You can always build a map yourself to map out the mansion, but with so many rooms lacking features or repeating, and a go at it type of mood, this game can become confusing quick. as to which way is the right way. I think, at the very least, a floor number would be helpful.

Also a little obtrusive is your inventory management, you can only hold 3 items at a time but the way it cycles is a tad confusing as you may accidentally drop an item you need, and it will always be where you left it.

At least the attack, while all characters are identical, is funny. Watch that silly attack bounce all around the room as you pray for your door to open.

Why is 1889 everywhere anyways?

I'm thankful I got to be with you again, Chihiro. Even if just for a moment.

I love you, Chihiro Fushimi.

Like I say on all Turtles media, I had no experience with TNMT as a kid, outside emulating Turtles in Time. Which this game definitely follows in its footsteps, which is always a good thing.

Beautiful game, but that much is obvious. Both the graphics and music are fantastic. There's even an animated OP that really fleshes things out. This is one of those licensed games that it's a miracle that the IP owner let them come out the way they did. It's a really solid beat 'em up , while things seem simple at first once you get the hang of your moveset (which you will do by playing, not staring at the 23 tutorials before you can even choose your mode and Turtle), you will really feel that flow of your combos and realize what you can master with this game.

I went with Leonardo because I'm boring and while I did have the Usagi DLC, I wanted to play as released and the difficulty is pretty fair, even if bosses are a bit on the simpler side. A shoutout to the bosses too as they exude a huge amount of personality that must have come from the original show. With the bosses and gorgeous varied locations, I bet the real Shellheads or whatever TMNT devotees are called gushed over this one and I'm happy for them.

All in all, this is

Rather strange that there's no reviews for this game, for what it is, it's a bit of a hidden gem. This one got on my wishlist from Austin Eruption, which Youtuber recommendations are usually 50/50 but this one turned out well!

You are Iron Man, you shoot beam, have a double jump, and even a dash that can be used in the air and if you jump off the ground while dashing you keep your momentum (which automatically makes your game twice as good because it has a MOVEMENT OPTION BAYBEE). The sprites are pretty and well animated, the CGs are also a nice touch. Even the death animation is unintentionally hilarious. There's even a bonus gallery of various comic covers with little fun facts about Iron Man you can unlock! However, there are some levels where the cards are in REALLY obtuse locations, an extra screw you to the one in Level 5 where not even existing video playthroughs found it! But I did! The enemies usually go down in a few shots and you've got a satisfying Charge Shot to really knock 'em dead if you need to, or a Super Shot if you're surrounded (you will be) that can be upgraded to a screen wipe (you'll need it the enemies can hurt the framerate) while the later bosses at least will make you think about how to take them on, even if they will devolve into a simple loop at the end.

If you're deep into the GBA library or Marvel or even Mega Man X and are looking for something to play, this may at least tickle that fancy for a bit!

My mother asked me to play this game.

It seems alright at first but it becomes really obtuse really quick, especially since you're looking for their solutions and whatever ones you come up with won't suffice. One pair is usually pretty obvious, but the rest may rely on specific knowledge that you won't get the hint to. So when you get a solution you don't feel stupid, just wish that one of the more obtuse pairs had a hint system so you can at least get an idea of what you're looking for.

Weird little game, I'll stick to wordle but thanks for letting me know of this one, Mom. But thank you.

You wouldn't think the NES would have a fighting game of this calibur, and for what it is, it's fairly impressive: It only has 8 playable characters, sure, but there are 36 characters in the game total (even if I wanna say half of them are powered up versions of previous, which can be funny in its own way after you beat a weak robot only to find a more threatening stronger version of that, with a silly name). Not only that but they all have 4 special moves, setting them further apart from each other, all with unique names. The game even has proper cross-ups which is impressive.

It's not all perfect though, as combos aren't really there besides a minor air juggle or two. Moves have seemingly no endlag, once your hitbox goes away you can start your next move. On top of that, there's no hitstun either, so enemies can and will quickly punish you back if you aren't careful. The AI will love to spam their strong special moves at the end of the game because of this. Grabs are also incredibly powerful and have no counterplay, just don't get grabbed.

