"I want GMOD to be popular again"
monkey's paw finger closes

>play 2 chipeada
>brick game
>"family game" que se parece a la play 1
>jugando al counter 1.6 en el cyber
Si, soy un gamer

This feels like the type of game that DarkSydePhil would unironically enjoy.

I don't think this game is very bad, nor the reason why the franchise died, but it is honestly a bit repetitive, and not taking as much skill as vib-ribbon (a rhythm game) makes it a lot less engaging, pretty much the only optimization is trying to get all the characters as fast as possible. I get this game is a sequel to a 28 min long PS1 game but this is just so simple it feels so wrong for what a vib-ribbon PS2 game could have been. There's not even really any cool easter eggs with Vibri. I actually got the custom picture feature working on a real modded PS2 with an old Sony Cyber-shot Camera and it's nice, although obviously you can't send them through e-mail nowadays, sadly. And forget about emulating such features on PCSX2

It's a very cute game and it's nice to see another game with Vibri, and must have been fun if you were a japanese gamer in the 2000's, but it's a lot harder to enjoy nowadays.

Addicting af, but impossible to get. This game borders on lost media

Just pure cuhrayzee hack n' slash goodness. This game just oozes so much style in it's gameplay mechanics alone. There's definitely a few janky gripes holding it back, such as the camera or enemies constantly spawning on high, unreachable places (probably to encourage deflecting their shots instead, but since deflections don't add to your combo meter they pretty much just end up interrupting the flow of combat). But other than that, it's a really solid hack n' slash game, with lots of replay value and a boatload of unlockable content.

This review contains spoilers

BOO

I played this at a friend's house a long time ago and even then i thought it was really dreadful. I legitimately don't think it's possible to make a good Kinect game that wasn't basically a glorified Eyetoy game. The Wiimote gave us Resident Evil 4 Wii, Sin and Punishment II, Mad World, Red Steel 2 and No More Heroes. PS Move i suppose at least had PlayStation Home and a few lightgun games. Kinect gave us the worst Sonic Riders and Steel Battalion games possible and singlehandedly killed both franchises.

Also, even with the No-Kinect patch it's very mid, if anything it honestly kills the novelty and just feels like a worse Zero Gravity sequel.

The DOOM of virtual worlds. A game that continues to beat time and planned obsolescence and has succesfully weathered many storms of clickbait latinamerican youtubers. The day Thom Kidrin or whatever other madman can no longer keep this game running is the day where there will be no reason to have an internet connection anymore and we should just commit to installing TempleOS.

Basically a Nintendo 64 era collectathon but on a OG Xbox disc. It translates the gameplay from the first ToeJam & Earl game very faithfully into a 3D world. The presents are a very fun way to break the game and some of them make the levels feel almost sandboxy in the freedom they give you, although you still have to use them intelligently as presents appear randomly and are limited for every level, even when bought from mailboxes or vendors. To break the repetitiveness, there's also many bonus and secret levels sprinkled around the worlds. I thought the idea of music albums being the main collectibles for reaching other worlds in the game, as well as the way to unlock more in-game soundtracks, was very nice and fitting for the "funkyness" of the game.

I find it interesting just how for as much as Sega was allegedly propping the Original Xbox to be the "Dreamcast 2", out of all the franchises Sega could have granted Xbox exclusivity, they went with some of their weirdest, nicher "core SEGA fan" IPs like ToeJam & Earl, Rent-a-Hero, and Panzer Dragoon. I feel that treatment would have been more important for Virtua Fighter 4, Sonic Adventure 1 DX/2 Battle or for a port of Shenmue 1, but hey, that would be playing it safe. And this just feels right at home with the weirdness of original Xbox exclusives like Mad Dash Racing or Munch's Oddysey.
Kudos to Back to the Groove for remembering Latisha!

Probably the most spectacularly pointless videogame sequel ever made.

Croc: Legend of the Gobbos was certainly not some sort of Wabisabi flawed masterpiece hidden gem. It was just an adequate 3D platformer working with the unfortunate limitations of trying to make a 3D platformer for PC, Sega Saturn, and PlayStation. Three platforms for which analog controllers were still pretty much a fetus of a thing. Something which i can't imagine most of the people complaining how the tank controls in the original ever keep in mind and probably just think that every dev team back then mastered 3D movement overnight after the release of Mario 64.

Croc 2, i have my reasons to have a lot less sympathy for. And it's not from a lack of nostalgia because i played it almost in conjunction with the first one as a kid. Launching in 1999, Croc 2 feels outdated than the original Croc was in 1997. In fact, it just feels like an inferior Banjo Kazooie clone at times.
All the "improvements" over the original here are just like a small drip feed of superficial things that were already standard for every other 3d platformer by then. Binoculars, mediocre racing sections and an item store don't make a platformer good on their own. You're still stuck with the same super short-range tail attack as your defense throughout the whole game, enemies still respawn after you kill them, the boss fights are still numb (the final one against Dante being basically a fucking escort mission) and the outside of the wholesome thing about Croc seing his family again, the story elements still doesn't have anything memorable, or interesting, or appealing to people above the age of 8. I might be having expectations way too high for what may or may not have always been meant to be a babby game, but what i'm basically saying is that Croc 1 was a game that was flawed but felt like it was made with soul, while Croc 2 feels like an early example of "more mechanics = gooder" game design thought.

I don't hate Croc 2 because it's worse than Croc: Legend of the Gobbos. It's not and it's honestly why i didn't rate it any lower than 2.5 as i would've liked to. I just hate it because it simply isn't better. I liked Croc 1, but not enough to want a carbon copy repeat of it that improves and adds literally nothing.

This game no doubt deserves the praise, but at the same time it kinda feels like 2D mario games got a lot easier from here. I remember i really struggled with this one as a kid but playing it now i effortlessly get like 10 lives every two levels like i'm playing a NSMB game. And sometimes when it does get really hard, it's for all the wrong reasons (fucking Butter Bridge 1...)
Being easier doesn't necessarily make it bad though, but i just personally like SMB3 more for this reason, that game still filters me to this day

The OG VRchat. Hell, i would play it over VRChat since i don't have a fancy gaming rig and VR headset.
PS: This game has been revived by fans, if you've played the original game, check it out! https://www.whirled.club/

2000

The lock-on and shooting mechanics are very satisfying and i would say they're above average for a PS1-era third person shooter, there's a few nice bossfights as well in the middle, but the melee combat is really broken (you can unironically just mash 96% of the enemies in the game to death with your sword while they're down, including Mannheim) and the final parts of the game are pretty weak. Still a nice PS1 game to play on a dark night, and definitely nowhere as bad as reviews made it to be back in the day.

I was drawn in by the cute characters and the nice graphics, but all the potential for enjoyment fell apart after a few levels. Movement is slow, awkward and floaty, platforming that would feel basic in any other game feels ridiculously pinpoint, and not being able to attack enemies is a huge deal in latter levels. I don't mind games without combat, but if you're going to place enemies that push you off platforms to your death then at least give me some way to defend myself. This game was trash and a total pain to play.

I guess this leaves Croc as the only good 3D platformer on the Sega Saturn.