Playing this game at 50-150cc is great, you can just jump in with a kart and character combo that you like and do fairly well if you are paying attention to the track and other racers. And each cc is a decent difficulty increase over the previous.

But 200cc is a different story. Kart and character are much more of an important factor, which wouldn't be such a problem if there weren't so many options to pick from. And the chaotic nature of the item system is much more of an issue as one bad hit can make or break a race.

Now I'm sure some people will consider this a skill issue but I don't play Mario Kart to obsess over stats and find the best racing lines, I play it to have dumb racing fun with a cast of colourful characters. I'm not gonna try and get better if I'm not having fun.

I would still recommend the game though. I had my fill with 50-150cc, just remember that 200cc asks a lot more from the player.

As someone who has played a lot of Classic Sonic it was nice to have a game that really challenged me. It took me a few attempts to beat but I definitely enjoyed my time with it. Sure the difficulty doesn't always feel the most fair, with some questionable enemy and hazard placement, but for the most part it feels reasonable.

This game does a good job of taking the foundation of Sonic 1 and remixing it via clever reuse of existing artwork and music to make something that feels both fresh and familiar.

This is definitely better than the previous SMS Remake.

For a start the game feels much better to control. I don't know if this is to do with the differences between Sonic 1 & 2 8-Bit, any changes to the controls or the increased focus on making additions to the level design, but the gameplay and level design mesh together much better here.

I still wouldn't recommend going Super once you have all the emeralds as you will blitz through these short levels in no time if you do. I also wouldn't say you need to play as the other characters, as the differences they have from Sonic & Tails don't change the gameplay all that much.

[Official Level Design Contest 2021: Round 1]

I didn't enjoy this pack as much as I did other ones. I had some issues in some of the levels with getting lost and some of the gimmicks were difficult to get to grips with. There are still some good levels here and other people may not have the same issues I have had so it is still worth checking out.

In my opinion this is the closest anyone has come to capturing what made classic 2D Sonic work in 3D, without falling into the trap of making the stages too big (and hard to navigate) or giving the characters too many abilities.

The sheer sense of flow in this game is not to be understated.

This project does a lot to show how underneath Sonic 06 is a good game. By improving the physics, movesets and other general parts of the gameplay what we are left with is an experience on par with something like Sonic Adventure 2.

My only real gripes are that the homing attacks is a bit too finicky about when it will lock-on/stay locked-on and the camera has a habit of facing the wrong direction. Both of these things can make combat in particular feel awkward.

Not really much to say. It's a short Picross game.

My biggest gripe is that Picross Mode and Mega Picross Mode both have the same pictures.

Despite no longer being considered the "definitive" Sonic 3 experience this is still a good choice as a way to play Sonic 3 (especially on devices that can't play Sonic 3 AIR). The quality of life features and the options available to the player really help improve what is already a very amazing game.

My experience with this game was mixed to say the least, but I did still enjoy my time with it.

I kept thinking that I would probably drop this game but surprisingly I didn't. It was tough, and kinda cheap (there is no reason why two blue shells should be launched one after the other), but for the most part I managed to power through and get enough points to win the cups.

Truly the Sonic Adventure 3 we deserve.

But in all seriousness this is a fun little level pack with a focus on getting through the levels quickly over the exploration of the base game. Is especially fun with speedy characters like Adventure Sonic.