Today I finally watched the credits roll in Persona 4 Golden. I can't even wrap my head around it. I've spent so long getting so invested into a world, and now that it's over I don't know what to do. I'd usually dive into a general review over why I liked it so much, but words can't easily describe the overwhelming emotions I'm filled with. Persona 4 has been like a second life to me for a while now. Truly, it was some advanced escapism. I would compare it to a really long TV show ending but it's even beyond that. I worked hard, got good, and really lived the story. It's the happiest a game has ever made me felt, and I've felt strong emotions over a game before, but this was truly unlike any other. As of right now, this is one of my favorite games of all time.

So I came into this game wanting to satiate a random Lego game fix I had, and of the games in my backlog, this one was the shortest to finish. And the final thoughts? Well, I didn't have a horrible time, nor did I have a fully enjoyable time. One might call it an average or meh experience.

Seriously though I wouldn't say this is a bad game. At its core, it's still the classic LEGO game formula that's simple and streamlined during story mode but opens up much more in free play. The character roster is humungous, and once you have access to them all (as well as the cheats), 100% is a breeze. Some levels have cool segments that are usually on rails or vehicle/mech sections, and some pieces in the soundtrack are fun too. And they included video clips from the movie as part of the cutscenes, something I loved seeing in older movie tie-in games.

But several things drag the game down. And for some points I do mean literally. Good lord the pacing for this game gets slow as hell at points. Not helped by how crazy they went with the character classes this time. Do you want to fix certain machines? Select a construction worker. Grapple? Get Batman Rainbow Blocks? Unikitty. F*CKING WATER? Get the one and only fireman. So on and so forth there are WAY too many character abilities which makes sense for the movie in question, but it drags down the pace when you have to do a character-specific action, but then do it to let the other characters catch. Of course what I'm saying there is mostly pointed at the story mode (because flying characters break the game in free play), but it can still be a drag when going after gold manuals or pants. Every level is also very long, to the point where there are save points in each level and some levels are just not that fun. It makes sense to take liberties when making levels for a movie tie-in game, but the route they took here just seems like they needed something to pad out game time.

Overall, not the worst game I've played. Compared to the other LEGO games I've played this one's definitely at the bottom, which will change once I play other LEGO games (I've heard there are some stinkers). There were fun moments and unique gimmicks thrown into this game alongside the classic LEGO formula that made me want to go and 100% the game and grab all the Steam achievements, but the pacing and length were major downsides that kept this a very average experience

This game kinda serves the same purpose it did back on my middle school library computers on CoolMath.com. A great time sync that's both engaging and fun. The gameplay loop is all about time management and detail orientation. And this deluxe version is by far the definitive version of the game with more customization, steam achievements, the food truck mode that's essentially a free play mode that you get extra money for, and the between-shift minigames have great variety and are great fun.

There isn't much to this game, but if you played these games on flash back in the day, I can definitely recommend it, especially since it's already at a cheap price for how replayable it is. I really hope the keep remastering the old papa's games because they did a great job with this one. Who know's, maybe a CoolMath collection may come in the future

Not much for me to say beyond that the gameplay's monotony and extreme detail orientation just hits a part of my brain that sucks me in. GLORY TO ARSTOZKA

I feel like a three is the best place to rate this game. For $2 (even less if it's on sale) you get a bite-sized N64 inspired collectathon with good music, goofy and cute characters, and condensed but satisfying gameplay. Each level is small but unique from one another with differing completion requirements. It's even got a little creepiness factor to it, though if you've played Siactro's other games, this shouldn't be much of a surprise.

The only thing I can really critique is the camera control. Which yep, it definitely feels like an N64 camera. It's only ever a problem when levels have fixed camera angles, or the environment is very cramped and narrow. And the camera can be very stiff at times as well.

Overall, nothing exactly groundbreaking, but it's a nice, bite-sized experience that can be completed in an hour, that's well-designed and very charming.

Now for disclosure, I am not very good at puzzle games. In fact, I could say that I am very dumb when it comes to puzzle games. But I played this one in Co-OP and had an absolute blast. The concept is fantastic, the level design is fun and really prods your mind. And despite not getting the plot at first, I really enjoyed the narrative and overall chill vibes of the game. And you can absolutely break the game in Co-Op so if you haven't, play this with a friend you'll have an absolute blast. Solo or with a friend, Superliminal is definitely worth it.