It's a damn good game, and not counting Help Wanted which I don't have, obviously the best in the series (which isn't that hard considering Scott only made two good entries).

It's alright, I guess. I hate overstimulating games and this is one of them when it comes to challenges, but it can be fun to screw around with and it has neat secrets. Terrible execution of a LOT of characters, though.

This game has the absolute worst office gameplay to ever grace the franchise, however I suppose that doesn't completely drag the game down due to being technically optional. The rest of the game ranges from decent to great, despite odd story choices. It's just, my god the office sections. Do not try to salvage any animatronics if you get this game. Just watch the ending on YouTube.

Although only by a fraction, this is the first FNaF game since the first that I can truly consider good, and I'm happy it happened. The gameplay isn't great, and there's a HUGE checkpoint issue, but the new cast of characters is awesome, the story is really cool, the environments are super unique... there's a lot to like.

Weird game. Don't really like how it's designed compared to the previous games. Overly stressful. I like the vibe quite a bit but everything is just weird. The story FEELS cool even though there's no answers. It's alright I guess.

This game is actually alright; the gameplay has flaws but I think people really overblow it. Although there are moments that feel frustrating and sometimes unfair, it's never too much, and I actually feel the uncertainty of aspects of the gameplay work quite well to create a frightening experience. You really could lose at just about any moment. That being said, it's still very simple, so I can't give it too much praise, but I at least prefer it to the bland aggravating reaction-time loop of the second game.
The game is also quite unnerving as a whole, I love Springtrap's renders and every first-time Phantom encounter is terrifying. I do honestly feel the story falters a bit here; the in-between minigames have very little impact on me given most elements were only formally being introduced in the previous game, and due to this game's original finale status those concepts had to try and wrap themselves up immediately, which is not very entertaining.
Also the cake route sucks.

From what I knew about this game, I expected to hate it; I didn't hate it, but it's still not good. It's somewhat enjoyable, but still frustrating and definitely a huge downgrade from the tense atmosphere-heavy design of the first game. I like the secrets (although I only got one) and most of the character designs. Story is weird in spots and interesting in others. That's pretty much it.

Finally, the Fazbear. Pretty great game that really innovates gameplay-wise, despite being a tad janky. Also Very stressful if you haven't already mastered the strategies of the game.

Interesting and somewhat enjoyable, but overall has extremely frustrating, overstimulating, and clunky design. Pretty lame story too. Still, I think it's a very admirable project.

Although it uses a few tropes I find uninteresting, the game is mysterious and has a very oppressive atmosphere, and I actually really like how the game forces you to progress through the cutting of the tape which can leave you wondering what you aren't seeing. And that is a very interesting question; considering how much the tape shows, what did the police decide to cut, and why?

A great flavour blend of vague silliness and foreboding presence. Does oddly end with a defunct Discord invite, though.

Much like the 2020 demo disc, this is certainly a mixed bag, but I believe this collection was more consistent than the year prior. I also absolutely adore the hub style as opposed to the standard 2020 menu.

Lowlights:
- That Which Gave Chase; not dislikeable, just much more disjointed and less full than the other demos. Was actually still very interesting.
- Walk; Love the style and concept, but the gameplay got annoying fast, especially with every aspect of the environment being incredibly vague for gameplay.
- Apolysis; Definitely an eye-catching art style, but is more of an unanswerable exploration than a more typical narrative or gameplay structure, which usually puts me off.
- Agony of a Dying MMO; Great concept, was not expecting it to centre around the more deviant-ish internet communities though and once it did it lost my interest. Also the undirected navigation and occasional unwarned teleportation are not very enjoyable.
- Still Ridge; It's a janky P.T. clone with a vaguely different story. Like, this is not a P.T. rip-off, it is literally almost every concept in P.T. with a slight twinge, down to the architecture and puzzle structure. All topped with comically executed animations and a baffling ending.

Highlights:
- Ghastly Goodies: Cute, fun, campy, and stylish candy collection game with nice environmental puzzling. Can't stress my fondness of the art style enough.
- The Lunar Effect: Overall a very interesting 30 minute adventure with great puzzle diversity and pretty graphics, just make sure to head straight for the dumbwaiter at the end.
- Mummy Sandbox: Holy shit
- Janitor Bleeds: Terrifying mix of tense gameplay elements all under an incredibly amusing anomaly, however I'm pretty sure the janitor never actually bled.
- Protagoras Bleeds: The first demo I played also ended up being my favourite! The characters, environments, horror visuals, everything was so intriguing and enjoyable, even though I am unsure why there are not one but two demos with the title "___ Bleeds".

Fredbear's Fright is a take on a horror attraction that is way, way better than how Five Nights at Freddy's 3 did it, and manages to come up with an incredibly unique story to match. One flaw is that that story can be very hard to grasp for reasons that I won't spoil; it's something you may never see coming and could need someone else to explain to you. I like the mystery that brings to the experience though.
Also, I love the visuals. While a developer like Mixlas is able to replicate Scott Cawthon's style almost flawlessly, Garrett is able to take Scott's style and reapply it with new styles and personalisation.

It's quite calming and beautiful, but I wish there was more to it. I need more tapes to find!!!

It's a fairly bland zombie game