A game with surprisingly appealing graphics for the time, an open world, and some really cool mechanics like gambling and a karma system which must have been really rare back then, only held back by the fact that like most linear games on microcomputers at the time, you can beat it in less than three minutes, in this case by killing some guy just outside town.
I can't believe we seriously got NOTHING videogame-related about Usagi Yojimbo up until the new Shredder's Revenge DLC 35 years later.

I'm outing myself as a zoomer here, but i played it back when i was 13-14 because it was one of the few modern games my parent's shitty computer could decently run and i had no better concept of what AAA games at the time were like, and that certainly gave me a pinch of rose tinted glasses for it. Back in the day i just dismissed all the criticisms of it online as jaded contrarianism, but even back then i could tell some things were off the more i played this game and i consider it my first "redpill" to bad game design. The overarching civil war questline where both sides pretty much play the same and which changes basically nothing, 80% of the dungeons being Draugr caves that loop back into the entrances, the kindergarten-level puzzles, the lack of any class system at all favoring just being a spellsword with some stealth on the side for those sweet instant kills, the destruction spells all feeling the same, being able to kill the fucking final boss with Mehrune's Razor, and the list goes on. At the very least i thought it was a big step up from Fallout 3 in terms of fun and holding up, but yeah, i find myself agreeing with a lot of the criticism looking back at it now. I would have simply told myself to stop being stubborn about beating the game vanilla and install some argonian sex mods instead lol

Two Beasts or Not To Beast!! is better

Maybe the most decent Jaguar game i've played yet, i'm simply disappointed at how laggy it is.
Also, all those literally who Atari IP characters but no Yar from Yar's Revenge?💀

FUCK wasteland chase on hard mode

I love games with fuckable characters

The definitive 5/10 game. Nowhere as bad as critics made it to be back in the day, but still not really a good game.

I feel watching AVGN and James & Mike praise the Pipeworks godzilla games set my expectations far too high going in, thinking they would be THE definitive godzilla hidden gem games. They're no doubt good compared to most of the other godzilla games, with plenty of cool kaiju-characteristic abilities such as picking up buildings and throwing them at enemies, but the singleplayer experience here is somewhat underwhelming. Survival mode is rather boring, Most of the challenge minigames save for basketball and ufo ones are genuinely painful, and getting points for unlocking stuff is tedious (apparently you have to beat the campaign with different difficulties and characters, i can't 100% verify, but i'm pretty sure on my 2nd playthrough as Megalon in normal difficulty i didn't get any of the unlock points i scored, then on my third playthrough in hard i did)
They're just fun party games for local multiplayer or for beating the AI, and that's it. Save the Earth is probably the most polished and content-rich of all the three games.

PD: I'm not usually a framerate elitist, but i heavily suggest avoiding the PS2 versions of these games. They play like fucking slideshows. I legit started hating this game a lot less after trying the xbox version with an actually playable framerate.

Still the best and most engaging Sanrio game, sadly.
I like the fact that i can play it on the dudebro console

As much as part of me wants to say that this is the superior game solely for the presence of the level editor (which is honestly half-cooked and will never be updated) as well as the character abilities, i feel a lot of gameplay mechanics were pretty watered down compared to HM1's, such as the fewer and more basic weapons, slower movement speed or the smaller view range. Still, it's really fun and satisfying when you manage to Rambo across a large room in this game, and the story definitely makes me think a bit higher of HM2.

Jake and Richter's levels imo were the most fun and the closest to that classic franctic HM1 gameplay.

You know some of those franchises during the PS1 era that tried to transition to 3D, but came off awkward and clunky due to still having plenty of gameplay quirks and mechanics you'd expect from a 2D game? This basically feels one of those, except as a cutting edge game that came out in the PS3 era long after everyone figured out how to make decent first person RPGs.

It just feels like the awkward middle child of Fallout. The RPG mechanics are barebones compared to those of Fallout 1 or 2 and the FPS ones are pretty weak and unsatisfying unlike FONV or 4. It's a damn shame because there's a few things about it i like over NV, such as the weapon crafting or the more interesting urban setting.
PD: 666th review lol

Neither balanced and rather decent as a fighting game like CRH nor graphically pretty and broken in a fun way like Hard Battle. This might just be the worst Ranma 1/2 game ever.

1997

Aside from some awful platforming sections on latter levels, and some of the on-rails sections being too long, this is legit a really good and solid Contra clone that puts the actual PS1 Contra's to shame

El JUEGARDO que me hizo envidiar a todos los que tenian consolas en aquel entonces cuando era chico

It's the Pokémon Stadium of Digimon... or at least so i expected. This game essentially lets you transform your PocketStation into a v-pet that can hold 6 digimon at a time. I've never really owned a v-pet and i must say this one is rather nice, being able to talk to your mon, battle or Jogress evolve with another pocketstation v-pet, and go in a small RPG mode of sorts where you move across File Island and fight wild mons to unlock Museum unlockables, but there's not much to do on the game itself. Just look at unlockables like FMVs or Digital World lore, manage your v-pets at Jijimon's House, or a Pokemon Stadium style arena mode either against CPU or another player with a pocketstation. Despite the name it's certainly not like a Digimon World game.

It's worth mentioning that around this time, Bandai was implementing a lot of interconnectivity between Digimon gadgets and games. You could actually use your Pocketstation with your V-Pet data to transfer it to some Digimon game in the Wonderswan through the infrared sensor, and also apparently for D-1 Grand Prix in Digimon World 2. You can also use your Pocketstation data from PDW in Digimon Tamers: Pocket Culumon to unlock every single museum item, but then it kinda feels like cheating and defeats the whole point of the adventure mode here.
It's nothing too noteworthy unless you're some sort of veteran hardcore Digimon collector, as in owning a Wonderswan and having played saturn "Digital Monster Ver. S" hardcore.