I never loved the original RTDL and while I appreciated it more this time, it still didn’t fully win me over. I think it has some of the most boring bosses and worlds of any Kirby game (aside from a few aspects) which is a shame.

Magolor is by far the most interesting aspect of this entry but even then he doesn’t really get to shine until the game is almost wrapped up. I do adore this game from like Halcandra onwards, but it’s just a shame you have to play through like 5 worlds before getting there lol.

The Lor boss fight is honestly one of my favorites in the franchise, it utilizing the same parts you retrieved for it in its attacks is just salt in the wound. Metal General and HR-D3 are also just awesome, always will appreciate good robots.

I feel like Super Abilities were pretty underwhelming, definitely one of the weaker gimmicks of a Kirby game, and I wish there would have been more differences between the Sphere Doomer variants to make them more interesting. But I do think the segments leading up to them are fun.

RTDL on its own is prolly a 3/5, but the content Deluxe added bumped it up for me. Magoland is super fun (I had more fun completing all its missions then playing the actual game imo) and I got excited over basically every mask that I unlocked. We even got a new Susie design!

Although it was a bit confusing as to why you unlocked mini-games with Energy Spheres in the regular game even though they were the same exact ones as the already unlocked ones in Magoland??? Was really weird. (Battle Royale Kirby Samurai was also beautiful.)

Magolor Epilogue was pretty cool, I wish it was a little longer but I think the upgrade progression was handled well and changing the length would’ve messed with that. Giving the gem apples lore is also very funny (albeit it was probably done as an ad for SKC).

RTDL is just in a weird place now. It released as the Kirby team finding their footing and as such it feels somewhat generic. Want a collect-a-thon? Just play Forgotten Land or Squeak Squad or even Great Cave Offensive as they do to better. Want multiplayer? Play Star Allies.

I don’t know why they made this lmao. It’s like 30 minutes long and somehow has an even tighter gameplay loop than the base game. The final boss fight is terrible and awkward plus it reuses half of the base game’s final boss. I thought this was gonna expand on the main antagonist from the base game but she just does not show up at all lol. They do a thing to set up Costume Quest 2 but it’s incredibly minimal and there’s no way they made this solely for that.

Normally not a huge fan of this genre but the Mario brand combined with Grant Kirkhope’s score and its writing is enough to keep me on the board for the most part. Though it becomes stale towards the end, especially trying to get 100%. I was fully committed to going for 100% when I started but after getting everything in two words I just go so burnt out lol. Becomes incredibly tedious and dull. This is definitely a game/genre enjoyed in small sittings (for me at least) and I didn’t really do that. Already purchased the DLC so will be checking those out when they release. Honestly like that they’re spacing out their launches so I’ll have reasons to come back to this a couple times.

A prime example of when cuteness and humor can outshine subpar gameplay. Its combat system is fairly basic but incredibly fun to look at. Dialogue is also very fun, and the game doesn’t overstay its welcome. It’s just too charming not to like. Although, I wish the main villains were explored a little more. I also found that some bosses required specific setups to be able to beat, and not having those setups meant unavoidable deaths.