Log Status

Completed

Playing

Backlog

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Rating

Time Played

--

Days in Journal

1 day

Last played

March 17, 2024

Platforms Played

DISPLAY


The dungeons lack the finesse of other 2D Zelda games where there are a lot of dead ends that only serve as rooms for keys, forcing you to backtrack through the platforming rooms after obtaining the items on another end. In some cases it's actually quicker to save and quit so you respawn back at the entrance of a dungeon to get to where you need to go next.

The last dungeon, Sword and Shield Maze, contains one of the most annoying soundtracks in the series, which is made even more so by having the dungeon being one of the largest and longest as well.

Despite those issues, I had a good time with this game again.