The only truly good POPGOES project pre-Fanverse! I had a lot of fun with this game; the mask system, the trivia, and the battle mechanics are all very enjoyable, and I love the horror secrets (barring that one absolute bastard). Also JJ! JJ sweep!

The gameplay here honestly gets quiiite boring, but it makes up for it with Mixlas' amazing humour and ideas. Plus, Babygeist is there. Babygeist W!

2022

Although controversial, JR's is super unique and fun to play over and over. I find the gameplay comprehensive and engaging, and the final level is truly awesome in many ways. The lowest point is probably how many elements feel useless and the story is very blank, but I know they're fixing some of that in an update eventually.

The Five Nights at Freddy's fangame community is severely lacking in fangames derived from Five Nights at Freddy's: Sister Location, and this is a great example of the potential. Although it takes a lot from FNaF 1, it's still a really polished and well-executed game with characters I love, and some interesting twists!

Real flashy and cool-looking (the animatronic models are huge steps up from Phase 1 and each one actually gives me the creeps) with awesome gameplay concepts but falls so, so flat.
The upgrade system is novel on paper, and an ingenious idea to apply to Five Nights at Freddy's fangames, but the monetary system is very flawed as you can simply do bonus jobs as many times as you want, thus harvesting enough cash to upgrade every system to max before Night 2. (It seems that they designed the extra jobs to be as long and tedious as possible to deter you from overdoing them, but they still made Box Transportation way easier than all th others.) But you don't even need to upgrade every system, because the audio lure is so overpowered it is literally the only tool you need, even on 5/20 mode. Also, the only morsel of story is a single audio tape, and the game doesn't even offer multiple endings like Phase 1. YUCKY!!!

Although far better than JOLLY 1 and 2, Jollibee's: Phase 1 loses almost all of the charm the JOLLY series had by placing itself in a carbon copy of a real Jollibee restaurant and ditching George, Maxie, and Tweetie in favour of the irl Jollibee characters. That's not to say a game with these mascots can't be interesting, as they actually are quite unsettling (especially Hetty), but this game's execution is all-around bland, from the white-bread office gameplay to the very samey maintenance minigames.

Super fun experience! I've always been interested in the POPGOES canon, but needless to say, there wasn't much of substance prior to the Fanverse. This was a great reintroduction to the world with many lovely characters, references, and terrifying secrets. Manora the Mouse.

THIS is my favourite Jolly game (at least until Jolly 4 releases). The game is fun and has a ton of cool moments, plus some really neat bonus content that strongly appeals to someone who likes secrets like me. Also, I absolutely LOVE Withered Jolly's design and renders. He is THE highlight.

Nice game! The main gameplay is very strong, although some of the side minigames are a lot weaker, and I didn't care for the story which lacked a lot of substance in my opinion. I believe this is the significantly inferior of the two chapters but it's still a heh heh Jolly good time heh heheh heh

This was the ORIGINAL magnum opus of the Five Nights at Freddy's fangame community. I still really love it, despite certain gameplay issues which have been recounted very often throughout the fanbase. It has such a great span of content, but the best part to me is the emotional story which absolutely surpasses almost everything in the main FNaF games without being a vague puzzle.

Yuck yuck yuck. I'm very passionate about the Five Nights at Candy's series, but you can only truly understand how poor the second game is if you play it yourself. It has one of the weakest gameplay cycles I've seen in a fangame, and the story is pretty much nil. The one slightly saving grace is that I really like the game's visual style. Overall, an unusual low-point for this series.

Although I never played the original Five Nights at Candy's, I definitely saw the vast improvements playing this one. The game has a very attractive glowing aesthetic, and while the 2015 edition's grungier green aesthetic has its own merits, the updated modelling is definitely better here.
The gameplay is unfortunately almost completely unchanged, and it's always been somewhat boring, as it's pretty much the first Five Nights at Freddy's with less complex character behaviours and one more door. However it still functions and is as tense as it needs to be.
It's a great introduction to a very interesting side story in the FNaF franchise.

I ADORE this game. While Flumpty's 1 and 2 are fun experiences, 3 is truly fantastic, a near-perfect finale and one of the best games in the Five Nights at Freddy's franchise. I am not someone who replays games often, but I'll sit down and play around with this game again on occasion just because I like the design so much and find it very relaxing.
Also, Flumpty is a peak character in this game.

Quite a good game, and definitely a step up from the first. I do find it to be very overrated in the community due to certain flaws in the gameplay and how it is really just a remixed Five Nights at Freddy's 2 that disguises it better than the first Flumpty's, but it's still fun and has that beautiful Flumpty vibe to it that makes the series so special.

One of the most iconic Five Nights at Freddy's fangames, I find this one to just be decent, which I think is a pretty popular opinion. It's a neat remix of the first FNaF game with a special twist on all the same mechanics with great artwork and designs. I really love the Flumpty vibe and this game uses it just as well as the other two.