218 Reviews liked by NightDuck


I legit think to some degree this game killed the 'walking simulator' as a genre (or at least massively impacted it) simply by virtue of being one of the best examples of it to the point everyone was left wondering how to top it.

Lake

2021

Glorgu, who's only ever watched Shenmue, playing Lake for the first time: Getting a lot of Shenmue vibes from this.

"What if Persona, except good?"

The world needs more Magical Girl JRPGs.

Dragon's Dogma: Dark Arisens answers the question: "What if Skyrim were made by a Japanese company and were actually good instead of bad, like Skyrim?" And it's good!

I played this game because Austin Walker praises this game every chance he gets. I trust Austin Walker to provide me interesting, imperfect games. This game is interesting and imperfect! It also has lots of things that I like in games: hostile wilderness, class systems, party composition. And all 3 of those things are unique!

CWs: rape, child abuse, sexual assault, dismemberment, bestiality played for laughs, in-universe depictions of ableism and homophobia, body horror

i hate this game. i love this game. i want to marry this game. i wish it didnt exist.
anyway. good dungeon crawler. really good story (that is unfortunately quite tragedy/torture porn at times.) great characters. amazing environmental storytelling and fun gameplay. cant recommend to everyone but its worth a try if you can stomach its graphic content.

(I only played a handful of hours, so, y'know, grain of salt for all the rest of this)

While I think there's a lot of interesting lore in the background here, the game itself wasn't doing much to actually keep me interested in what was going on. The characters weren't particularly endearing, the factions weren't interesting or fun to be around, and the bit of the setting I saw didn't do much for me either.

I also had this problem where it felt like the game was expecting me to have fully read the in-game encyclopedia. I'd have conversations and things would be referenced in a way that they weren't directly explained but in most games I'd be able to figure out what's going on via context clues but Tyranny didn't seem to do that nearly as often as it should. And while playing a CRPG is agreeing to a certain amount of reading massive blocks of text, making me feel like I needed to read reams of text before I could really do anything felt like too bit an ask.

Also, as far as I got, this game's idea of 'evil' seems very... boring. This game is supposed to be about being evil and yet seemingly every choice the game asked me to make was "will you kill this group of people or enslave them?" and after the twelfth time of making that exact choice it just gets boring. There is such a wide swathe of opportunity for what 'evil' can be, especially in a fantasy setting, and yet this game seems to be very stuck on this one specific idea of being evil.

Nothing I encountered was very compelling and the mechanics of the game didn't seem to be doing anything interesting enough to keep me engaged on that front either. Maybe I'll give this another shot some day but it seems pretty unlikely.

THAT VIOLENCE BREEDS VIOLENCE
BUT IN THE END IT HAS TO BE THIS WAY

the right amount of stupid, which is to say - insanely stupid