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Journaled games once a day for a week straight

032

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005

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Aragami
Aragami

May 01

Assassin's Creed Syndicate
Assassin's Creed Syndicate

Apr 22

Tomb Raider I•II•III Remastered
Tomb Raider I•II•III Remastered

Mar 16

God of War
God of War

Mar 09

Call of Juarez
Call of Juarez

Jan 04

Recently Reviewed See More

AC Syndicate had the potential of being better than unity but disappointed in all aspects except mission and level design. Ubisoft made baffling decisions which made this a regression of unity's hard work put in by them. Everything from parkour to side missions were severely gutted to deliver something that use all of the bones of unity yet is a deformed game. The rope launcher in the game is an excellent marketing tool for batman as this thing is just a cheat code for all things that unity did for parkour and substitutes them for a boring tool which feel really mundane outside of stealth missions and gives us a reminder of why we should play the batman arkham games. On the other hand the stealth and hitman esque black box missions were the pinnacle of this game. The missions all had good depth and used the all of the mechanics well including the rope launcher. The gang liberation missions also used stealth very well and those are the biggest highlights for this game. The main assassination missions all had cohesion and villains were all mostly memorable, some more so than others. I liked the goofy characters of Jacob and Evie and didn't mind them all too much. I think they are fine and can be somewhat memorable. In the end it did deliver a well rounded experience something ubisoft seems to struggle with these days. Now pretty much all of the side quests and associate activities were quite mundane and extremely boring except the liberation stuff from gangs. The maharaja DLC feels like a fan made mod shat out by a now "AAAA" publisher and is unremarkably bad. Jack the ripper DLC on the other hand was quite enjoyable although quite disturbing because the subject matter is also very disturbing. I also love how they made Evie Indian and why did they do it? They managed to spin a real life mystery with assassin's creed quite coherently and is commendable. The atmosphere was grim and eerie and playing as Evie, London feels alone almost like a ghost town but it isn't and you as a character feel isolated and are on your lonesome and the feeling of loneliness in a city where you once ruled (in game) feels awfully eerie. This game has a lot of bugs similar to unity's which I thought would be fixed but I guess a bent nail will never be perfect. All in all a frustratingly average experience that redeems itself because of the main mission design, stealth and memorable characters. This game was completed 100% except achievements because ubisoft connect is ass.

Finished 12:44 AM. Competent linear shooter. Good fun story. Gunplay isn't like anything that you would normally expect from linear shooter. There were some cool little easter eggs that were fun to read. Overall a good game

A janky game. The stealth mechanics fall short because of the jankiness. Plot was quite good. Some level designs were frustrating. Missions are quite long as well. Tries to be a lot but struggles because of the janky shortcomings