2017

It's not scary. In fact, if you have a melee weapon, you can pointlessly swing at a monster while you're being choked out and it's hilarious.

SILLY SPOILER BEGIN
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There's a chase sequence where you have to run from an enemy that one-hit kills you. I went through some doors and closed them behind me and turned around to see if it would stop chasing me. It just casually did some goofy bouncing in place, then hopped up and just walked through some adjacent windows that were sealed and walked up to me before sticking its arm out to kill me. I couldn't even be mad.
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END OF SPOILERS

The game is a buggy mess. It's not an inherently bad game, but the bugs (including how horrible the sneaking mechanic is) result in something that, although playable, isn't fun. I might come back to this at some point, but if I do, it'll be WAAAAAY down the line.

I've only played this game for two minutes, but it was enough to make me move it all the way to the back of the backlog. Why?

I loaded it up, got a screen asking me to create a Nickname and optionally, give my E-mail address and Twitter. I could also pick an avatar that included the default male or female characters or my Steam picture.

I chose the Steam picture and used my default name. Tried to save, got a logic error that said an object wasn't being referenced properly. Tried using the suggested nickname and/or a combination of the original avatar choices and yielded the same result.

So, I clicked "Close" in the top-right with the mouse. Nothing. Clicked around for a bit. Nothing. Checked my controller that was plugged in. Nothing. Hit Escape and it took me to the main menu as though nothing was wrong. Clicked on my profile, had it fail to save again, then hit Escape again and got back to the menu with my actual preferences.

Since I had the controller (a PS4 Dualshock) active, I tried to go to Settings...and found that the controller had no way to reach that menu. I had to use the mouse to navigate over to Settings. From there, I went to check the usual stuff, then went back to the main menu.

This already felt kinda awkward, so I figured maybe I'd give this a go another time. Went to quit and realized there was no way to access that without using the mouse (despite being able to reach all the game-related menus with the gamepad), so I moused back and chose to quit.

If your sign-up notice fails to do its function properly and you haven't QA'd that and it's the first thing I encounter, I'm wary. When your controls don't allow me to access settings or quit the game by means that should be enabled, I'm out.

Maybe I'll try it later with just KBM, but not interested at the moment. I'm not rating it though because the game might genuinely be fun and I can't admit to giving it a fair shake at this time.

EDIT: Played it through the first area and feel like I'm okay with just giving up on it. The tutorials are literally "here's some arrows pointing to things on screen with no explanation of what they actually do", there's an "Info" button on the battle screen page that doesn't actually work, and both the character and monster sprites are three frames of animation that doesn't even involve walking -- they literally glide over to each other and then damage happens.

HARD PASS.

Floaty-sac-boy did nothing wrong -- he was a good boy. How dare you, game.

Also, just didn't really have fun with this. But extra points off for having to fight floaty-sac-boy.

Updated Update: No, really, I should read my own reviews.

After looking at the controls setup this time around and lamenting how awful it was, I revamped the controls to something marginally better. It doesn't remedy the fact that ESC automatically kicks you to the main menu, but at least I was mostly getting things done.

I like that 90% of the zombies can't be bothered to deal with you and that being aggressive just beats everything in the early game. Ran into someone who was like, "Just go to the right, don't hurt my peoples," and I'm like, "Oh, I got you, fam." Went right, made it through some jumps that felt uncomfortable because this game needs controller support for controllers made after 2008, and when I got to the end of the area, I saw a path going downward and the path to the right. I should have gone right, but I went downward, realized I was JUST shy of being able to get back up, so I start jumping through the dark, killing skele-archers along the way and actually get to the other side of the map. Open up a secret passage, walk in, and immediately fall to my death with no option to avoid it. WHAT.

I did a little more playing after that and went back up, but this is not a game I want to play with keyboard only and I decided to call it after my left index finger started falling asleep from bad positioning. I know my computer desk sucks and my computer chair sucks, but my finger has been fine for the purpose of writing all this spew about this game that nobody should remotely care about. I'm just going to hide it on Steam this time so I don't accidentally play it again.

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Update: Should probably read my own reviews. I figured out how to interact with the save point this time, then proceeded forward.

Fought some zombie-things, with hitboxes that apparently reached twice the length of the sword. Found an "Old Spear" and eventually figured out the key to pick it up, then tried to find the Inventory button again and the game crashed because it hates when you press the ESC key.

