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11 hrs ago


11 hrs ago


QuagFire completed The Pathless
20 YEARS OF GAMING IM JUST NOT GOING IN ORDER ANYMORE

Look. I can be as critical of games as I want, but I am ultimately easy to please. A Journeylike plus Fun Bow controls and funny bird is enough for me. It's not deep. I just like fun, pretty, cool flow-state games like this.

1 day ago





QuagFire completed Senua's Saga: Hellblade II
...Well this is awkward. This was such a shoo-in for GOTY for me. It had all the right pieces laid out and a whole bunch of incredible aspects that it seemed like it had in the bag. But.. there is something kind of missing with this game and I think I've finally nailed down what it is.

Obviously, though, let's start with the good. This may appear shorter considering it's an 8/10, but that's because the good things this game has are self-explanatory, even if you haven't played the first. Why yes, this is one of the best-looking games of all time. Why yes, it does have industry-leading sound design and performance capture. Why yes, the story is super intense and emotional and Senua remains one of the best lead characters in video game history. Of course, the soundtrack is really good. A good majority of this game is obviously excellent.

There are even some less obvious things that I honestly like more compared to the average person. For one, I kinda like the fact that it's only around 5-6 hours? For $50? Sure I can understand not thinking it's super worth it. But I honestly like shorter more concise games that don't have that much fluff in it (we'll get to that later). Additionally, the biggest criticism I've seen for the game is its combat. And while I do have some small disappointments for it later, I overall really like it. I like the weightier, more cinematic combat. It makes every sword swing feel deep and heavy in a super satisfying way. I also love the decision to make it only one-on-one fights now as it avoids a problem with the original where sometimes the camera lock-on would be finicky and you'd get stabbed by a random ass guy from offscreen while you're fighting someone else. Here, it's one-on-one with interactions between other enemies being kept to mid-combat events that add a sense of tension to it. These fights are also pretty challenging, especially near the end. There are also a handful of "boss battles", I guess, and these are super cinematic and memorably intense as well.

Overall, this seems like a slam dunk for me. It's the original Hellblade, but bigger, more tense, and with all of the original's strengths turned up to 11. But.. there are 3 things that sort of even it out to where I think I like this game about as much as the original.

First of all, while the combat is excellent, the exploration and puzzles I didn't find all that engaging. I'm not asking for stuff on the level of Viewfinder or Animal Well, but something at least on the level of Inside or Journey, where they're simple but still engaging. This game's puzzles are mostly similar to the ones from the first game which I was getting rather tired of by the time the end of that game rolled around, so I wasn't thrilled that they're back here. They do have torch-lighting puzzles and one particular moment stood out as being kind of interesting, but overall, the adventuring side of the gameplay isn't super strong IMO. Weirdly enough, this is a problem I had with the first hellblade too, I just wish it had been addressed a bit more.

Secondly, while the narrative, overall, remains very strong, I didn't really connect super strongly to most of the new characters introduced for this game. They mostly served as a way to show Senua's growth by having her interact with someone outside of the psychosis voices in her head. And while they do it well, they don't have enough screen time to be all that memorable, and I already forgot the names of some of these characters hours after finishing the game.

And lastly, and this is not something to knock against the game but it's just a personal disappointment, I felt like the game played it a bit.. safe compared to the first game. I was super interested to see what bold new themes it could tackle or how its already-known new themes would translate into gameplay sequences and mechanics similar to the first, but there isn't really much here. It feels like just Senua's Sacrifice but bigger and more, rather than something that could stand alongside its original on its own gameplay-wise. Again, this isn't inherently a bad thing, but considering we were waiting 7 years for this game I do wonder how it will be reflected on. I really hope that Ninja Theory's next game (which apparently was greenlit already) is NOT a new Hellblade game. It's super obviously clear that Ninja Theory is an intensely passionate studio with a whole lot of talent behind it, but I think that we've seen and heard about all we needed to from this story.

Am I glad that we got Hellblade 2? Absolutely. This series is better with this game than without it.

But, if I knew what this game was, would I have asked for a Hellblade 2? I'm not sure.

1 day ago




1 day ago


QuagFire is now playing The Pathless

2 days ago



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