A basic maze and mirrors puzzle game but decent enough for a solo project.

About as simplistic as a game could get and resembling something from the earlier 70s rather than 1992.

1993

While it's admirable for trying to encompass the entire scope of D-Day between the different gameplay types, none of them excel at anything on their own which renders the entire experience serviceable at best.

From what I've been able to find online, this game retailed for around $50 in 1992. Adjusted for inflation, that's around $109 in 2024. The fact that they tried to sell a game consisting of some reused content and some discarded bits that could be cleared in minutes for over a $100 is criminal. This series truly just jumped off the peak the moment it released.

A decent but very generic parallax space shooter.

1992

An admirable effort at turning Dune into a video game. Several elements of the game are of mixed quality, namely the voice acting, and overall presentation both in terms of visuals and writing, but the core spice mining resource management idea works perfectly as a game concept even if the gameplay is spread thin across a few different genres.

Fight off hordes of barely visible ninjas with some silly sound effects and neat animations.

A generic Breakout clone.

A maze game of cat and mouse with the one interesting feature being the ability to build ladders to get away from Pharaoh.

A lazy Ultima derivative with some Japanese names and aesthetic slapped on.

Visually, it's an eyesore, but beyond that it paints a decent dystopian world for you to sink your teeth into with some clunky action elements thrown in here and there.

Not much of an improvement over the first, but it's still a decent action platformer, just a bit on the simpler side.

A shoddy platformer with punishing difficulty just for the sake of it.

A much improved version of the first game. The visuals and interface are cleaner and easier to navigate, and the gameplay itself is a great mix of combat, diplomacy, resource management and even espionage via the use of ninjas. Easily one of the best strategy games to have come out by 1988, especially if feudal Japan is your thing.

I love Hideo Kojima and I love Blade Runner, but I don't really love Snatcher. In many ways it was a very traditional graphic adventure game that came out almost two years later than originally planned, and as a result brushed dangerously close to the new era of point-and-click adventures that were about to take over the genre. As such, even for 1988, it feels a bit dated and is only saved from mediocrity by the wonderfully realized, though heavily lifted, setting and characters.