more than the first game. The first Chibi Robo game was probably the first game I ever stalked in magazines, eventually getting it a few years after it came out. The quirky yet somewhat emotionally grounded story and calming gameplay mixed with the colorful graphics really stuck with me. The game isn't afraid to show a dysfunctional family, they show the highs and the lows, I think that's really special. Clean Sweep has all of that and more, just like the first game, I really related to the story. It was a weird feeling to play the first game when I was a kid like Jenny, and then play Clean Sweep as an adult, made it a lot more personal. The only things that stop this game from being a 5 are the pacing and the OST. The progression can take a while at some points and the music was a bit of a letdown when compared to the first game.

Game was okay but it was worth it for the Teensy hitting the gritty during the credits

Cool game, but that kinda goes without saying, this game is oozing with style and pizazz. I dunno why I held out on playing it for so long, I didn't realize how short it was. It was fun, but it's a little bittersweet, as cool as Grave and his world are, I would've much preferred to have that Trigun game RED was also making.

To have a Trigun game with this kind of crazy balls-off-the-wall shootout style cel shaded type beat would've been the tits, but it just wasn't meant to be. Hopefully we'll get a beta build someday, or maybe we'll get a shitty Bamco game with the new TikTok fuckboy Vash...

Here Comes The Rain....

I got this game when I was in elementary school, there was this kid who would sporadically come to school, his name was Brandon. and he was usually wearing some kind of brightly colored long sleeved shirt. We got along really well, I never saw him during school, he was only ever at the after school club, for kids whose parents worked late. One day I brought my Pokemon card binder to school, and Brandon told me about this Pikmin game, trying to sell me on it so he could get one of my holos. We agreed on a trade, and the next day, I walked away with a Gamecube game, while he walked away with some crappy Swallot card or something.

When I got home, I waited till everyone went to sleep, I was nervous that my mom would be pissed that I picked up some game without her permission. I remember playing it in the dark living room, with nothing but the buzz of the CRT and the fans of the console. Despite Brandon's recommendation, I couldn't get into it, the game made me anxious, with the timer and the dying Pikmin, I felt like I was playing the game incorrectly.

I went back to school, hoping to see Brandon again and get some tips, but I never saw him again. Nobody ever mentioned him again, felt like nobody even knew him to begin with. I eventually sold the game, my family didn't have much money, so if we wanted new games, that was the way to get them. For years, Pikmin would stay in the back of my head, I loved the concept, world, and aesthetic of the series, but I always thought I was too stupid to understand how to play it.

But that changed, I finally beat this game, and while the game was a lot of fun (a good proof of concept for the rest of the series), I honestly think that without Brandon and his enigmatic vibe, I wouldn't like this game as much as I do. There are a lot of games that I grew up with that came from strange characters in my life, they can either make or break the experience for me, but in this case, it worked. Pikmin 1's atmosphere is mysterious and isolating, it truly makes you feel alien and lost. Even after I beat the game and got all of the parts, I feel like I never truly understood the planet and its rules, I was just able to interpret it.

TL;DR : Brandon Peterson, if you're reading this, I don't know what kind of shit you were going through, but I hope you're doing okay now. I get it dude, I finally understand what you saw in this game, and I'd love to know if you still feel the same way about it.

This is probably in my top 5 GBC games, whenever I have the chance to play some Game Boy Color games, this is always my go to. I love everything about it, the song choice, the sprites, the pocketability, been playing this game for years and I feel like I'm still improving and learning.

If you can't appreciate Getter Robo, Dragon Ball, Cutie Honey, and god damn Tiger Mask getting chiptune remixes and animations on your god damn Game Boy, then go back to playing moe shit on osu! at the Boy's and Girls club, poor ass bitch, you don't deserve this game.

Love this game, there's just something so addictive about seeing charts from the arcade game crammed into a Game Boy game. The sequel, Gotcha Mix, is a bit better, but this one is Game Boy compatible, so that means I can jam out to Rakugakids on my Game Boy Pocket.

