Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

November 27, 2022

Platforms Played

Wii

DISPLAY


Super Paper Mario is a pretty decent game. It's gameplay is serviceable for how long it is. It gets a lot of praise for its story but I actually believe the gameplay does it a huge disservice by deflating important moments. The characters are great and all but I can't help but feel let down when the final showdown is over in under 30 seconds. While the initial interactions between Peach, Bowser, and Luigi are enjoyable they practically don't exist after the fact which is a huge letdown. If this game was repackaged into an RPG similar to its predecessor I think it really could be amazing (Yes I am one of those people).

The main mechanic of switching back and forth from 3D very rarely (if ever) gets expanded upon. The addition of other characters is cool but they are unable to be in 3D which doesn't help it as a primary mechanic. Generally their character specific abilities are used on the most surface level. I literally only used peach to bridge the occasional large gap. The same can kinda be applied to pixls where it seems like they only exist to gate progression. If you hit a roadblock you just flip through some menus to figure out which ability is the "key." Any interesting puzzles don't interact with these abilities.

Having two pits is cool but requiring you to do the 2nd one twice is incredibly dumb. I don't care how good the reward is.