It's fun I guess, but not my cup of tea.

A great action-platformer in the vein of games like Castlevania or Ghouls and Ghosts.There are a few things that bugged me like slowdowns but overall it's as solid of an experience as you can get on a new Megadrive/Genesis game ported to PC.

Pretty okay game so far. Pretty much a fetch quest simulator but with waifus and gacha.

The only thing keeping the Genesis version from being a full masterpiece is that awful flying stage. It goes on and on and on forever and it totally breaks the pace of the gameplay.

It's another gacha game but with Power Rangers so that makes it cool.

I just can't get into this game. After doing one ending it gets so damn boring.

Vengeful Guardian: Moonrider is one of the most "By the numbers" retro-style games you can possibly find. This game was made by the same people that did Blazing Chrome, an already "By the numbers" game, but in comparison Chrome wins by a landslide.

I don't want to call "Moonrider" bad because it's not, but it's so damn safe in it's design and execution that while playing it you will be thinking how much more fun you would be having if you were playing the games that inspired it, specially Ninja Gaiden or Shinobi III (AKA Ninja Ryukenden and Super Shinobi II) which are masterpieces.

Aside from it's obvious ninja game inspirates, there's a fair deal of Megaman and "whatever was popular in the late 80's/early 90's". What I think hurts this game a lot is that does not just pays homage to those games, it outrights tries to copy them with flaws included.
It's endearing when you play an old game that had a barebones story and limited gameplay, but doing it today feels just like a regular shortcoming, there's not tongue-in cheek commentary done about it, it's just played straight.

The story is some barebones political revolution thing with no real explanation as to why things are happening, similar to Alien Soldier (this game wishes it was as tight). But Alien Soldier backstory is an excuse to throw boss fights at the player. In this game you keep getting information you could not give two shits about.

For some retro-style ninja fix I would much rather play "The Messenger", which is a game that pay homages to retro games while building upon them instead of limiting itself just for nostalgia's sake. (Cyber Shadow might be another good alternative but I have not played it).

I don't think theres anything I will say after finishing this game that I can't say now. Basically: GOTY.

After watching Ovandal's review I had to play this game again. Even though I disagree with 99% of the critique regarding the design, I forgot how unfuriating were those levels were they change the lighting.

For me only thing holding "Like a Dragon: Ishin" from being a 9 or a 10 is an unpolished middle-part where the same beat of "Ryoma hangs out with a Shinsengumi Captain, they discuss their philosophies and then Ryoma goes to sleep" is repeated for 3 consecutive chapters. Technology can't me blamed, this could have been handled better (it was, on Yakuza 0).
That aside, it has everything you expect from an RGG game and the finale is amazing.

Apparently I forgot to log this game when I joined the site. It's primitive as f-ck but I loved being able to play an western RPG on the good old Genny. The first hours of the game are brutal but once you have enough cash and can recruit a companion the whole experience gets really fun.
Once you have a whole party you can go in all sort of cool side missions like infiltrating corporations or going on matrix runs. Might be a bit too ambitious for its time but I really wish there was another Shadowrun game in this style of gameplay.

This review contains spoilers

Yakuza 3 Remastered it's a game, the third entry in the Yakuza/Ryu Ga Gotoku series and fourth entry chronologically speaking. On that I think everybody can agree pretty much.

Me, personally, I have to say that this game is "an experience". It's really hard to say if it is a really bad good game or a really good bad game, it sits in between which is also kind of ironic since it's also the "in-between" point in the franchise were it evolved from the ambitious games from the PS2 era to the style the franchise is most known for. On that fact alone, Yakuza 3 does deserve certain recognition for being sort of a testing ground of ideas that would work better later, kinda like Shenmue but not dry and lame and f-cking boring.

Having mentioned the good stuff, this game is one of the weirdest things you can ever play in a "bad good" way. It's not a train-wreck or anything (don't expect Sonic 2006), but the whole thing is so jarring and theres such a huge disconnect between main plot, the B-plots, the story progression and the gameplay that it just keeps you wondering and wondering what the f-ck were the writer/s doing. The plot basically could be summed up in "Villain wants a lot in Okinawa where Kiryu has his orphanage", yet there's so much unnecesary stuff around it: there's a whole political subplot around two politicians clashing about building a resort vs building a military base in Okinawa, a doppleganger of Kiryu's step dad that starts shooting people, a weapons dealer infiltrated in the CIA even though the CIA is after him so they should know his face but whatever, a main villain whose motivation is not really clear even after it is explained (he wants to make money but doesn't care about money because who cares, we need a bad guy), and in between all that they shoe-horn stuff from the previous games because this was after all the third entry in the series.

I say play it and have fun wondering at the end of every chapter why the hell did they made the story progress the way it progressed when it does not make any f-cking sense.

If I cared for it's "scenes" I would probably rate this higher, but there's no sense of humour or anything that makes this enjoyable for people not looking for "H content". The fact that you're suppoused to take at face value this story of """ political intrigue""" with all it's lewd content it's bizarre. Grindy as f*ck too which makes something not enjoyable feel like a chore.

Pretty interesting game, it's gimmick is really fun though I think it gets a bit old by the endgame and the lack of variety per level does not help; the soundtrack of Metal: Hellsinger is superb and key in making the gameplay engaging.