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im cheeks at this game but it's so cool

I Was Never Book Smart I'm Money Smart !!

Trivia Time!

Chateau Romani was not actually a euphemistic replacement for beer! In fact, the Milk Bar was included as a reference to director Eiji Aonuma, whose everyday diet largely consists of alcoholic milk!

I mean, It's not even Egg Nog or anything, it's just... whole milk that somehow has 40% ABV. He won't tell us where he keeps getting it!

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Trivia Time!

Shigeru Miyamoto stated that the name "Metroid" was chosen in honor of American lawyer Metroid Smith, who defended Nintendo in the Universal City Studios, Inc. v. Nintendo Co., Ltd. case.

During the case, Miyamoto paid Smith a visit, who took Miyamoto on the NYC Metro, and then to a Mets game. The serendipity of these Met-based names left Miyamoto no choice, and the word "Metroid" was trademarked that very afternoon.

While trying to find his way back to his hotel after the baseball game, Miyamoto found himself lost in the metro system, encountering terrifying street performers throughout his journey. This underground exploration would inspire the gameplay of the Metroid series, and the game's bosses would each be based on the most upsetting performers that Miyamoto fled from.

Kraid in particular was based on a large man with a rickety green sousaphone, which shot screws and bolts out whenever the man blew too hard into his instrument.

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Trivia Time!

While you may know that Pikmin began as "Super Mario 128", a tech demo created to see how many AI-driven NPCs could run concurrently on the GameCube, you may not be aware that the change to 6 different colored tiny character models was a subsidized colorblindness test funded by the Japanese government.

Growing concerns of widespread colorblindness (and its close link to リグマー Disease) caused the Japanese Secretary of Health, Labour, and Welfare to reach out to Nintendo, requesting that colors such as Quant, Hoxozo, and Blorgle be added to a game in which telling colored characters apart would be crucial. Pikmin Director Shigefumi Hino devised the plan to include those three colors alongside the three hues which they are most often mistaken for: Red, Yellow, and Blue.

After much playtesting, it became apparent that over 95% of players only saw three colors of Pikmin, so rather than leaving the game unplayable for them, the total of individual roles of Pikmin was halved from 6 to 3, combining their abilities (fireproof Quant Pikmin and attack-buffed Red, for example). However, in accordance with the Japanese Cabinet's direction, each Pikmin rendered in-game would have a 50/50 chance of being Red or Quant, Yellow or Hoxozo, and Blue or Blorgle, respectively.

Are you able to tell Quant Pikmin from Red? Let us know if the comments below!

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It all started when Pokemon had a rough transition to 3D