40 reviews liked by NeoKobe


Videogames from the 2000's have a secret furry agenda.

What am I doing with my life? All this time spent ironically praising shitty games including this one and now people are unironically gassing up generic survival crafting game number 74,963. That settles it, from now on the words “peak fiction” will never leave my mouth ever again!

Most of this review will be in comparison to Shiren DS2 as it was chronologically the most recent release before this game (and the one I played most recently). That said as Shiren DS2 was a port of a GBC game that seemingly retained most of the original’s limitations, Shiren 4 by comparison is a large upgrade in basically every aspect.
In terms of design this game is much closer to Mystery Dungeon 2/Shiren the Wanderer DS[1] (don’t you just love how these game titles are so confusing?) than Shiren DS2, as the main goal is to progress through one long dungeon with intermittent rest stops.
A bunch of changes have been made to game progression including:
• Bananas are now the primary food source, which ripen and spoil over time (if not inside a pot). Banana peels can also be set as highly useful traps.
• There is now a day-night cycle which switches up survival strategy and item management, as during the night your weapons become next to useless so you must instead rely on moves you learn from NPCs, which can only be used once per floor.
• Equipment can now level up and gain new passives over time which makes progression feel much more natural. Bless and plating scrolls are also more common.
• Tag system lets you recover equipment after collapsing (for a negligible fee) which greatly reduces the consequences of failure.
• On top of that, the Undo grass item is basically a get out of jail free card (warps you back to start with all of your belongings upon death) and is an occasional find on the ground and in shops.
• There’s also some quality of life stuff like being able to name storage pots for easy organization, being able to move the camera around, and bracelets being no longer able to crack/break.
This ultimately makes the game much easier, but honestly I think that’s okay because these games can still be pretty punishing anyways, and you are never immune to dying to random bullshit. You are never immune even at a postgame level, some monsters at higher levels can destroy your items and even erase runes from your equipment.
There are plenty of very challenging postgame dungeons you can attempt to clear too if the main game leaves you wanting more. Including:
• The main story dungeon, now extending to 99 floors.
• Banana Kingdom, probably the “easiest” challenge and works sort of like the N’fuu dungeon from DS2. Though I find Banana Prince to be a much less helpful ally.
• Trapper dungeon makes a return, though slightly more tolerable here.
• I think my favorite one conceptually is Static Forest, where you cannot level up but equipment upgrade items are very common. Works sort of like a hyper condensed version of the main game grind. That said I could only get to about the halfway point with a combination of the strongest weapon and shield you can find on the ground (and some luck).
• Jaguar’s Hunting Forest is the easiest 99F clear if you bring in upgraded equipment and lots of revive grass, as revive grass basically trivializes the dungeon’s gimmick of unrestorable HP.
Most carry-in dungeons can be trivialized to some extent by bringing good items, but the preparatory grind is dull at best. I’m not super interested in tackling the harder ones because I don’t think I have the determination or skill to get even as far as halfway.
Weird difficulty (exponential) curve aside, really the only things I can detract from the game are:
• Most of the NPCs look like racial caricatures, which really doesn’t sit right with me. The game’s artist is clearly very capable of not doing that and yet here we are.
• The music feels pretty generic and forgettable. While the previous entries’ soundtracks aren’t much to write home about either, Hayato Matsuo has made some pretty good dungeon crawling tunes before. You probably won’t be playing this with the sound on anyways.
Oh, and there's a story, I guess. Not super different from other narratives in this series about an ancient destruction god getting revived and Shiren having to defeat it. Very similar story beats to DS2 as well.
Try this one out if you were put off from Shiren DS1 much like I was, the difficulty here feels more balanced in favor of the player (if not elaborated on enough in this review), while still retaining elements of challenge that makes the roguelike attractive.

THIS PIKMIN 2 SHIT IS SERIOUS BUSINESS
IF YOU’RE NOT PREPARED TO DIE FOR YOUR SIDE OF THE DEBATE, THEN HAUL YOUR ASS BACK HOME SO YOU CAN PLAY WITH YOUR DOLLHOUSES AND TEA PARTIES
THIS IS COMBAT, MAGGOT

Yoooooooooooo they made a game based on Fortnite’s dopest dancer

I kneel before whatever the fuck this was.

A fan project bursting out of the early days of the internet's fan wars like the Painkiller coming out of the skies to save mankind, Epoch is one of the weirdest passion keymashes I have ever encountered and, surprisingly, one of the most endearing.
Honestly, give the page a read, it has some really cool stuff about the early days of the fandom from a self proclaimed celebrity.

The story is actually pretty well told with some interesting stuff going on. Having Sonic be a fish out of water in an apocalyptic scenario felt actually funny, and Tails being a pretty good representation of THAT drawing was hilarious. The amount of plot twists and weird decisions to guide the story around have this amateurish aura to them that just makes it endearing. There are demons in there too, and I also certainly did NOT expect to come across Sonic edgy media that depicts prostitution and depression and actually take it somewhat serious.

The gameplay is atrocious, barely a platformer cobbled together by sheer will of the developers to make a vessel to tell the story. I definetely could not have completed it if it wasn't for save states.

Long story short, Me and my friends would’ve killed Tim Rogers with hammers I can tell you that much.

Thanks to GutterTrash for bringing attention to this, you're a real one.

A+ for atmosphere and Q- for that motherfucker with the club

This game is obviously insanely cool and has the hardest title screen of all time, but I think I'm very glad I played it now in the time when save state scumming is possible and not as a kid where it would have reduced me to tears of petulant fury.

Finished Dead space remake, and let me say in a year where we got two of the best games in horror survival genre DS remake really stand no chance, it don’t have that well paced action gameplay like re4 and it certainly don’t have a phenomenal story like Alan wake 2.
Overall game is good, ATMOSPHERE is great, VISUALS really good but sadly hitching is big issue on pc even on 100+ fps, SOUND is good, and STORY whatever.
GAMEPLAY have lots of potential, like I still think OG DeadSpace is very much playable to this day, the improvement are good sadly not enough it somewhat limiting, like u can only equip 4 weapons at a time and can’t quick swap with other, cuz going to inventory don’t pause the game, so good chance that u can’t experiment a lot with diff weapons.
LEVEL DESIGN and levels are mix bag cuz of always feels like you’re walking in a corridor, and MISSION DESIGN is also repetitive af doing same objective again and again.
7/10

Minus half a star for the choppy framerate and Gamecube graphics. That aside, this is fantastic. This is about as deep as monster collectors get but it still seems pretty newbie friendly: the number of permutations between monsters (who all have multiple innate passives) and the fact you can graft any 3 skill paths onto anyone is insane but you can't really screw up too bad: rescouting becomes super easy as you progress and you have 1000 monster slots to work with, so getting the right skills on the right monster isn't too tough. Monsterpedia is excellent: if you're worried you need a synthesis guide they really give you a lot of recommended combos, you can check family trees in case you've forgotten past synthesis, etc. Really user-friendly without being handholdy. As long as people play ladder (and it's never been easier to make great, unique monsters), it'll never get stale.

This is a BIG game too: my memory may be foggy but I feel like the campaign is about twice as long as past entries. The story strikes a nice balance between telling a solid isolated narrative and being a geeky fanservice what-if prequel for the Zenithian trilogy freaks (Why is Toilen Trubble a main character here? I dunno man but he's a piece of shit and I'm happy he's here to rob everyone in the name of science).

Localization slaps. Took a screenshot every time they announced a new arena fighter, dialogue is insanely dumb in the best way. Anyways eat your damn heart out, Pokemon.