There's a fun campaign, but it does drag. 36 fights is a lot to ask of a player, especially with how brutal they can get closer to the end. I would have just cut out one of the sections and rebalanced accordingly, and compensated elsewhere.

The biggest crime of Joy Mech Fight is its copyright getting lost for years until someone found it in a drawer, this could have been a solid Nintendo fighting series, but it just wasn't meant to be. Now that the rights are recovered, I hope something can be done with this, as I'd love to see it return with the polishes of modern fighting games.

Vampire Survivors ran so Holocure could sprint.

This game's got a lot going on, a massive roster of characters that all have their unique set of weapons and skills that all correspond with the respective vTuber's personality, meaning each character approaches the game slightly differently. For example Mumei likes having lots of small enemies on screen to both trigger her Civilization buff and to kill them to activate Bloodlust. Sana, meanwhile, who I mostly played as focuses on having big objects orbit around her to make a barrier, and if you're ever in danger you can use your Super to become BEEG and escape. There are also many unique enemies, from the Gold/Silver YAGOO to the midbosses that add an extra challenge as you figure out how to tackle them.

There are also changes to the core system from Vampire Survivors, most notably a reduction from 30 minutes to 20 minutes, killing a lot of Vampire's downtime and making for a better paced game. The other is options that use the mouse to aim, which are most character's signature weapons. There is one that I'm not a super huge fan of, which is the in-game gacha unlock system where you spend the coins from playing to hope you get all the characters from the group you want and, if you got a duplicate, that character is enhanced. That randomness makes it tricky if I wanted to try and get all the girls (I got all but 1) or enhance my main.

There's one more feature, Holo House, where you partake in minigames to cook buffs that can help you in the main mode and get you money. It's alright for what it is, but is a nice break from the action if you so choose to use it.

If you liked Vampire Survivors you'll love Holocure, and if you didn't like that game, maybe this one has something that fixes the issues of Vampire Survivors. But even if you don't know much about vTubers, there are good times here. Best of all, Holocure comes at the low low price of absolutely free!

You know those video game picture frames you see in stores?
This game is like a playable one of those, it's really neat when things line up just right. It's a shame the Virtual Boy hurt your eyes and forced you to play in this super awkward way. Thankfully we're in the year 2024 where you can mod your 3DS to play Virtual Boy games in a way that doesn't hurt your eyes while retaining the intended 3D effects. Still docking points because that is not the state the game was released in, but it fixes a lot of the issues of every single VB title.

It's Wario Land! It plays closer to Wario Land 1 than 2 , with a focus on exploration and puzzles with a few hat power-ups. The artwork on display is really well done and you'll have to use your noggin a few times to find all the hidden treasures.

The gimmick here is foreground/background, much like the far later released Kirby's Triple Deluxe. But in this game, it's much quicker to switch sides and it factors into some of the puzzles and boss fights in creative ways. Scrolling between one side and the next is satisfying as well.

My main gripe with the game is like in Wario Land 1, Tiny Wario is absolutely useless and not fun to control at all, so you just pray to god you find a power-up so you can get back to actually playing the game. In addition, if you somehow manage a Game Over, you will lose the most recent Treasure you found, forcing you to backtrack to that level and grab it again if you want 100% completion.

Is this the best game on the Virtual Boy? I dunno, it's the first one I've played, and even then the Virtual Boy doesn't exactly have a lot of competition, but it's a pretty safe "Yeah probably" until I play more, and is at the very least a recommendation.

I'm gonna level with you I saw a cute glasses girl, free, and short runtime and figured why the heck not-and for free, it's not bad.

The story revolves around this girl Ceri. She's got glasses and braids, is shy, and is the reason you're playing this game. It revolves around her so much, that she is the only one with art and a voice, everyone else existing as text. She's cute enough, fairly standard with a small conflict that leaves her depressed that resolves itself without your or Ceri's input, she falls in love with you just from you talking to her, there's one scene where the textbox is over her panties but the textbox is transparent so you're reading over her panties which I wonder if that's an oversight or only I thought about that, the works. It's free and, well, you did get what you came here for. Unless you like music and thought it'd be important from the title. She likes to play the harp as a secondary hobby, but it never comes up and she never plays it. But shy glasses girls? Step right up.

