A glorified tech demo with oversaturated visuals, poor level design, and a poor progression system.

A relaxing game, but low on content, mixed crafting system, and the confusing cloud save method.

A terrible hybrid between a Metroidvania in level design & Monster Hunter in combat, alongside a stupid barrier of entry via the 2 packs available for digital download.

A cute arena fighter, but you need to understand the language to appreciate the fully-voiced cutscenes.

A budget beat em up RPG, that barely scratches the surface on how to a merge JRPG style with the Kunio series.

It’s an ok remake if it’s your first time playing, but the ugly visuals, botched controls, and lengthy load times kill the experience for any returning fans.

A fantastic puzzle game, upbeat soundtrack, and great presentation, although the back tapping on the Vita is annoying.

A mess of gameplay ideas that looks atrocious, runs poorly, and is inferior to the Japanese exclusive Gold edition. Music is surprisingly fantastic.

An uninteresting Hunter RPG that is really fanservice than anything.

A poor hack ‘n slash with a standard combat system, unnecessary large maps, poor performance, and bullet sponge bosses for multiplayer.

An incredibly basic hack ‘n slash with little to no depth, yet the combat is fun, the performance is great, and the Neptunia style is executed perfectly.

An ok lewd on-rail shooter that is a complete dumpster fire in performance, although the music is catchy & branching paths are nice.

A great open world to race & explore, many challenges to do, although I could careless about the multiplayer experience the game was pushing.

A fantastic reimagining of the original NES title, with a wonderful soundtrack, tight & refined combat, and a great map to explore, but the localization needed some more polish.

An obnoxiously lousy hack ‘n slash with an edgy sense of humor that never sticks the landing, messy cel-shaded visuals, poor combat & leveling system, and a forgettable soundtrack.