Retro City Rampage is a pretty good looking homage that to me it feels like it just wants nothing more than being a homage. The dev did a great job with the aesthetic and control but the overalll gameplay is too rail-road heavy for my taste.
I'm sure somebody else will probably have a blast with this but it's definitively not for me.
I think I'll stick to games like River City Ramson: Underground if I ever want to play a homage to NES/Famicom-era games.

It's not the best game ever and it overstays it's welcome sometimes, but it's worth to play once. One of the few Marvel games which feels made by people who like the cosmic side (AKA good side) of Marvel.

There's a weird sort of shared psychosis were a lot of people convinced each other that somehow this is a hidden masterpiece with deep mechanics under the guise of a generic fantasy RPG.
Well...no. It's a generic fantasy RPG with some ideas that seem good on paper but are poorly executed. Also the world is emptier than a North Korean refrigerator.

Biggest fun playing a new game I've had since Sekiro was released!
This time Miyazaki put all his previous games on a blender and added an open-world. The plot is hilariously the same as always: "Defeat the 4 strong dudes, become a lord". However, Hidetaka keeps perfecting the formula, he probably won't stop until making a procedurally generated Souls-like game.

(I have not finished the game so they might be a twist regarding the "Defeat the 4 strong dudes, become a lord" thing, but I doubt it).

EDIT: There was no twist.

I nice puzzle-horror game with emphasis on enviromental storytelling. I spoiled the twist like a decade ago but still it's worth playing.

One of the first great indies. Played again on Steam to get all the achievements.

Finished Claire B scenario. Amazingly it makes even less sense chronologically speaking than the original Scenario B from the PSone.

Pretty nice arcade-style football game (or soccer game to avoid hurting sensibilities). I think it could have more features, and it would be nice to have mods so people could put their teams (I'd rather play as my team than as my national team).
All in all, pretty fun and worth it's price, unlike the glorified POS that where the last 10 o 15 FIFA and PES games.

Fantastic remake. This game actually made me feel anxious instead of wanting to go "gung ho" with the enemies, and the VERY limited inventory gives it a lot of strategy when you're playing for the first time.
The only downside is that the story pacing is fast as shit, which I don't know if it was due to time constraints or to cover the fact that the story has more contradictions between scenarios than in the original game, which had a better flow in it's narrative.
Still, the work the team at Capcom did is superb.

It's fun enough to play casually every now and then. It's far, FAR from the actual experience of building a PC, which is time consuming as hell and tedious.

Nice blend of action and stealth, though the game favors stealth way more. The story is fine but nothing outstanding, run of the mill cyberpunk story.

2019

It's a pretty decent 3D Platformer. It doesn't do anything new and it's ridiculously easy, but it has it's charm.

2021

I backed this game on kickstarter so I'm completely biased. Fortunaly I also hold the curse of always speaking facts to balance that out.
Alise is the closest thing to capturing the experience of playing the classic Survival Horrors from the 90's. A few times it borders a little too close to the territory of Alone in The Dark, but not enough fortunaly.
There are a few closed zones so I'm guessing that's due to Casper having still some work to do on the game (we still don't have the DLCs).

If you think Survival Horror were only good when aiming at enemies was hard as hell, this game is your perfect match.

Sadly, I have mixed feelings with this game. On one hand, it's pretty solid as a homage and has pretty nice variety. On the other hand, making a game that's barely above the quality of the NES' TMNT games in 2019 is not that noteworthy. There's almost no improvement over them aside from the graphics.
Another flaw, maybe the biggest, is the fact that a game with such a large roster of playable characters has pretty much no reason to use them. Pretty much any unlockable character makes you wish you had chosen one of the turles, as they have a better moveset and more balance.