Except she decides to take off her glasses off in the end and MC is like oh she's more beautiful now like it's a cheap romcom and that is the worst trope glasses are beautiful and should wear their glasses with pride end of rant.

If Ceri is the kind of girl you'll like and have two hours to kill with no other options, this isn't the worst way to spend that time.

A cute little game that's really easy until the final boss where the game forgets what game design is and will just do whatever it wants with little to no indicator of where its attacks are actually going to go. Its sword will always attack the top, but you have no way of knowing it, the sword will just appear at the top after he lifts his arm and you die for it if you're near there. Also when it has magic on it, the sword can unleash massive homing waves but there's no sound cue or nothing you just have to know it can do that.

No story or CGs anything which may disappoint the anime fans.

For me, playing this game while not absorbing its source material leaves me in a "why am I playing this" state which is answered with an "eh it's a free shmup" and free is a good price for this. Its 20 minutes and if you're a fan of the series (I hardly know what it was I'm here for the cute shoot 'em up) then it's a harmless little freebie you might enjoy.

A Sunsoft shmup where you're a badass car shooting things? With the Sunsoft music that's a bonus what could possibly go wrong?

Well, it's a Momentum Shmup. For those unaware, a Momentum Shmup is a term I give to shmups where you are reset to base power when you die, despite the game feeling designed for you to be at full power at all times, but if you lose your momentum, the game becomes near impossible. It gets harder the further you go with the game throwing more and more insta-kills at you the further you get, some you're going so fast you may have no idea what killed you. It's neat you can go this fast and the game seems to encourage it, but since your speed is based on where you are on the screen it's hard to dodge vertically without tripping up your movement in the level.

The game slows down a ton the more things are on the screen. This seems intentional with letting you dodge it but then things become jarring with the fluctuation of both your speed of the car and the game's speed. This also factors into a very common cause of death, Jumps, where if you miss the landing you'll die and sometimes if you land there's another ramp right after in a different spot you have no way of knowing about beforehand and you'll miss that and die.

So yeah, it's alright you get to be a badass car it just has too many things that instantly kill you.

Why play this when Chess.com exists? This also has ads to deal with that are much more of a nuisance than in other places.

Sure the "why would you" applies to most chess games post 2005, but you're already on the computer at this point and this doesn't exactly offer anything special either.

Oh I remember this!

Wait, no I don't.

You can't even legally play the games you are trying to "buy" anymore thanks to the eShop's closure, so rather than make all the minigames free, the game just gives you the story of the game for free, but keeps you from accessing the games since you technically never paid for them, which is a bummer as I don't think Nintendo would lose much sleep by letting players preserve the experience of this game in full if they downloaded it before but haven't finished it.

The haggle system is a neat idea and the game's real inventive with it, making the monetization method a core part of the character while not using a made-up currency, which I don't think I've seen done anywhere else. (even if you still pay $15 or so if you wanted to play the whole thing so Nintendo still makes a profit) I don't remember much of the games themselves, other than that they were fine. But Rusty is the star here, and while his world can't function the way it used to anymore, everyone will remember this game for him and his haggling mechanics.

The sequel to Xtreme, now with fully playable Zero! Unfortunately, I don't think this one is the greatest Mega Man ever made either as it feels like it doesn't learn any lessons from the previous, as all the flaws there are here too: Unskippable text cutscenes, needing to beat the game multiple times, each playthrough only having 4 of the 8 available Mavericks, double tap to dash, unfair descents where you can't see what's below until it's too late...only here some of the bosses are worse like the tanks in the second Fortress stage which may be one of the worst bosses I've ever fought. You have no screen space as they hog all of it and fire massive homing projectiles, have fun with that. Zero isn't all that great either, dude's got no range and his abilities aren't all that incredible either outside weakness.

The only reason this game ranks the same as the previous is because they put Iris in this game and she survives the whole thing and is cute.