11 Reviews liked by Sniatch


This game is like a playable art house film, and the playability adds a lot. Aside from one instance where the narrative bleeding into the gameplay kind of misses, the game from beginning to an is pretty focused with its design. It knows when to let the player take reigns and when you take it away to tell them the story. The pacing is great and succinct. The cinematography is stellar. Even the combat is good, even if it may be janky some times. It fits perfectly into what the game is going for, which is not some hack n slash Dynasty Warriors type shit.

And I love the story and setting. I actually didn't know and expect the game to be heavily based in Norse mythology, and also have one of the best, most realistic takes on it. It manages to turn something as ancient and disconnected from us as Norse mythology into a really relatable and personal story about suffering, fighting your demons, not fitting in, and the long history of women being treated like furniture throughout ages.

I really hope Hellblade 2 is firstly as good as this, and also achieves the success it deserves. These are the games that are important to gaming as an art form and we need more of. I'm gonna be super bummed if Ninja Theory suffers the same fate as Arkane and Tango games...

A genuinely unique experience, Hellblade is one of those rare games that expands the your mind into seeing what is possible in games. I recommend this to everyone.

I CAN'T EVEN THINK NO MORE MAN, GET OUT OF ME HEAD MAN, GET OUT OF ME HEAD

Hellblade: Senua's Sacrifice destaca-se como uma obra-prima narrativa da Ninja Theory, onde a imersão na cultura nórdica e céltica é a chave para desvendar os segredos da protagonista. A profundidade da história e a riqueza dos detalhes transportam o jogador para um mundo místico e envolvente.

A narrativa é cativante, repleta de momentos memoráveis e ação na medida certa. É uma jornada épica que supera todas as expectativas. Apesar de ter demorado a jogar, fiquei completamente satisfeito com a experiência, desde o ambiente meticulosamente recriado, à personagem complexa e multifacetada, aos inimigos desafiadores, ao combate fluido e estratégico, à história intrigante e comovente, e ao estilo gráfico único e hipnotizante. Tive a oportunidade de jogar no Xbox Series X, o que me permitiu apreciar ao máximo o potencial visual e sonoro do jogo.

Recomendo vivamente Hellblade: Senua's Sacrifice a todos os jogadores que apreciam histórias emocionantes, universos ricos e experiências únicas. É um jogo que te marcará profundamente e te fará refletir sobre a natureza da mente humana, a força da resiliência e o poder da esperança.

It's astonishing what this team was able to create here. The artful mixing of lighting, live action footage, and excellent audio design contribute to an excellent and emotional story. The game doesn't bite off more than it can chew in both level and puzzle design, which makes for a very balanced experience.

While the gameplay and mechanics can be a bit frustrating at times, this is a mesmerizing, beautiful and emotionally rewarding game, with a bold, rich and stunning story and a memorable lead performance by Melina Juergens. Highly recommend.

on the surface this game seems perfect 10 out of ten but after you are on the third act stilll doing the same shit 60 hours later is just bad gameplay loop and mission desing its like a high budget ubisoft game it got visually stunning graphics and phenomenal story tho if you play this you will 100 percent enjoy it but it just gets repetitive

This game is pretty entertaining the whole way through. It is complete bullshit on some parts but the overall vibe of this game is really delightful. It feels like a fun summer vacation.

This is the superior Naruto game. You actually get to run around and interact with the world instead of just going from one fighting arena scene to the next. So much fun.

Cursed by it's release date, this came out around the same time warcraft 3 did.

It's an extremely cool RTS, with lots of unique gameplay elements like training up your villagers into various units, growing rice and having to water it, drawing water supplies from rivers, pools and wells, capturing wild horses and being able to mount any unit as cavalry. All with a east asian fantasy flair.

For some reason, I still think back on this (relatively obscure) RTS quite a bit. It certainly didn't have a memorable story. But it had some cool ideas - like training a villager from scratch through a variety of buildings to make them into the unit you want.