Though the best Bemani GB game is Pop'n Animation Melody IMO

This is one of those games where I played it for like an hour as a kid, didn't vibe with the controls, and never touched it again. I recently bought an 8bitDo M30 (highly recommended btw if you need a good readily available controller with a Sega styled D-pad) and was messing around with it on a bunch of different games. For some reason this game popped into my (Chuck D.) head, was expecting to put it down like I did as a kid, but instead I actually beat it.

I can totally see why people wouldn't like this game, slippery controls with wonky momentum based platforming on top of being somewhat of an action/exploration game? The latter combination can work, the former is where the game kinda fumbles a bit. It's also got that early Genesis stank, where the colors are colorful yet grimey, the sprites are a bit crude, and the music is farting out some butt metal.

But I dunno, I enjoyed it, I thought it was charming despite the platforming being jank, it felt good to run through the levels and kiss all of the enemies with my chest flesh face. The enemies are funny looking and the game isn't unfair, giving you infinite continues and plenty of items to pick up. I have a soft spot for these weirdo games that aren't mechanically great, but have enough character to pull me through them, Monster Party comes to mind. That game is also a pretty clunky action platformer with a horror theme.

All in all, it's no Dynamite Heady, but it's also not as bad as some of the truly awful Euro-jank platformers this game sits next to.

I bought this game as a kid because the cover was holographic.

Goemon is one of the few Konami franchises I don't have much experience with, this and...Quiz Magic Academy? I don't really know why it's taken me this long to really play this game, I've played it a few times at parties or when messing around with rompacks as a kid, but recently I finally sat down and played the first SNES game. I mostly just wanted to get to the later SNES games, because they've all been translated now and look fantastic, but it didn't feel right to skip this one.

Now, I just want to say, this game is great, very charming and polished, great sprites, music, level design, all of it is proper Konami. However, the last stage on a first playthrough is...I don't want to say brutal or difficult, because it's not that, I was annoyed more than frustrated. My problem was that you have to grind for gold in order to dig yourself out of the prison, grinding wasn't so bad in the earlier stages because there were many ways to go about it. But with this stage, you're forced to go through hoards of enemies, really annoying ones with spreadshot rifles and spears. When you don't have a buddy with you and have lost all of your upgrades, this is a slog. I know this isn't the games' fault, it's a short arcadey game that wants you to replay it with your friends and breeze through it after learning it through your first couple of runs, but man I just want to get to the sequels.

I'll come back to this game later and properly finish it, it was really fun, but there are other Goemon games I'm more interested in.

i once ate an entire bottle of flintstones vitamins as a kid and this game managed to reawaken that primal bloodlust which came out of me on that fateful day

This game made me come to the conclusion that I should never have children. Either they will destroy me or I will destroy them. Until I can fuse Jimmy so he becomes Eleking Jimmy then I will resent my hypothetical child forever.

One of the first projects I worked on, learned a lot and met some really good people in the process. So much energy and passion was going around, it's a feeling you can only get when working on a small game like this with an even smaller team. It's hard for me to not be sentimental about it and look at this game objectively, I'll always love the game but seeing the reviews here tell me it's not for everyone lol.

Whether you enjoyed it or not, thanks for playing Super Ledgehop and taking a chance on a random indie game, when you could've bought a McChicken.

>be Fire Brand
>kill everyone for some magical fruit snacks
>get mugged because you're a manlet
>kill everyone again for some magical fruit snacks
>become a god
>get bored
>throw away the fruit snacks and move to detroit
What did he mean by this?
(fr tho amazing game)

It's a good game, but it wasn't as charming as the first one, can't really put my finger on why. Maybe the OST is a bit weaker, and the game feels a bit shorter than the first one as well. Though this could be because I played it right after beating the first one.

Felt like it was kind of retreading the same ground as the first one, but if you enjoyed the first one, you'll get a kick out of this.