Resolnertion
78 reviews liked by Resolnertion
The Citadel
2020
I love the gameplay here. Fun movement and a great balance of being able to go fast as fuck and being able to take your time by peeking around corners. Very satisfying gunplay especially with reloading being a tad more nuanced than usual, fun level design, some pretty good music. Overall, a damn fine FPS!
I do have two big gripes with it though. First one is the environments, which look the same for the entire game. The second is the bosses, which just suck ass as they just mostly stand around spamming shit while you unload 500 bullets into them hoping they just fuck off and die already.
Enemy variety is also weak, but it works well enough for the game's length.
I hope the sequel (Beyond Citadel, IIRC) fixes these issues. It actually seems like it does improve on them from what I've seen of the demo so far, at least, while also doubling down on the parts I did like!
PS: anyone who calls it "anime Doom" has not played Doom. Also, anyone who gets filtered by weapons being projectile-based (with arcs and shit) and the reload mechanics is honestly a moron.
I do have two big gripes with it though. First one is the environments, which look the same for the entire game. The second is the bosses, which just suck ass as they just mostly stand around spamming shit while you unload 500 bullets into them hoping they just fuck off and die already.
Enemy variety is also weak, but it works well enough for the game's length.
I hope the sequel (Beyond Citadel, IIRC) fixes these issues. It actually seems like it does improve on them from what I've seen of the demo so far, at least, while also doubling down on the parts I did like!
PS: anyone who calls it "anime Doom" has not played Doom. Also, anyone who gets filtered by weapons being projectile-based (with arcs and shit) and the reload mechanics is honestly a moron.
A game that is too apparently stitched together from the scraps left from Resident Evil 2. Though I appreciate some of it's attempts to experiment with the core series formula, Resident Evil 3 doesn't do well enough at everything to be the true next step the series needed after it's first sequel. For once, I find the emphasis on action to be overbearing, as it highlights the discomfort of survival horror combat with few of the resource management benefits. The open nature of Raccoon City is also quickly phased out as it becomes clear that the game is much more linear in scope compared to its predecessors. Still, Resident Evil 3 was undeniably memorable, especially thanks to the rewarding gameplay decisions offered by gunpowder mixing and the ever-present Nemesis pursuer.