OhMyGoatfish
2021
2022
2021
What could have been an easy 3.5/5 misses the mark with absent sense of progression and quality of life features.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
Ingredients and enemies are often obtainable in one place, in one way. Those obtainable in multiple places oddly do not have demand to match their abundance.
As with most crafting games, progression leads to “tiers” — you need A and B to make C, C and D to make E, etc. In balanced crafting games, you tend to obtain Tier 1 ingredients in greater quantities or start obtaining Tier 2 items without the need to start from scratch, for example. This leads to much backtracking in Wytchwood.
Fast travel could be improved but luckily the maps are small enough that you are not bogged down by your single walking speed. Unfortunately there is no sense of power improvement, as enemies will still drop 1 of each needed ingredient (leading to grindier farming) with only a single way of taking them down.
The music, writing, and art style saved this game from being a complete pass, but I hope you like backtracking, then backtracking some more.
2018
Unfortunately, the series traded in the originality it found in the first game for a Persona 5-style shell. The visual novel/gameplay split shifted heavily towards the VN side, as opposed to the fairly even distribution in Death Mark.
Similar to Chapter 6 in Death Mark in terms of fluff and character writing, NG feels more disjointed with its mysteries.
The graphics and UI interface was improved, if only to be a clone of other popular games in the genre.
Similar to Chapter 6 in Death Mark in terms of fluff and character writing, NG feels more disjointed with its mysteries.
The graphics and UI interface was improved, if only to be a clone of other popular games in the genre.
2018