A fairly neat puzzle/strategy game about constructing a liveable island building by building, and trying to place everything sensibly to make a "functioning" miniature civilisation. It's very simple to play and a decent time killer, but it's not a game I'd sink a lot of time into.

If I wanted a chill "city building" puzzle game, I would play Dorfromantik instead!

I had imagined that Webbed would be a cute, interesting, and silly physics-based platformer - and, to be fair, it was. But it was also significantly more.

The scale of Webbed was far greater than I imagined, instead of simple A-B levels the game is full of interconnected puzzle hubs. Rather than swinging on a single strand of web, you can fire as many webs as you like - giving you a huge amount of freedom to come up with clever solutions to the challenges you face. Sometimes a single strand will do, but other times you'll almost create a machine of webs to lift or move the objects that you want.

The chaotic, physics-based nature of the design makes every successful plan incredibly satisfying to pull off, and I found Webbed a very enjoyable game to play.

It's pretty, well meaning, and has a smooth flow of gameplay - but it's mechanical simplicity makes it hard for Gibbon: Beyond the Trees to keep your attention.

Good game, looks beautiful, but I no longer think the relentless "die and retry" gameplay is for me. I'd love to experience this world while sitting back and relaxing, rather than having to commit 100% concentration to every cowardly dodge.

Inside is a dark, 2D puzzle platformer set in a mysterious, dark, and dystopian setting. It is aesthetically superb, immaculately polished and overflowing with clever puzzles, nail-biting stealth sections, and exhilarating chases.

Inside packs a huge range of gameplay and absurdly gripping world design into a tight 4 hour experience. This really should be played.

2013

A simple, rhythmic arcade game with strong visual and sound design.

A racing-mamagement game with just enough depth to be interesting, but just simple enough to be managed comfortably on the touchscreen of a phone.

A clever mix of crossword, sudoku and more abstract word game. Knotwords challenges your understanding of general English word structure rather than your knowledge of specific terms and definitions.

Simple arcade football that would be a painful experience on a console, but is entertaining enough here and there for a mobile game

2015

If sudoku were reimagined for the touchscreen interface of a phone. Both this and its companion 0h h1 are excellent mobile phone time killers.

2014

If sudoku were reimagined for the touchscreen interface of a phone. Both this and its companion 0h n0 are excellent mobile phone time killers.

A small and well meaning experimental experience of gardening in a time of war.

An atmospheric game of sailing, searching, and reading the messages left behind by your fellow adventurers.

A wonderful digital museum experience, but you'll know already if you're going to enjoy this.. and you'll also know if you definitely won't.

Build a simple track and watch even simpler Hamsters run along it. It's not really even designed as a game, it's a bonus game, a stocking filler before the real Sokpop release - and in that sense it is the right level of silly.