I liked the art style but that was really about it as almost everything else feels way off compared to the rest of the Trials franchise.
Controls are too stiff, the on-foot sections, while creative at times, feel very out of place, and the difficulty curve tends to spike pretty quickly after the first two hours.
Not worth your time as a Trials fan or a fan of the Blooddragon story.

Fun little game I played from Games With Gold a while back. While I’m not a huge fan of the pseudo-throwback style the game manages to stand out amongst a sea of similar titles through fluid controls and good level design. Decent for achievement hunters as well. This is one I plan on finishing at some point in the future.

Tumble bug, tumbl-tumble-tumble-tumble bug, tumble bug.

For real though I was just mildly surprised this is even a game you can review on this site. Just an okay Zuma clone for the most part, nothing really unique about it. Very surprised a sequel was made.

Platform: Xbox Series X
Time: 7 Hours, 23 Minutes

No. Fuck you.

This is the exact low-quality nonsense that pops into most people's minds when they hear the term "licensed game." I got this game for quite cheap when it was on sale at launch, and I still feel ripped off.
Initially, I was actually rather optimistic about this game when it was first announced, the gameplay looked solid and the fact that it would receive weekly updates to tie in with the third season of the show as new episodes were released seemed like a cool premise.
Aside from the fact that I can't stand Clarkson and can't take him seriously as an authority on any subject, I rather enjoyed the show so I saw no reason to think the game would be any different.
Then it released and everything I had expected went out the window in the first 15 minutes. On launch the game included some select episodes from the first two seasons to show you the format the game would follow once season 3 began and to say it was disappointing was an understatement.
While you did get to play through episode highlights as promised, there were only about two courses made per episode, meaning the game would often make you play the same course in reverse just to pad out its "content" length.
On top of this the tracks themselves, as well as everything else in the game, felt dismal and sad. Instead of an immersive experience of speeding through the countryside in powerful hypercars, it felt more like watching someone drive RC cars across a poorly lit set.
The graphics are beyond laughable, looking like something you'd find in a mobile game around 2009, everything becoming blurry up close and the dimensions of cars being well off from their real-life counterparts.
On top of that, the sound design is some of the worst I have ever heard in a paid video game, constantly assaulting your ears with generic engine tunes and jarringly unedited character dialogue that sounds like it was recorded on a handheld tape recorder.
Multiplayer was even worse than the main game because, instead of a proper competitive racing game, the Grand Tour game opted to go the generic kart racer rout instead. Narrow tracks and awful item pickups combined with the already poor vehicle control and an unbalanced set of vehicles made this a truly hellish experience to play through.
I did play through each episode of the main game and forced myself to sit through a few hours of multiplayer content just for the Achievements but believe me when I say it wasn't worth it in the slightest.
Thank God this game has been delisted from digital storefronts due to licensing issues, so nobody else will ever have to experience this garbage ever again.

It's just Angry Birds Pop again but with a different coat of paint slightly better gameplay.

Pretty fun little indie game with good gameplay depth and just the right amount of challenge to keep you coming back if survivor games are what you're into. The annoying energy/cooldown system and some microtransactions keep this from being a better game, though.
Still quite fun for brief play sessions.

PROS:
Very cool styalistic choices for the environments, levels, and characters. The music is good and the roster of both Plants and Zombies feels very unique and filled out. Battles can feel very rewarding, especially when overcoming a particularly difficult fight and the large amount of content means there is quite a bit of depth to the game.

CONS:
A potentially great sequel to a fantastic game brought down quite a bit by microtransactions that disrupt the game's pacing and difficulty.
The game can also be weirdly difficult at times, especially when compared to its predecessor, and requires a constant internet connection meaning it isn't a great option for plain flights or road trips if you have limited data.

Played On: Xbox Series X, Nintendo Switch, iOS

Run Sausage Run! is another one of those simple infinite runner games that were designed with mobile platforms in mind but have made its way to home consoles as well. A good source of easy Achievements for Xbox owners, especially when its on sale for $1.99 as it is right now, the game has a simple yet effective art style that works decently well with the different types of environments it includes.
While not amazing, the gameplay falls under the catagory of being easy to learn but somewhat challenging to fully master as you'll have to memorize the timing of obstacles in your path.
Overall it probably isn't a game you'll go out of your way to pick up but can offer brief, 5 - 20 minute sessions of fun if you do decide to go for it.

This review contains spoilers

NOTE FOR XBOX OWNERS: This game currently has a free trial available on the Xbox Marketplace that gives you access to the full game for free for a couple of hours. This includes the ability to unlock Achievements.

An interesting throwback to a much simpler era of gaming, The Adventures of Elena Temple is designed to replicate the simple style of lower-end games from the 90s, particularly Game Boy platformers.
It is clear from the very start that a lot of love has been put into this game by its creators, as there are a bunch of unique, retro-themed game cabinets you can use to play the game themed after 90s computers and consoles. The game also does a good job of recreating the feel of a lot of those bargain-bin Game Boy titles. However, this does bring with it its own set of issues here and there.
Like cheap 90s games, the controls are incredibly stiff, and movement can be unpredictable at times. If you are on a console or plan on playing this with a controller on your PC, I'd certainly recommend using the D-Pad, as the thumbsticks often won't move the character in the way you think they would. While you can get used to these controls as you play, the movement speed and acceleration of the character can cause precise platforming to become a bit of a headache. If the game had an option to turn on more fluid, modern controls, my main gripes with it would be solved, as almost everything else works just as it should.
A nice little dose of nostalgia that is also a good source of easy Achievements and Gamerscore for Xbox One/Series S|X Owners.

This game is so stylistically different from its predecessor, Max and the Majic Marker (2010), that quite a few player probably didn’t realize they were even connected despite the naming of both games.
Beyond that though, Max and the Curse of Brotherhood is a much more polished game than the first installment, giving the player more creative freedom when it comes to puzzle solving as well having a much more interesting art style.
The gameplay is also pretty good, not exactly groundbreaking but easy to understand but deep enough that it doesn’t get repetitive too quickly. While there hasn’t been any announced follow up in the near decade since the game’s release, it’s a property that could really grow if given the chance.
Fun little game, especially if you can pick it up for cheap or play it on Xbox Game Pass.

Just a quick heads up, although the listing for the game here only shows it was available on the PC, the game was available for quite a few platforms including the Wii U which is how I played it.

Kind of a weird experience when it comes to these kinds of games. While it’s obvious that the idea behind it was “what if Harold and the Purple Crayon was a game?” the execution holds it back from being better than it is by limiting the creative freedom of the player quite a bit.
Not bad by any means, but you aren’t missing anything by not playing it either.

Don’t get me wrong, Fallout New Vegas is still an excellent video game and a shining example of creativity when it comes to the open world genre, but some elements haven’t aged brilliantly. The controls are clunky at times and, especially in the beginning, this is a very slow game. Also, even given the style and the time period it was made in, some of the graphics and elements in the game look atrocious. The story is a bit weak in places but fairly strong overall making for a good experience for most gamers.

Whoever came up with the concept of flying spirit orbs can die in a hole.

What Nintendo doesn't seem to realize is that the whole point of repackaging or remastering a game for a new system is that you include all current and future DLC for free. That's what the word "deluxe" in the title implies. However, someone at the Mario company didn't get the memo and simply ported the existing game from the Wii U to the Switch and still expects players to pay for the lackluster DLC content.
On top of that, because Nintendo only likes releasing one mainline Mario Kart game per system, it's likely this will be the flagship Mario Kart game for the Switch era.
Because of this, despite having slightly more content than its Wii U counterpart, Mario Kart 8 Deluxe loses some points overall.