Amazing art style and soundtrack carry a game thats very rough around its edges. Scott Pilgrim is a great setting and the gameplay and mechanics are a natural fit, but the gameplay part is heavily undercooked.
Core mechanics are based on River City Ransom and although I like the brawler-style gameplay I do not like the grindy parts, the basically required deaths and restarts as well as the baffling concept of selling you items without telling you what they do.

Game still has quite a few bugs so its sadly just a fan-service game, but for that its quite good.

One of the most emotional games I have ever played with some of the most believable and heartfelt characters I have ever seen. The game and the whole world clicked very fast for me and I felt a real connection to the people and events.

Some interactions are more gimmicky and/or janky and technologically it's a little rough, but otherwise it's a great game.

As a huge fan of the first Life is Strange I went into this one with a lot of expectations and hope. Sadly the world/characters of this series didn't connect with me the same way the characters from the first series did. I also found the pacing of the first chapter really slow and couldn't get into the "road trip" style the game was going for.

I can see how/why people would love this game, but it didn't connect with me, so I stopped playing after the first episode.

Amazing story, world, great jokes and a lot of heart in every interaction and line of dialogue!
The only thing holding it back from todays perspective are some of the puzzles which don't make sense at all and have to be solved by trial-and-error.

Nice voice acting, story building and visuals! Sadly when I played the game only the first half was out and I never managed to start playing the second half. I guess the story/gameplay wasn't that engaging that I immediately wanted to go back, although I'm still thinking about finishing it.
Puzzles and and pacing were a little it on the easy/slow side but otherwise very nice.

(Note: I was a backer of the Kickstarter)

Easy to learn, hard to master, fast to understand. A great mobile game, only hindered by some weird enemys that are hard to beat while simultaneously juggling the own character.