I'm sure somebody probably had fun with this once, and that person probably didn't have an ESC key on their keyboard.

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Controls are a complete mess, it seems like. I played through the beginning and put this aside to come back to later.

Came back, couldn't find the key that would let me use the "bonfire" location, pressed ESC in the midst of key checks, and then the game crashed on me. Wasn't exactly a stellar experience up to that point, but this definitely didn't help.

I didn't get over it. But I'm over it now.

For its price (two bucks on Steam), it's a great deal. That being said, it's a difficult (at times) precision platformer that is not without some faults (the biggest being the locations of warp points and save points relative to some of the challenges you have to encounter).

Bosses are very basic for the most part and range from extremely easy to frustrating based on their patterns. It's not that the patterns are particularly difficult, but rather, your weapon has an extremely short range and your jump is extremely floaty, resulting in you sometimes whiffing very hard on openings even when you do avoid boss attack patterns.

Some bosses are also just re-skins with slightly different abilities (Fire and Water Temple bosses as well as "Another World" boss, for instance).

Worth it at two bucks, but I haven't finished it because I don't feel like beating my head against a wall with all the spikes/1-hit kills in the mines that have to be traversed for a mandatory item. Maybe sometime down the line, we'll see.

One of the best stories ever. Loses half a star for the grindy optional quests and for how bad the fishing mechanics are in general.

Still, it's a game that does a lot with a little and despite its dated feel, the Quality of Life changes are quite welcome.

The only thing I'd really enjoy on top of what was brought to this game would be a way to see characters that are offering quests or integral to them on your large map, rather than only being able to see them on the smaller map when you're already in range to the point that you can see their quest icons onscreen anyway.

An absolute must-play.

I really wanted to play through this game. Having to basically choose between spamming buttons to skip MC's voice or turning sound off, I chose neither. Everything else about the game is...alright. I'll probably find a way to give it another go at some point, but after two tries, it's currently on the shelf until further notice.

It's fun enough. The only Momodora game I've played through was Reverie Under the Moonlight, so I don't feel like I can make a lot of judgments for comparisons. It scratches some itches for exploration, but it feels a little basic.

More than anything, I think the biggest issue is that bosses go from potentially challenging at the beginning to way too easy by the end. You need to handicap yourself by the time you reach the last three bosses or you can literally just tank hits and roll every now and then and still just wail through a boss fight without using your special or any real skill.

I feel like rooms with enemies were more dangerous than any boss fight after the first couple of bosses and that's a bit of a sad affair. Not interested enough to go back and do the Tower of Misery in postgame or get the other ending. Worth playing once though, if you like Metroidvanias.

It's not an amazing game that's going to blow your mind or anything, but it has its unsettling moments and it's a quick sub-3 hour jaunt through a few different concepts of horror. The puzzles were a little obtuse at times, but I was interested in seeing the story through to the end. Enough so that I'm going to try out the second one eventually.

If it's on sale, give it a go!

Might be a good story in here, but given that I just had to restart an area because I finished some tasks set before me and then the game lost the position of my character and I became a disembodied voice that was unable to proceed into the goal room or return to the previous room, I find myself hesitant to keep playing it at the moment. Maybe I'll give it another go later.

It's a weird beast to review. It's not scary, it's not even particularly good or fun, yet I found myself wanting to get through to the end just to see how it all turned out.

How did it turn out?

Very eh. Still, I'll probably try out Simulacra 2 at some point, so I guess it's done its job.

If I made a Metroidvania, I'd want it to be this, but with better jump mechanics (and maybe an optionally easier set of puzzles in some cases, but I respect the commitment to the cause). There's a lot of love and depth put into the secrets you can unlock/unleash in this game.

Really fun, but does a lot of annoying things from time to time and has enough bugs to get frustrating.

I'm shelving this because even though I was on the last floor of Chapter 4's story, I lost the entire floor's worth of exploration because some weird bug caused an underflow error on my Kunoichi that was just counting her focus into negative infinity. It happened mid-turn and I couldn't do anything except to kill the game's process and lose my progress.

I'll probably come back to finish it at some point, but it's going to be a bit after it did me dirty like that.

I feel like it didn't bring enough newness to the table to really impress me, but I already enjoyed the original, so this one definitely was worth the pickup on sale so I could go back to it again.