Whilst this game isn't the best complete fan game you can play (even it's own sequel is better) it is still well worth your time.

What I like most about this one is the way where you switch between Sonic and Tails per Zone. This allows for levels that take advantage of Tails abilities as they don't need to accommodate Sonic.

My biggest gripe is that the physics are a little bit off. Most notably when you hit a badniks from below as you will be shot towards the ground suddenly, this was still catching me out at the end of the game.

This is definitely better than the previous SMS Remake.

For a start the game feels much better to control. I don't know if this is to do with the differences between Sonic 1 & 2 8-Bit, any changes to the controls or the increased focus on making additions to the level design, but the gameplay and level design mesh together much better here.

I still wouldn't recommend going Super once you have all the emeralds as you will blitz through these short levels in no time if you do. I also wouldn't say you need to play as the other characters, as the differences they have from Sonic & Tails don't change the gameplay all that much.

A fun little tech demo of what the Steam Deck can do that is full of that Portal humour and lore.

Well worth checking out if you have a Deck, it's up there with Tech Demos like Wii Sports

This project does a lot to show how underneath Sonic 06 is a good game. By improving the physics, movesets and other general parts of the gameplay what we are left with is an experience on par with something like Sonic Adventure 2.

My only real gripes are that the homing attacks is a bit too finicky about when it will lock-on/stay locked-on and the camera has a habit of facing the wrong direction. Both of these things can make combat in particular feel awkward.

[3D in 2D Shadow]

This character is a great addition to Sonic 3 AIR. On the surface his moveset may sound like it will make the game trivial, boost and homing attack/jump dash, but there is more to it than that.

First of all boosting through the entire stage is not going to get you anywhere, it is much more useful as a quick burst of speed, like an instant peel-out, it also doesn't make you impervious so you need to be careful and manage your speed.

The homing attack likewise doesn't make you impervious as you still have to be careful to avoid enemy attacks and make sure you hit weak spots.

The jump dash had a lot of usability it this game. The obvious features are a quick burst of speed and the ability to correct a jump, but it also comes with a small increase in jump hight, which when used properly can open up new movement options in the levels.

Playing this game at 50-150cc is great, you can just jump in with a kart and character combo that you like and do fairly well if you are paying attention to the track and other racers. And each cc is a decent difficulty increase over the previous.

But 200cc is a different story. Kart and character are much more of an important factor, which wouldn't be such a problem if there weren't so many options to pick from. And the chaotic nature of the item system is much more of an issue as one bad hit can make or break a race.

Now I'm sure some people will consider this a skill issue but I don't play Mario Kart to obsess over stats and find the best racing lines, I play it to have dumb racing fun with a cast of colourful characters. I'm not gonna try and get better if I'm not having fun.

I would still recommend the game though. I had my fill with 50-150cc, just remember that 200cc asks a lot more from the player.

Despite no longer being considered the "definitive" Sonic 3 experience this is still a good choice as a way to play Sonic 3 (especially on devices that can't play Sonic 3 AIR). The quality of life features and the options available to the player really help improve what is already a very amazing game.

In my opinion this is the closest anyone has come to capturing what made classic 2D Sonic work in 3D, without falling into the trap of making the stages too big (and hard to navigate) or giving the characters too many abilities.

The sheer sense of flow in this game is not to be understated.

A fun little metroidvania romp with classic Sonic gameplay. Worth checking out and won't take long to beat.

This really is a great take on the classic Sonic formula. Whilst it is a metroidvania it is pretty linear, with you only really needing to backtrack towards the end of the game.

For me the real charm of this game is in the extra abilities Sonic unlocks, I feel they really do a lot to expand of the classic gameplay in interesting ways.

Mighty has a much more methodical playthrough than Sonic does. He has the Sonic 3 moveset with the insta-shield and elemental shields. Although Mighty has an extra layer to that where he can store and switch shields at the cost of rings.

This results in an interesting juggling act where you switch to the best shield ability for the situation you are in, keeping you on your toes if you want to beat the levels as fast as possible.

[Official Level Design Contest 2021: Round 1]

I didn't enjoy this pack as much as I did other ones. I had some issues in some of the levels with getting lost and some of the gimmicks were difficult to get to grips with. There are still some good levels here and other people may not have the same issues I have had so it is still worth checking out.

This was quite a surprising little hack. On the surface it might seem that it is just another run of the mill Sonic 2 hack but that is far from the truth.

Despite the name it actually takes more inspiration from the Game Gear titles than the Advance series (in particular Chaos and Triple Trouble), but even then this feels like it's own thing, with custom art, badniks, gimmicks and bosses making this a good pick for someone wanting a fresh Classic Sonic experience.

Style and substance is at the core of this mod.

At a quick glance it may seem like another skin mod but it is more than just that. The power boost for the drop dash and shields as well as the Super Rushes which replace the special rings (Doomsday is still accessible) really change up how you play, making the game much faster and exhilarating.

Not really much to say. It's a short Picross game.

My biggest gripe is that Picross Mode and Mega Picross Mode both have the same pictures.