Definitely my favorite in the Persona franchise, and it's not even close.

I think this is my favorite tower defense game ever. I can't think of one I like more, to the extent that I bought it on two systems and 100%'d it on both. Not typically a fan of tower defense, so it must be doing something extremely right.

Best Silent Hill is best. Heather Beam is also a great weapon. There's nothing else I need to say that hasn't been said before by somebody else.

This might be my favorite Metroidvania ever.

Since everyone is sure that the games they loved for a particular gen were the best, I might as well throw my hat in the ring and say this is my favorite game in the series and my favorite generation of mons, too.

Now, get off my pokelawn.

Just noting that I managed to get stuck in what was essentially a softlock sequence in the game and saved like an idiot afterwards. The end result was having to abandon the game or start over. It might have gotten better, but I didn't feel like I was invested enough to play for two hours to get back to where I was before. Your mileage may vary.

Well, it's not Silent Hill: Homecoming. It's about on par with Downpour, but for different reasons...and that's not really saying much after the glory days of 1-4.

UPDATE: I forgot I finished this and started ToCS4. Guess that says about how much of an impression the game made for me after my original review.

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Original Review:

I've had to put this down for now. I might pick it up again at a later time, but this game feels like a huge step down from both 1 and 2.

I feel like the further I get into this particular series (Cold Steel), the more everyone knows so much more than Rean despite how much information has been revealed to us, and everyone has to have some extra-special ulterior motive or mysterious tie-in that we don't know about until way later.

Also, shoehorning in the original Class VII in small groups for each chapter and effectively diluting the level pool for the new Class VII is really frustrating -- we're introduced to these new characters, but they end up being more like bystanders on the sidelines during all of the major missions.

For reference, I made it to the Free Day in Chapter 3 and I believe there are five chapters in the game. Vantage Masters is fun enough as a card game, but it's really easy to break and doesn't really bring anything to the table other than card rewards and a minor secondary item reward in each instance.

In fact, all of the rewarding things from previous games were expanded upon in some way, but none of them felt particularly great (fishing doesn't have enough locations to make grabbing stuff really unique or interesting, especially given that trading fish in gives you items you can easily get in regular combat in most cases...just as one example).

It's...just not inspiring me to want to play through to see the end in Part 4 when it drops next year or whenever.

Not a fan of timed attacks, and these were some of the worst kind for me. Unlike Shadow Hearts, this game didn't keep me engaged beyond getting to Disc 2, so I might have to give it another go at some point and see if my opinion changes. It gets one free star for [GUST OF WIND DANCE!].

Might come back to this at some point, but wow...what a poorly-designed Metroidvania.

Magical features include:

-- Double jumps that only sometimes work!
-- Dashes that serve little purpose and occasionally have long lag between executions!
-- Using an ability to make enemies able to be hit that takes about eight seconds to charge up!
-- An options menu screen that has its text off-centered and sitting above the title logo for the game, making it really hard to read!
-- Poor enemy design!
-- Literally a boss that is three plant heads that don't do anything but sit there and occasionally a few flies come out from near them and you hit the flies and then keep hitting the heads and that's the entire fight!

Seriously, that second boss was magical. I almost died at one point because of knockback from the flies, but at the end of the day, it was quite literally slash-slash-slash-backup, followed by slashing some flies, followed by backing up, followed by moving forward again and repeating. No nifty dodging or worries. Just...hit some flies, then hit the plant heads that have giant gaping maws of doom and don't do anything but sit in one spot (they don't even have animated features...they literally just sit there as static objects).

I might give this a go later, but what a turdburglar so far.

It's an interesting concept, but the game feels so empty as puzzle games go. The music and sound are so dullsville that I just feel like I'm playing a really quiet VR puzzler with limited interaction and no atmosphere...but without VR.

I did the first 20 puzzles and started up one of the next sets before putting it down, but I might give it another go later.

Updating this review upon completion of the Norzaleo campaign:

The tl;dr version up front: it's a decent game. It improves a few things from the original, adds a few interesting ideas, and takes several steps backwards with other aspects of the game.

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The load screens are choppy, the music is uninspiring, there's lots of typos and incorrect / extra words in sentences (see the Brendan / Maximillian scene for a great example of this happening about four or five times).

It's arguable that the art style results in a step backwards in some cases -- in the original Brigandine, the locations of rivers and forests and mountains were readily visible in the overworld for the most part, so you had an idea of what you might be getting into when you invaded a city. Not so, here.

The worst offender so far is the lack of cutting to the side-screen animations where you got to watch monsters attack each other. Regardless of whether it took more time to play the game with them present, it gave a genuine feel to the combat that's missing when you just watch your characters do minor animations on a semi-overhead screen.

There are some welcome features, for what it's worth -- it's a bit less hassle now to figure out your class changes and the proficiency system is probably useful (though I haven't utilized it yet). Equipment on monsters is a nice touch.

