A surprisingly long bit of DLC that was gladly welcomed. Sam was a bit of a mystery in the main game, and with him being American he always felt like the outsider of the group. So it was nice to spend more time with him, and really cement that he's a double hard bastard. A genuine action hero.

A real mixed bag. Some cool ideas, a few of which I'm hoping to see get fleshed out into bigger things, and some very poor stuff in there too.

TAL ETH IST ORT

A short wee horror puzzle game that feels too much like a million other things to really stand out in any way.

Not meaning to jump on this one specifically, but I cannae wait for the trend of "PS1 style indie horror" to fade away. Almost everything I've played that chases it does pretty much nothing of note, and ends before it feels like anything even began to happen.

Really nice to get a bit more insight into what happened before you arrived in Novosibirsk, and how other folks' actions lead to your goal.

Also got to admire 4A games for making this DLC more like the previous entries, and having the balls to increase the claustrophobia by making your arm and weapon take up half the bottom of the screen. Often felt like looking through a small visor, and that on top of the vignette of the helmet and tight corridors made this extremely tense.

A short wee jaunt into enemy tunnels to handle maggots and such. Some nice audio and I can appreciate the PS1 style aesthetic being chased, but overall feels very much like a prototype.

It's got a great style and some really cute stuff in there, but it's about twice the size it needs to be and drags terribly.

The story was fine. Nice to see familiar faces but a bit younger. The combat has definite improvements over the first game, what with the yokai shift abilities and the burst counter mechanic, but this is very much Nioh 1.5. The bullshit inventory nonsense and blacksmith stuff is still there, possibly worse than ever. Random loot doesn't feel right in these kind of games.

It goes on far too long. On three separate occasions I thought I was at the last boss only for the game to fuckin' Columbo me with "Eh, just one more thing".

I didnae finish it. I got the final boss to a pixel of health countless times and he just annihilated me time and time again with ridiculous attacks. It stopped being fun hours ago and I don't care anymore. Even before this, at the late midpoint it felt like I was being punished for focusing on just being a big strong sword boy. Having to try and scramble together resistances to all the status shit and having talismans/jutsus and whatever the fuck else this late in the game just felt really cheap and unbalanced.

A brilliant wee short laugh.

Masterful voice work.

2018

The ending can be seen a mile away, but I'm a real sucker for games that involve lots of wee puzzles with switches and booklets to reference.

There's something so satisfying about entering codes by working out ciphers and shit. It does enough of that kinda stuff for me to not hate it.

A solid horror VN that's sadly still marred by the same issue I had with the first game. The life or death bits where you have to make decisions are really not clear at all, and even though this entry is much more lenient with saves than Death Mark, it's still loads of trial and error. Getting it wrong, choosing "Try Again" and holding L1 to scrub through dialogue to the choice screen again. Maybe guessing wrong a second time and having to do it all over, only knowing the correct way this time purely from process of elimination.

But outside that mildy annoying thing, it's still a good time. Artwork is once again just gorgeous, and the CG scenes are so lovely and grimy. I'm a big fan of the 2D animation style they do for the spirits in these games too. Much better than a still sprite. Just hoping the next entry is worked a bit better. Looks like it's gonnae play differently from the initial screens, resembles Red Candle's Detention quite a bit.

What a solid follow up to the first game. They're just crackin' metroidvanias with tight controls and some of the most gorgeous environments you'll see in the medium. The things these folk do with 2D masquerading as 3D blows me away. Proper living worlds, with lovely wee characters.

Cannae wait to see what Moon Studios put out next.

I knew nothing about this before going in other than "You're in space".

But what an enjoyable wee journey getting glimpses of what went on here as you go about a job. Shown bits and pieces of lived moments in augmented reality recordings that you can pause and scrub through. Really nice way to feed you the story. I thought I would just think it was fine, but as it reached the end I was so invested that I was trying not to well up on stream.

It's good. Nothing incredible, just a good wee game.

Hate the battle system though. Pick it up and fuck it off a wall. Lacked all the cool mad battle item animations they had in Color Splash.

This review contains spoilers

[!!!SPOILERS WITHIN!!!]

What an enjoyable shooter absolutely marred by the insistence of doing DEEP LORE.

I really wish I had just ignored all the codex pickups, because they've essentially got me hating the Doom Slayer. Who gives a fuck about his past? The character works best as an ultraviolent tornado of a man that strikes fear into the hearts of creatures from hell as he runs on pure hatred. He's doesn't need to be special, some chosen fuck. A regular fella who is just infinitely more angry than demons is plenty. But every single codex pickup had me sighing as I anticipated another essay.

Far too much about him outside of combat just felt neutered too. How is this the same person from DOOM 2016? Who is this using touchscreens normally, and calmly listening to people talk? Bending the fuckin' knee to some ghost? Away ye go. If the combat wasn't still shit-hot adrenaline revving fun I'd have bowed out very early.

This was a replay. Originally played it on WiiU at release, and it still feels like the perfect wee thing to just jump into for quick fun puzzles.

Felt like they could have changed the cog wheel stuff to work with the thumbsticks instead of still using the touch screen, as it often gets fiddly. But it remains such a lovely wee game.