A cutesy rhythm game with a catchy Vocaloid soundtrack, a chibi style that (for the most part) fits the song's theme, but the raising features & AR cards are just little bonuses, having to perfect a song 6 times (3 difficulties for touch/button play) is annoying, and it's pretty easy-going compared to most Miku titles.

An even more confusing plot, some muddy character models, and cheesy dub doesn't hurt one of the finest titles for the platform, now enhanced with the IR pointing or traditional twin-stick controls via a Classic Controller.

One of the finest titles for the platform, with a ridiculously confusing plot, entertaining Engrish voices, and pure action running at a smooth 60 FPS, but the adventure is over as soon as it gets great.

The definitive experience that runs & looks amazing, a slick UI, SixAxis support, and an art gallery, but doesn’t fix most of the issues pertaining to the original game.

A charming open world action game, that has a mess of a story, meddling performance, clunky combat, a map littered with gems to hide how empty it is, wonderful soundtrack & ok cel-shaded visuals.

A great anime prison style with an amazing soundtrack and good online functions, yet the controls are atrocious, the story is terrible & ends on a cliffhanger, there are barely any stages & monster variety, the combat is stiff & can be button-mashy with certain weapon types, atrocious AI & a horrible crafting system.

The updated version that expands the lore, combat system, multiplayer options, and story to a tea, with an emotional soundtrack & gorgeous visual techniques such as dynamic battle effects, but still requires an online pass, runs poorly even with the new engine, and the Japanese sub costs money.

A stylish Hunter RPG that pushes the graphical power of the system, yet runs poorly, lacks much substance, has an online pass, and your decisions don’t matter in the long-run.

A beat em up that has the potential for a good combo system, but the repetitive gameplay, reused & annoying enemy types, slowdown, and zero level design make it an easy pass.

A solid port of a classic, but the latter stages still are terrible, even with the smooth performance & save feature.

While the amazing visuals & music are appreciated, the power-ups & level design aren’t particularly interesting when they either are only used for one optional path or collectible smiles across the map.

Although the branching paths are a nice departure from the series, it still uses the growth/shrink gimmick from the third entry, the visuals look washed out, and the music is rather forgettable.

An uninspired platformer that reuses many ideas from the previous titles, and the one original idea it has is an annoying growth/shrink gimmick that doesn’t create interesting level design.

A stellar sequel that encourages exploration across the many stages, gorgeous visuals & an upbeat soundtrack, but heavily nerfed the aerial-spin, still has an annoying boss rush, and the latter worlds have annoying enemy placement.

A cute 2D platformer that can be exploited with the turbo switches, a catchy soundtrack & colorful visuals, but an unnecessary boss rush and stiff controls.