An Interesting Novelty

A lot of what makes this game popular is the fact that it exists to begin with. Whe we think of Rockstar Games, our minds go to massive IPs like Grand Theft Auto or Red Dead or, if you are a little older, something like Midnight Club.
While they have had some interesting side ventures over the years, Rockstar Games presents Table Tennis is definitely a weird one.
Once you get past the novelty of its existence though, the game itself is just okay at best. Its a standard table tennis game that offers nothing more than what you would expect to find in an arcade game from around this time.
While it is decently entertaining for a quick gaming session, there isn't a unique twist to it or anything to signify Rockstar's involvement in any way. No snarky sense of humor or hidden references to their other works.
The achievements arent anything special either, so it isn't anything of value for achievement hunters.
Overall, if you see it on sale for $5 or close to that price point it could be worth it, but most of what makes it memorable comes from the name.

To preface this review I went into Dead Island Retro Revenge knowing that it was a minigame spin-off, not a true Dead Island experience.
Despite that, I was still disappointed with the game I paid $0.99 for.
Dead Island Retro Revenge is, for all intents and purposes, a Streets of Rage clone made by people who fail to understand what goes into a game like that.
Combat and movement feel stiff beyond belief and none of the moves are satisfying to pull off. While games in this genre are known for being fairly difficult most of the time, Retro Revenge isn't hard because of any unique game design, but rather because of how broken the game is.
Your attacks often won't hit due to the game's shoddy hit detection, and enemies will find ways to land attacks that should have missed due to the same system. These glitches, mixed with a bland achievement system and clunky controls, make Dead Island Retro Revenge an unfun slog to play through.
Avoid this game, even if you have the chance to get it for $0.99 like I did.

Bluey: The Video Game is a passable game for kids. While I am certainly not the target audience I wasn't quite as bored as with the Peppa Pig game from a few years ago.
As a kid I would probably play this once or twice before switching back to Lego games or Minecraft due to the shockingly low amount of content for the $40 price tag. While children will likely spend more time wandering around the simplistic yet enjoyable nvironments, I can't see it entertaining most kids for more than a few hours due to there being nothing to do after you complete the main story and find all the stickers.
The minigames are pretty boring for the most part, with Chattermax Chase being actually annoying due to the poor AI of the opponents and poor collision detection when it comes to actually catching the thing.
The one upside here is how good the game is for all you achievement hunters out there since you can easily 100% of the game in under 2.5 hours, especially with a guide.

While the game plays fine on a technical level and uses a the Kinect perfectly, similar to Just Dance, the speed and coordination needed to pull off the moves on even a lower level is incredibly difficult. There’s no warning up period of difficulty ramping, you just get thrown in the deep end.
While a game based around Zumba was always going to be more of an intentional workout compared to Just Dance or Dance Central, there’s a level of quality control we should expect from games made specifically for the Kinect that simply isn’t present here.

If 2023's Dig Deep feels at all like a console port of a mobile game, thats because it is. Aside from the added achievements and improved graphics it is almost an exact port of a game with the same name developed for iOS and Android devices.
The gameplay found here is simplistic and repetitive to a level you would expect from most mobile games and, while not quite an "idle" game, there isnt much in the way of gameplay diversity, making it a pretty boring game to play.
That being said it is a game that is very easy to 100%, something I am close to doing myself, having an easy 20-for-1,000 Achivement pool on Xbox consoles.
Sadly you can't just leave it running and allow your hired CPU diggers to do all the work for you as, every 24 minutes, you get a popup that asks you to choose a bonus, extra gold or extra gems, for completing an in-game day. When this happens it essentially pauses the game meaning that your workers wont do any work so you can't totally leave it idling.
If your looking for a good game, or a game with any depth whatsoever, pass on DIg Deep. However, if you are looking for a cheap, easy 1,000G, consider picking it up if it is on sale.

What could have been interesting ended up as a “game” with very little in the way of gameplay elements, even for a narrative point-and-click based adventure.
The story isn’t deep or interesting, characters are very shallow and, as many have pointed out, the game seems to have a very sexist slant against men and the concept of fatherhood.
I personally like the occasional character-driven story game with a focus on narrative storytelling over gameplay, games like Haven excel in this regard, but this one felt very sluggish and dull to say the least.
If this was created by some high schoolers to show their aptitude when it comes to coding as a group project it would have been acceptable, although the story would still have been awful, but instead it’s created by an actual development studio that decided to actually charge people for the displeasure of sitting through the “game.”
Not worth getting even on sale.

