Extremely simple in a modern sense, but a competent harbinger of things to come at the time of its release.

Historically important, but unlike Spacewar! the lack of a second human player makes the gameplay loop quickly tiresome.

1972

Integral to the history of the medium, but still just digital table tennis at the end of the day.

I prefer the paddles in Pong.

1972

Barely qualifies as a game, even for the time period.

Slightly more creative than some of the original Odyssey games, but still barely passing for entertainment.

Odyssey's Table Tennis with a pointless overlay.

About as fun as mindlessly doing basic arithmetic.

Slightly better use of an overlay than something like Tennis since it gives you a goal. Free form movement of the paddle also adds a bit more dynamism to this Pong variant.

A decent use of the Odyssey's overlay gimmick.

A variation on Cat and Mouse that restricts one player's movement. This one is an example of the extreme limitations of Odyssey overlays to create compelling gameplay.

A fascinating first step for the 4X genre limited in scope by the technology of the day.

Adds a level of complexity between the multiplayer and avoidance mechanics but still gets repetitive quickly.

A maze game of cat and mouse with just a touch more complexity thanks to the moving parts of the maze.

1973

The conceptual predecessor of all first person shooters to follow. It builds decent tension as you look for other players, but the choppy movement detracts from the experience.