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4 Years of Service

Being part of the Backloggd community for 4 years

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Favorite Games

SimCity 4
SimCity 4
Lisa: The Painful
Lisa: The Painful
Total War: Shogun 2
Total War: Shogun 2
The Evil Within 2
The Evil Within 2
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

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Watch Dogs: Legion
Watch Dogs: Legion

Nov 11

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Although the neat concept of "hacking" into phones, security networks and powerlines to navigate through hostile environments in the modern world sounds like a good idea, Ubisoft have always had trouble applying the concept to an interesting story: Watch Dogs 1's overly serious plot made the hacking somewhat hard to take seriously, whilst 2's goofy characters and objectives was almost perfect, other than the tonal issues of providing the players with ready access to guns, which also makes the puzzle elements less difficult as you can just shoot yourway through.

Watch Dogs Legion also fails on a tonal level. The plot is roughly as follows: a string of terror attacks across London leads to the absent government providing a private security service with almost totally unrestricted powers to police the city, removing the London Metropolitan and installing an authoritarian regime in the city. Where this fails is that the game is never quite sure what it wants to comment on. At points, it begins to hew close to real life issues in Britain (such as funding issues for the NHS and a government which responds poorly to crises), but then is never sure whether this should be blamed on Albion (the private security company) or something else. I believe this to be a little to do with Ubisoft's trouble with their obsession with basing their stories around contemporary politics: they feel brave enough to point out issues but too cowardly to discuss how to deal with them or what to do after they're dealt with, so instead they just make you attack camps of guards instead. Additonally, the game retains some of Watch Dogs 2's goofiness, which really doesn't fit the tone.

Gameplay wise, the much-touted "play as anyone" feature falls flat. In theory, almost everyone in the city can be recruited, but in reality you will want very few of them. Most the people of London will have a small bonus and a flaw which you need to consider, but then you occasionally get Spies, Hitmen, Getaway Drivers, Drone Experts and Construction Workers (more on that later) who will be vital to your team and will do all your heavy lifting. In general, it's not worth recruiting 99.9% of the people you meet. The recruitment missions are generally awful and feel like a waste of time: you will have to travel across the whole map to achieve a single objective and then return to them, so in general you will find yourself not engaging with the system. The other problem is that there are no interesting characters on your team in the game. Some have interesting prefabbed backstories, but they have no real motives or personalities displayed. I can't help but feel that fixed team of unique personalities with their own abilities which you can switch through would be much better for the story.

In terms of what you will be doing in the game, chances are if you're not fighting or driving, you will be playing the Construction Worker: this is because they have access to construction drones, which you can ride on. These let you skip almost every stealth and traversal puzzle. The puzzles are never that hard either, as the developers were aware of the sheer number of approaches that players will have, so didn't spend much time making the puzzles too complex, making the game much easier.

The graphics are pretty nice and a lot of attention has been put into London, so that's a plus, but other than that, I would give it a miss.