It's a standard survival game with a fascinating story hidden in the details. Some minor bugs but I didn't encounter anything game-breaking.

The final segment was super cool, with a great aesthetic.

It still has some performance problems and glitches but has a lot of content and you definitely can get your money's worth out of this game.
Great characters, narratives, set design, and side jobs. The game feels like a real breathing world and I have to give props to CDPR for their work on patching and updating this game after a rough launch.

It's pretty clunky and very punishing, even for a Dark Souls game. There are plenty of ways to cheese bosses and get past areas easily, however, to make up for the difficulty if needed.

If you are a Souls fan I think it's still worth a playthrough, if you only want to play one Dark Souls this one probably isn't it. It does however have some of the most beautiful scenes and set dressing I have ever seen, Majula is so comfy and pretty.

The story drags on for way too long, there are barely any story options, the game really puts the novel in visual novel. The length and lack of player input wouldn't be a problem if the story were good.
The story isn't horrible, but it's really average which makes the 20-30 hour playtime a massive slog. I also noticed a lot of typos throughout the game, which isn't a big deal but still a little annoying.

The game has full Japanese VO aside from the MC which is nice and the OST and Cinematics are pretty good.

There is a lot of stuff locked behind different routes that require you to complete the game multiple times, which again wouldn't be a problem if the game wasn't so long and not that entertaining.

If you can get past the "awkward" dialogue you will find a good game with an interesting story and interactive world. The rewind time mechanic puts a nice twist on the walking simulator/adventure genre.