41 reviews liked by Redflashroy


I have no idea how to write my thoughts on this game. sometimes its great, sometimes its the complete polar opposite. I still enjoyed it though and it managed to stick the landing in the end so I'm just glad I finally got around to playing it

I will say however that it was a lot of fun blitzing through the latter half of the game with a pure magic build, watching even endgame bosses go down in seconds

this update finally answers my biggest question
what if sonic frontiers was dogshit?
thank you sonic team!

this game is a psyop by inti creates to get people to become gal gun fans and im sorry to say i fell for it

“Are you ready for REAL Visual Novel gaming?”

Umineko gulps.

Ace Attorney shivers.

The House in Fata Morgana shits.

Subahibi starts shaking.

Steins; Gate cries.

Muv Luv nods nervously.

“Yes The Murder of Sonic the Hedgehog,” they say in unison.

She said stop smoking...
I stop smoking...
She said stop drinking alcohal...
I stop drinking alcohal...
She said stop playing DRAKE OF THE 99 DRAGONS
I stop her Breathe...

Conflicting is the only thing I can call my thoughts on Scarlet and Violet, because based purely on enjoyment I'd happily give it 5/5 but the performance and graphical issues are downright embarrassing.
Sadly, Pokémon being as big as it is means the higher-ups care more about it's holiday merchandise cycle than it's dev cycle; so I hope how much the immense amount of bugs have blown up is a bit of a wake-up call for them. Considering it's the best-selling Nintendo game yet though? Yeaaah. Probably not, unfortunately.

That being said, these are without a doubt my favorite Pokémon games since BW2 in spite of that, which is honestly quite incredible. The complete freedom (although not perfect, considering bosses don't scale with you if they fall behind, and whether your Pokémon listen to your commands is still locked to a Gym Badge-based level cap) after the tutorial is fantastic, and you're absolutely allowed to go through the three stories in any way you want to.

And even though the over-arching story is very low-key at first, it builds up so incredibly well, and manages to be so much fun to go through thanks to all of it's enjoyable characters. There's some surprisingly deep and refreshing cast members here, and all in all they're my favorite Pokémon cast yet.

The finale is also, without a doubt, my favorite thing in the series yet - so yeah, I feel pretty confident in calling this my favorite game in the series despite it's bugs. Makes me all the more sad it released in this state, though. It could've been fantastic if the devs had more time to iron out.. whatever the hell's going wrong with this thing.

Even so, it's absolutely a worthwhile experience. I wasn't big on Gen 8 - Sword and Shield was so boring to me that I haven't even bothered to try PLA yet.
Even being the buggy mess that it is, everything else about this game has restored my faith in the series - and I'm so excited to see where its future goes.

performance and graphical issues aside, it's really fun game with some really cool new mons and ideas for the series

This was pretty fucking ass, I'll be honest that I didn't like it but it has Atlus on its name so I'm obligated give it 5 stars because of that alone. A game can be the worst fucking creation in all the universes that ever existed and will ever exist, it can be the cause for the tiniest wars to the fucking Holocaust & the most horrific carnage recorded in human history, but if it has the name ''Atlus'' on it I simply have to act like it saved my life and gave me an everlasting feeling of solace. This isn't even dickriding, it's how my brain is wired. Dickriding is a choice of freedom, this is intinct & a part of my construct. If you make fun of this then you're ableist. I dont make the rules

Atlus, while remaining relatively niche, has such a devoted fanbase that I can't help but respect them for it. This would have never happened without SMT, and I thank this game for that. Who knows, without it maybe we wouldn't have our Trauma Centers, SMT4s, Persona 5s, or Catherines. That being said, this game is an utter trainwreck.

A slow-paced, ugly game with a story that largely becomes aimless later on featuring bland characters with no direction ever pointing you in the right way. When you do find the right way, you'll find that this game has some of the most boring, repetitive, and easy turn-based combat to ever grace the SNES.

After that battle though, you'll realize that using a map in this game is incredibly clunky with no listed cardinal directions in maze-like dungeons and that you already have another encounter. This game has a comically high encounter rate, thankfully the fights aren't too long but does it really even matter when you can get eight of the same enemy in one encounter, and then get another encounter on the same space? Hopefully one of your demons doesn't die by the way, one time I lost one to an instakill move and had to pay 50,000 monies to revive them. That was almost all of mine after doing an hour long dungeon. Also make sure you make that you keep your allignment to neutral, the other routes are shorter, make you use less demons, and have way worse endings. You can also only see your allignment by how your blue overworld avatar rotates on the map by the way, of course though, nothing ever tells you this.

I think this game's horrible design came ahead to me in this one section where my party member and I got paralyzed. No matter, paralysis is usually annoying (looking at you Tales) but it's just a status effect. My demons finished the fight for me and I went to use an item to heal it. You can't use items when all your human party members are paralyzed... Alright, well, thankfully, I had a demon on me that could cure paralysis. I tried to summon them... You can't summon demons when paralyzed. Okay, so, despite being about 20-30 minutes into the dungeon, it could have been worse, so I started slowly walking back to the beginning to get it healed while I either ran away (which makes you move back a space so you'll probably get another encounter) or had my demons fight the enemies for me. After I got to the beginning, what do you know, no healing area at the beginning. That's fine! I'll just go into the overworld, there's a healing place not too far from here... Everytime you move one space in the overworld while paralyzed, the game pauses for about 2-3 seconds while the screen flashes white. That should sum up my feelings well.

The only good things about this game are the music and atmosphere, the latter of which is honestly pretty excellent for the time. I respect this game's place in history for Atlus and honestly I was teetering on the edge of giving it a 2, but honestly the more I think about this game the less and less I like it. I was in denial about this ofr a while though, so if you're interested maybe try it for a little bit? The game does have its fans after all.