The combat system, music, story and were ok. Graphics were there.
This has to be the only game which I've 100 % on accident.
I needed all the best items, otherwise I couldn't have beaten it, and I had to grind for those quite a bit.
I recommend not playing this game and instead trying out its remake - Oath in Felghana. It's a vastly superior game in every single regard.

I consider this the best of the power of chaos games.
While the lack of game modes is still there, Joey uses a variety of decks and while some of them can be pretty annoying to play against, add some replay value.
You could also import your cards from the previous 2 games and experiment with plenty of stuff.
Joey's personality may be a bit too goofy for people's tastes, especially compared to Kaiba and Yugi, but I didn't mind it.

The game is an improvement over the NES game graphics wise, but outside of that, there aren't any other redeeming qualities.
Like the NES game, this one is also pretty short and can be beat in 20-30 minutes, give or take.

Charming art style, pretty good story, good music, fine turn-based combat system. The game, however, lacks some QoL features which brings it down.
Unlike the first game, the lore book isn't there which makes it harder to track quests and refresh your memory about parts of the story.
Automatic comparison of equipment isn't there.
It also felt like there were more cutscenes and dialogue than gameplay. Around a 65/35 % distribution. I didn't mind it, but bear that in mind before playing.
You also begin at a pretty high level, so the need to grind is minimal.
The only time I had to grind was before the final boss battle.
The game took me a little over 9 hours to beat.
Overall, It's pretty close to a great game, but a lack of QoL features bring it down.

I was both pretty bored and interested while playing this.
Waiting around for things to happen, playing some mini-games to pass the time until you get your next letter to progress the story.
You don't really know what's going on and the way the game is structured, you might either get so bored you drop it, or wanna see it through since it's not a long game anyway.
I did the latter and I'm not exactly sure how to exactly feel about the game or the message it tried to convey.

Kaiba may not change his deck too often, but it's more fun to play against him and the card pool is better in comparison to the first game.
While I enjoy the futuristic esthetic and Kaiba's arrogant personality, which makes him a fun person to beat, it can't compensate for the lack of other game modes. While I didn't care for that as a kid, it gets pretty boring pretty quick now.

While objectively a half-baked game in plenty of regards, even without mods, it's still insanely enjoyable.
Start from the bottom, recruit some peasants, get into fights, choose what side you'll support, and all of that just to ultimately create your own country in the middle of all the political intrigue.
Of course, if you don't like the base game, give mods a try. Some of them push the game in a direction you might find more enjoyable.

It's an incredibly slow game, which doesn't work like your regular clicker game.
You wait for money to come out and then you upgrade the money machine and then wait some more and repeat until you max out everything and then win.
The overall interactivity you can have with the game is pretty limited, which hurts it a lot.

It feels like an incredibly basic RPG maker game, which outside of the story, who some might find amusing, isn't good at all.
The turn-based combat is very basic, custom assets are non-existent and characters get little to no development.

Used to play this game a lot in my highschool years.
Getting necromancer can make a lot of content soloable.
From a technical and gameplay standpoint, it hasn't aged well, but it was a browser game that I had a lot of fun with, especially when playing with friends.
The most unfortunate part of this game is that you'll need to dish out a fair amount of money and get a membership upgrade to enjoy all its aspects.

I did not like this game at all.

The graphics feel very early 2000s-ish and haven't aged well IMO. Makes the game lose a lot of charm in a way.

The main character is incredibly slow. So slow that if you increase the speed through the console, you can save 2-3 hours of game time and a lot of frustration.

While it has a concrete story unlike the first game where it felt like you were wandering around the world, I actually think this hurts the game a lot. The story isn't gripping and there are too many cutscenes to sit through.

The level design IMO also felt pretty underwhelming.

I find it to be a bad game, but ultimately you should try it out and decide for yourself.

An interesting concept severely brought down by the incredibly unfair difficulty the game has.

While the concept itself - a game which looks cute on the surface, but gets progressively more terrifying isn't a bad one, the execution is.
The overall game feels pretty buggy and the horror is mainly a few cheap jump scares.

It has charming hand-painted style graphics, ok music and a fine, but pretty simple turn-based combat system.
The game is around 8 hours in length and even with the DLC it only becomes around 10-11 hours. Because of this, the game kind of ends before it even begins.

Pretty much everything in this game - the gameplay, visuals, music, level and enemy design is mediocre.
Even as a kid I remember I rushed through a lot of stages just to get to the Megazord battles, which were fun.
At least you can play as 15 years worth of rangers.