One of the better retro action platformers I've played. Controls are really tight, and enemy and level design is very solid. Boss fights are pretty difficult, which I don't really mind in a vacuum, but the continue system making you restart the level got really annoying so I'd often end up savestating before the boss after getting through the level a couple times. I like Richter's moveset overall but I wish his mobility was a bit better. The backflip is cool but feels a little less useful than it should be, and I wish he had the slide he has in SOTN. I think Maria might solve this issue but I missed the unlock for her, will have to replay as her at some point. Dracula was a bit anticlimactic as the final boss, much easier than some of the earlier fights. Overall a very good time though, the only pre-SOTN Castlevania I've been able to get into enough to finish.

A fun 2.5D platformer with a lot of cool ideas and a unique aesthetic, but it suffers a bit in some areas compared to its contemporaries. Klonoa's moveset is really good for how simple it is, and the game makes a lot of use of all aspects of it. The controls feel good, and everything related to the 3D aspects of it works surprisingly well. The levels are a bit too easy for a bit too much of the game I think, but they do definitely ramp up really nicely towards the end. Boss fights are definitely the highlight, they're all very unique and fun. Level design is enjoyable overall with levels having pretty distinct identities, my main complaint with it is that if you're looking for collectibles it's often hard to tell what the main path is and what's a quick side path you should do now. This wouldn't be a huge issue if not for my biggest problem with the game, that it has no level select (until after completing the game, which feels even worse to me because they went to the effort of making one but just don't let you use it). The collectibles in this would be a great way to add challenge to what is otherwise mostly a very easy platformer until the last few stages, but it really killed my interest in going out of my way for them that if you miss any you're just screwed out of getting them until after completing the game. I really don't get that decision at all. It also has a relatively large emphasis on story, which I didn't really like. It gets a bit interesting at the very end, but mostly didn't feel like it was worth having dialogue when similar games like Donkey Kong Country and Yoshi's Island get by perfectly fine without. To end on a more positive note, the style and vibes of this are really pleasant and the positives do outweigh the negatives here overall, I had a good time with it.

Finally got around to playing through this in full. It's a really weird game to even exist, there were a lot of basic ports of Doom to various consoles, but it's pretty wild how fully new this is. Despite using a lot of the same weapons and enemies, they're all remade from scratch and feel a bit different, alongside an updated engine and a completely new set of levels, this feels more like an alternate reality's version of Doom. I think the feel of the movement and weapons isn't quite as good as the original, but it's certainly not bad (at least playing on pc, can't imagine it's great on an N64 controller). The level design is mostly pretty good, there's a couple I disliked but overall I'd probably put it over Doom 2's levels but below 1's. The updated lighting and different enemies definitely gives it its own style, which I don't think I'd say I like more but it's a nice change of pace. Doesn't really hold a candle to modern WADs but it would definitely be unfair to expect it to, and it's definitely worth playing overall if you're a fan of the series.

Really cool, a wholly unique style, and shockingly modern in most of its design. If the movement didn't feel like it was designed for a saturn controller I'd kind of have a hard time believing this really came out when it did. I beat this almost certainly faster than intended, but had a really good time and plan to go back to see more.