I tried

Games I've tried to write reviews for that I couldn't really get out of the door. Inspired by ThatMagicalMage's list.

I've always had the thought that writing about this game would always involve talking about its wider impact on the franchise itself. There's so much to talk about with how much this game's popularity influenced future titles in the series in ways that are mostly for the worse. However, I've felt like Colors itself was worth defending in this regard, since I think as a standalone game of this style, it works pretty well. I put significantly more blame on Lost World and the Wii U exclusivity deal for the current state of the franchise, and I wanted to write a large piece to say my stance on Color's place in the "Meta era" of Sonic. That being said, the sheer scale of talking about it has put me off from fully committing to it several times.
I wanted to make a big review for this for a while, since it still stands tall as my favorite of the series to this day, but I've kind of struggled on figuring out where to start with it. I'm considering replaying it and going for all of the trophies to refresh myself on it.
This was another case of getting way too in over my head with a project. I've written long reviews for DR1 and DR2 in the form of google docs, and I was planning to do the same for V3, which I still hold as one of my favorite games of all time. However, I think the project got way too ambitious for its own good. I was planning on writing analyses on every character and every chapter, since I do have a solid amount to say about all of them. I've kind of come to realize that trying to write reviews on that scale is a bit too overwhelming for me to take on most of the time.
I'm pretty upset that I couldn't get this out there, since I really like what I had going with it. I wanted to put a much larger focus on how Sonic Adventure's world feels alive. Its aesthetics, the people that walk around it, the way you interact with the world as you progress, all of it makes Adventure's hub world one of my favorites in any game, and I really wanted to express that. Sadly at this point it feels like I've put it on the shelf for too long to really get back into writing it.
Aside from not being proud of my initial writing for this, the biggest reason I've wanted to write something big for this game is so I can just be done with it. It's one of the most frustrating experiences I've ever had with a game from every possible angle. Though, ironically, that feeling of wanting to put it behind me is what's also stopping me from writing this big piece. Any discussion about this game I've had with others in my friend circle, even if I'm talking about the most trivial aspects surrounding it, feels incredibly toxic from all sides. Trying to talk about P5 in any capacity made me genuinely hate it far more than the quality of the game itself did. I'm so tired of it, I just want to move on and forget that this game even exists at this point.
This is a weird case since I do have a review out for it that I am proud of, but I was initially trying to do a massive review for the game that goes over every possible aspect that I could. For the longest time I felt like it wouldn't be doing it justice, especially since it's one of the best and most creative games the medium has to offer.

4 Comments


1 year ago

I really feel you with P5, I felt the same until I wrote what ended up being my longest, most structured review yet (which isn't saying much tbh); there was so much stuff I wanted to and have some goddamn closure with that thing

1 year ago

*wanted to talk about (edit comment feature when)
Yeah I remember that review of P5R, I really liked reading that piece!

1 year ago

Remember that reviews don't have to be totally holistic. Leaving out parts that aren't relevant to your point is more than okay, it's very good. I see this mistake a lot in gaming spheres where people think their reviews must cover everything in the game when that's both infeasible and undesirable.


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