Having a 9999 mana reserve limit and 100 max monsters seems kinda silly in this day and age, especially with how basic this engine feels.

In all fairness to the music not being particularly interesting, I haven't checked to see if the other countries have their own themes yet and just defaulted to starting with Norzaleo. I wouldn't mind something snazzy like Iscalio's theme from back in the day.

Upon completion of the game, you are given access to a few extras -- most notably, a Challenge Mode that basically functions as your own personal Arrange Mode that is reflective of what you've done in the main game. You get to pick one of the six countries, get the main leader for your team at Level 1, and pick nine more Rune Knights that also will start at Level 1 from the pool of Rune Knights in your country and ones you saw in the main campaign. You then get one base and a pool of free monsters to allocate (also all at Level 1) and go forth!

Challenge Mode plays on Hard difficulty and cannot be adjusted, though that's probably a good thing because a quasi-randomized mode deserves as much tactics as can be mustered. Challenge Mode gives you goals to do within a certain timeframe or the game ends, and some turns will result in random positives or negatives for all players -- you and the AI. I've only started with Norzaleo again and it definitely feels like an added push trying to make it through invasions, as leaning on high level Rune Knights isn't an option here. Also, you can only have a max of 20 Rune Knights, so good luck on your planning!

Not much to say regarding the Records system -- it's a good way to try and see what you've missed, but it's reflective of other problems with the game. When I was looking at the Norzaleo-based story/event situations, I failed to unlock a couple because of conditions beyond my control. For instance, some of them ask you to beat a country (which you'll inevitably do playing the game) -- but it's expected that the leader will be in the final fight of that country. In at least one instance, I knocked out the leader in another invasion the turn before, so she wasn't there when I took her final location on the next turn.

It's just a lot of unpolished issues and they culminate into a very okay and sometimes even good game, but not a great game. 3.5/5.

For all the extra stuff added in this game from the original, I don't know if it's an issue with the Switch version or in general, but it feels like one hell of a quality drop for the game.

Boatloads of lag and extra load times (especially for combat), unintuitive selection options for some scenarios, the UI being all over the place in terms of functionality...it's just kinda sad because I loved the original game.

Maybe I'll feel better whenever I go back to it again, assuming I ever get around to giving it a second chance. Three sections into the campaign and I'm not feeling particularly inspired.

If ever a game that wanted to try and be a relaxing puzzle game needed to abandon the concept of a timer system, this was the one. This game screams that it should be relaxing but is hellbent on introducing new mechanics with tutorials that go over stuff WHILE the timer is counting down.

Also, both the D-Pad and Analog fail to work well when trying to string together combos because the game sometimes decides that you want to select the wrong items and have to scroll backwards to fix the game's mistakes...decreasing the time you have to work with in the process.

This review contains spoilers

Strap yourself in, we're riding to Dullsville!

For $9.99 on Steam, you can have a game that's worth maybe $2.99 on a good day with a solid 3 hours of gameplay!

Pros: It's pretty easy if you like easy games.

Cons: Let's just break it down as much as possible. Some of this is speculative based on my time spent with the game, but some of it is fairly obvious.

-- Bad voice acting.

-- The game only has three areas to it, really (unless you play on Hard difficulty, maybe -- I didn't).

-- (I can't prove this) The bosses are about the same power and toughness as the regular monsters for a given area. In the case of the second boss, I beat him in three swings of my mace. Same deal for the third boss.

-- Level caps at 20 and you will hit it way before the end of area 3 if you fight everything you see.

-- Worse regarding level cap, is that your spells (of which there are only two) cost 125 and 175 MP. You start with 100 MP (from 10 points of Will). Every point you put into Will gives you 10 more points of MP. If you want to be able to cast each spell ONLY ONCE before having to recharge your mana with a potion, you'll have to spend EIGHT of your levels just on WILL.

-- I don't even know if the DEX stat does anything?

-- There are three total regular weapons, the two you don't start with being given to you in the second area. It said they had different purposes, but I never noticed a difference. In fact, I just upgraded the third weapon over and over and demolished enemies that way.

-- There are two ranged weapons, but one has limited shots with no replenishment for them and the other has only a couple chances for replenishment. I never bothered to use either.

-- Potions? There's so many! Mana potions, Lesser Health potions, Health potions, Greater Health Potions...well, that's really it. The difference between the three health potions is 40, 50, and 70 HP gains on each.

-- There's a hunger level system, but there's also food every 10 feet and generally speaking, enemies drop food about 50% of the time.

-- You can't interact with much of anything.

-- There's a torch system that says that enemies are weaker while you're keeping your torch lit, but I didn't notice a difference with it lit or not and the lighting didn't change either to reflect this (instead, a tiny circle in the bottom-left corner just tells you how strong your light source is).

There might be more I'm not thinking of, but I can't be bothered to think too much more on this game. It's a waste of time for a few hours if that's what your looking for, but only worth it if you get it on sale for at least 75% off.