A very good sim of the Tornado jet fighter, but definitely designed for serious sim fans and therefore has a steep learning curve. Visuals are great, sound is solid, and once you get it in the air, it plays very well.

While the gameplay carried over mostly unchanged from the first Underworld game, the story was linked closer to the mainline Ultima games which I really wasn't a fan of and one of the reasons I liked Stygian Abyss is because it omitted a lot of the nonsense from the main series. So with the novelty of the first Underworld game worn off, and the story more aligned with the sophomoric bits of the franchise, I didn't enjoy this one as much as the first.

On par with the base game, and basically just added some new gear and state boosts in the form of a short additional scenario.

Basically the same gameplay as the first part, but with a more linear structure, and a continuation of a story that I still didn't care about.

On one hand, I agree, there are aspects of Ultima as a franchise that I've always disliked. On the other hand, this is complete and utter nonsense.

A strategy game first and an action game a distant second. The interface for this kind of game is interesting, but the actual execution of the gameplay is a bit too tedious despite some decently thought out systems.

This type of game seemed like a natural inevitability given how effective the Gold Box engine was at churning out D&D games for SSI. I only played the included scenario, "Heirs to Skull Crag" which was decent, but a rather derivative Gold Box style game, which I suppose is the point.

A neat puzzle game based around evolving creatures complete with a mad scientist plot. A preview in some ways of what Maxis would go on to attempt with Spore.

A decent vampire adventure game that doesn't break new ground in any area, but delivers a very playable experience. The visuals are average, combat is pretty simple and the difficulty can be adjusted, while the story leans on a stereotypical vampire tale, but it does keep moving along.

The gameplay carries over mostly unchanged from Team Yankee, but with a different fictional war scenario and improved visuals.

The third game in this series improved enemy AI and included some resource management built into the combat by way of destroying and defending buildings, but the visuals were starting to feel dated for a 1993 release.

A nicely polished sequel that improved upon many facets of the original game. Resource management felt better thought out here, while the various interface menus were also streamlined though I could have done without the granite backgrounds. While the AI was improved over the last game, the battle system was unfortunately still very simplistic, but it worked. On the whole, it refined what was there from the first, but I wish they had gone further in some places.

A clunky and wholly unnecessary adaptation of the movie.

It's not the worst generic licensed platformer I've played, but it's certainly not good. Clumsy controls and poor level design mar the entire experience despite some decent visuals.

The story setup and premise is neat, and working your way up from the bottom in these types of games has always been fun in my book, but the exploration itself can get dull while the combat isn't much more exciting. Space travel itself is also a limited endeavor here since so much of your time is spent wandering around the aforementioned mazes.