When you knock down a commander they can randomly recover all of their HP, making the entire time you've been whaling on them a waste of time. The good thing, however, is that it can only get better from here.

The story is so intriguing, but the dungeon design is somehow worse than the ones from 1992.

They had lots of ideas on critiquing certain tropes for their story, but forgot to make a playable video game sadly.

The music goes so hard. The game that came along with it is also really good.

For a story that focuses exclusively on Nobunaga and Mitsuhide, it's definitely worse than Nobunaga's story in SW4.

I hope Faron chokes and perishes for that horrid tadpole fetch quest.

Not only is it peak in Dynasty Warriors standards, it's also peak in regular standards too.

Super interesting takes on the routes of Three Houses that don't end up going anywhere cause they don't want to imply that the lack of Byleth makes everything better. (It does)

Normal is too easy, hard is bullshrimp, and the level design is hot ass. You also need to complete this DLC entirely for every single save file. Basically just full of good decisions.