Raein
1993
While the gameplay carried over mostly unchanged from the first Underworld game, the story was linked closer to the mainline Ultima games which I really wasn't a fan of and one of the reasons I liked Stygian Abyss is because it omitted a lot of the nonsense from the main series. So with the novelty of the first Underworld game worn off, and the story more aligned with the sophomoric bits of the franchise, I didn't enjoy this one as much as the first.
1993
1993
1993
1993
1992
1993
1993
A nicely polished sequel that improved upon many facets of the original game. Resource management felt better thought out here, while the various interface menus were also streamlined though I could have done without the granite backgrounds. While the AI was improved over the last game, the battle system was unfortunately still very simplistic, but it worked. On the whole, it refined what was there from the first, but I wish they had gone further in some places.
1993
1993
The story setup and premise is neat, and working your way up from the bottom in these types of games has always been fun in my book, but the exploration itself can get dull while the combat isn't much more exciting. Space travel itself is also a limited endeavor here since so much of your time is spent wandering around the aforementioned mazes.