5 Reviews liked by Silverhand


Some games don't respect your time. This game breaks your time over its knee and says "life is meaningless, your time never had value, and you were a fool to think otherwise." It's a minimum-wage job with more steps and less pay. Literally the only good this game has ever done the world is put food on the table for some savvy Venezuelans. I won't pretend to
think otherwise. (https://www.polygon.com/features/2020/5/27/21265613/runescape-is-helping-venezuelans-survive)


Thebe Kgositstile (Earl Sweatshirt) once said "critics pretend they get it and bitches just dont fuck with him." This also applies to Kojima games, and in this case I'm the bitch. I don't quite get why this game exists other than as some pale ghost of a beta test of a beta test for how MGSV eventually played. MGS3 felt extraneous in a similar way, but where it has a zany James Bond lampooning, MGS4 has--well, its unclear. Some future gamer will one day look at the lukewarm reception of MGS4 and laugh, but I'm big fucking chilling in the meantime.


Where MGS2 was the best sequel of all time, this game is a sequel. This game really excels in having a song that is also the title of the game. It would probably be improved if it played that song more. This was my second-ish playthrough, done on hard mode and non-lethal, mostly. It's an assload of fun and the boss battles are awesome, but it rightly numbered as the third in the series.


a few too many steps in some of the later game console stuff but otherwise a pretty strong narrative experience


its a humbling feeling to find a game that feels bigger than you

i dont even know where to start describing it. at its core, its a game about not understanding. the gameplay revolves around trying in vain to learn about your surroundings - to piece it all together and find a solution to a problem - only to die not because of a lack of trying, but because we just dont have the time.

the beauty of Outer Wilds lies right there. its galaxy is small, yet feels huge and only gets bigger the more you dig. by all means it should feel like a hopeless venture to continue exploring, but its too engaging not to. there is no end goal, and it makes no promises other than the fact you will die.

and the magic is that we did anyway. even if i didnt know what for, i kept exploring its planets to find its secrets. i felt giddiness meeting every character and hearing their stories. i pat myself on the back after solving puzzles once i asked the guy at the starting campfire how to.

Outer Wilds - despite playing as an alien - is a deeply human game. a journey about facing adversity through sheer willpower despite not having all the answers, and knowing youre not alone in that.

i cant do this game a service with my $5 speak and someone else could do a much better job, and thats ok. because like i said, this game - like its setting - is big. theres so much to talk about, yet its message is so precise. its mysteries are so complex, yet so simple in retrospect. games like these remind me how special this industry is, and what kind of art it can produce. Outer Wilds is a profound experience i likely wont forget for a very long time.