35 reviews liked by Peahead


This is a very excellent New Game+ for what was easily the best game of 2023. Almost all of the changes were thoroughly enjoyable and it was a great time to P-Rank all the stages a second time with a new skillset.

The only thing holding this back from being a perfect 5 like the base game is the changes made to the gun while you play as The Noise - it makes Don't Make a Sound and WAR so much less fun, particularly the former.

NOT TO BE CONFUSED WITH THE ORIGINAL WII GAME. This is a terrible demake of the original No More Heroes, which is a masterpiece. With the original version being ported onto Switch and PC in recent years, there are finally more suitable versions for people that simply want to play the game with traditional controls. Below is my handy list on why this awful, janky, glitchy, ugly port is one to avoid.

Reasons why Heroes' Paradise is dogshit;
-Nobody at GhM worked on it
-Horribly ugly texture replacements on literally everything, most character models look like laminated turds
-The blood effect when killing enemies looks particularly awful. Instead of the spraying liquid effect from the Wii version, it looks like PNG files falling out of their bodies
-Terrible sound design (fucking with Fukuda's sound design should be considered an act of treason on humanity)
-Horrible framerate, it's like 20 with constant dips (original game had unlocked framerate that would sometimes be 60, Switch and PC have much more stable 60 fps consistency)
-Gameplay is literally slower, and has asinine mechanics added to make it drag even more
-The extra bosses are just poorly programmed NMH2 bosses
-The premium they put on "QOL" changes go so far as lopping off like a quarter of the Santa Destroy map
-There's stupid-ass glitches, most notable one is how the execution move likes to randomly miss
-All the extra DLC stuff is cosmetic junk, most that will probably get modded into the PC version

Please don't allow newcomers to play this version with PS3's horrible loading times.

‘We fucking give up’ - sincerely, the zombies

I personally find it pretty fucked up that the Backloggd description for this game says that it "delivers constant free updates"

Just finished replaying it, and man is this game special but in the most annoying way imaginable. It has some wildly intriguing ideas that I wish FromSoft would explore more in future games, but many of those ideas aren't flesh out in a way here that is all that enjoyable. Ultimately, it is cruel and uncompromising and frustrating (often in the worst of ways), but it is also the start of something really beautiful.

A platformer that was so puritanical on the sense of adventure and visual flair that it didn't even include a score counter! The first example of such I ever experienced, and I played a shitton of platformers back in the day. There is a completion rate, though, which marks all the secrets and collectables throughout each stage.

The developers behind the game designed all of its visuals in a 3D program, then rendered all of the animation into 2D sprites, and it works very well for the art style. They really depicted this world--or should I say, 'country'--with a sense of perspective. It was a very ambitious way to provide a sense of depth and distance in a 2D video game never seen before. So, visually speaking, it was awesome! Gameplay-wise, it was a bit of a bother because it numbed the sense of knowing where you can land on trees, cliffs, etc.

I wouldn't call that detriment to the game, though. It never blended background artifacts with actual platforms, so it's not like the game ever played any nasty tricks on you by accident. One thing I do find a bit detrimental--especially for completionists--is the method of "100%"ing the game. Like I said, that completion rate is added by finding all the collectables and secrets, but the game does not indicate in any sort of way what exactly you're missing. No way to tell what stages you haven't plundered of their secrets or collectables.

Not only that, but some of these secrets are kind of bullshit and even require a complete leap of faith! Some have posited that this was done in order to encourage sales of strategy guides that told all, or even the latest Nintendo Power magazine that featured Donkey Kong Country. I don't know how true that is, but I'm pretty sure Nintendo has pulled stuff like that before.

Anyway, one last nitpick is the difference in playing between Donkey Kong, or his species neighbor and best friend, Diddy Kong. Donkey Kong was able to easily defeat certain enemies that Diddy would have more trouble. Diddy Kong, however, was faster and slightly more agile. As someone that favored speed over strength in this kind of game, Diddy Kong was a no-brainer choice that I stuck with, as I always felt there wasn't enough leaning towards Donkey Kong to make him worthy of playing. Maybe if he at least was able to take down the bosses more quickly by requiring less hits to defeat them?

Either way, I loved this game as a kid, and it's still fun to go back to now. The music is especially a gem, really making that sound chip sing. Donkey Kong Country was one of the first (if not THE first) gambles Nintendo took on a Western company handling an original IP by them, and I think it paid off extremely well.

Good expansion for the base game.
Many new items, new characters and new bits of story.

New mode, Greed Mode was also added, while it was fun, it was not on the level as standard mode.

Good expansion, but if we will compare all DLCs, this is the worst one.

New boss, Delirium is not a fun boss, his movement is tragic, however his zone is cool. Also Greedier mode, so harder version of Greed mode was also not the best addition.