Decent pickup and play value for the $2 I spent on it. Very good understanding of how to utilize the Kinect. Fuu multiplayer or drunk gaming sessions specifically.

decent enough game held back a bit by clunky controls fro the 2D/side-scroller sections. Picked it up for $4.29 at my local Goodwill and enjoyed picking up and playing it now and then. Looks preety good when played on my Series X.

exact same copy/paste nonsense that the FIFA series has been pulling since its second release on the Switch. Miserable graphics, poor controls and unstable frame rates make this even worse than last year. I paid $4 for this and I still feel ripped off.

Xbox Series X – First Impressions

Seeing as I've put close to 15 hours into the game since I downloaded it a few days ago, I figured it was time for me to give my first impressions of Hunting Simulator 2 for Xbox Series X.
Overall, I find the game to be very good and certainly not deserving of the hate and low scores it seems to get. What players need to understand is that, while it may not be 100% realistic, this game is a hunting SIMULATOR. This means that it doesn't have the more arcade-shooter vibe of something like theHunter: Call of the Wild.
Because Hunting Simulator 2 strives for a lot of realism in its gameplay, while still keeping things fun, players need to take into account the caliber of bullet/type of amunition they are using when hunting certain species as well as make sure they have the license to hunt that type of animal. The realism of the game also means that there won't be something to hunt hiding behind every tree or behind every hill, just like with hunting in real life you'll have to be paitient and willing to put in the time and effort to track your prey.
While some mechanics could use a little fine tuning, such as your tracking dog being practically useless at the start of the game until you bond with it more and the inability to check animal/caliber requirements while in the firld, the overall gameplay is very good and the slower pace makes for a more relaxing feel than other hunting games out there.

While slower than more arcade-style hunting games, the progression system in this game does a good job of being satisfying and bringin players back to the hunting grounds time and time again to get more cash to improve their arsenal and gear collection as well as to pick up some more trophys to line the walls of their hunting lodge.

If there were some changes I could suggest, either for this game or a potential sequel, it would be the addition of hunting sidearms (such as revolvers) as they can play quite a large role in real life hunting when it comes to smaller prey and would be a nice way of giving the player another choice of weapon that wouldn't take up a backpack slot. The addition of optional ballistic bullet drop (something this game doesn't have) as well as backpacks with increased ammo carrying capacity would also be useful to further add to the realism of the game.

Overall Hunting Simulator 2 is a very good game and one of the best hunting games on the market today. If you are looking for a slower paced, more realistic alternatives to theHunter: Call of the Wild, or just want to gat into hunting games, you really can't go wrong with this pick.

A simple infinite-runner game, No Thing isn't a game you're likely to remember for its gameplay. In fact, even when compared to other infinite-runners it is pretty dull.
That being said, it may very well be the easies 1000G you'll ever get as, with the help of a basic YouTube walkthrough sowcasing the game's main glitch, you can obtain 100% achievement completion in under ten minutes.
If you're an achievement hunter and find this thing on sale for $0.99 like I did then I'd highly recommend picking it up.

A video game take on the "Where's Waldo" or "I-Spy" book type of activity, It's Kooky is a simple game that gives you a set amount of time to find a certain number of weird things in an image. These can range from immediately noticeable things like a cow flying a hot air balloon to smaller things like a chicken hiding amongst a bunch of sea creatures.
Each level becomes a lottle more complicated, with larger levels, more objects to find, and more drawings to hide them. While you don't need to find 100% of the out-of-place doodles to progress to the next level, doing so can net you some really easy achievements.
The black and white line art art style can make things a bit hard to find at times so you will have to pay close attrention in later levels.

For any achievement hunters out there this game is a must have for a very neasy 1000G. Finding 100% of the weird items hidden in each scene will net you an achievement, a method that comprises every achievement in the game. This, combined with a very cheap price, can make it a good addition to your collection and an easy way to get even closer to that next big Gamersore milestone.

Not Terrible, Aged Poorly

While this may have been considered cutting-edge for the FPS genre back in 2006, Call of Duty 3 has not aged particularly well from a gameplay perspective.
While the multiplayer is decent enough, especially local multiplayer, the campaign is a real slog to get through with the back half in particular feeling very repetitive and dull.
There is little to no veracity when it comes to mission objectives and the only sense of difficulty comes from how many enemies are on screen and firing at you.
Kills are unsatisfying compared to later entries in the series and the characters do very little to stand out from each other, meaning I don't really care all that much when one of them gets killed off.
Call of Duty 3 is by no means a terrible game, but it has not aged particularly well and was a good indicator that the World War II era of Call of Duty games was starting to wear a bit thin, for the time being at least.
Unless you have some nostalgia for the title or can find it for $4.99 or less, there really isn't much of a reason for you to play this over Call of Duty 2 or World at War.

Fun game that feels like a natural evolution of the Donkey Kong Country format. This includes being weirdly somewhat difficult, or at least I thought so back when I had it on the WIi U.