One of the greatest RTS of all time and established some absolute core concepts of the genre which became must-haves for future RTS titles. Created a whole esports scene out of nothing because of the perfect multiplayer. Campaign was also amazing with great worldbuilding and a real rollercoaster of actions an interaction experiened through multiple different campaigns and viewpoints.

A high for its time that probably will never be achieved again.

One of the greatest Mario platformers (I know, debatable, as you're playing Yoshi and this game spawned its own whole series) of all time. Art style, soundtrack, general world setting and feel of the game are timeless classics.
Gameplay is great, platforming is fun and the game is quite challenging and mixes things up very often. The whole package, greatly recommended for anyone.

As a huge fan of the first Life is Strange I went into this one with a lot of expectations and hope. Sadly the world/characters of this series didn't connect with me the same way the characters from the first series did. I also found the pacing of the first chapter really slow and couldn't get into the "road trip" style the game was going for.

I can see how/why people would love this game, but it didn't connect with me, so I stopped playing after the first episode.

Easy to learn, hard to master, fast to understand. A great mobile game, only hindered by some weird enemys that are hard to beat while simultaneously juggling the own character.

Nice voice acting, story building and visuals! Sadly when I played the game only the first half was out and I never managed to start playing the second half. I guess the story/gameplay wasn't that engaging that I immediately wanted to go back, although I'm still thinking about finishing it.
Puzzles and and pacing were a little it on the easy/slow side but otherwise very nice.

(Note: I was a backer of the Kickstarter)

Abandoned the game after around one hour of trying to find out what to do and why I should care.
Now, maybe I should care, but the game never told me, and to expect from the player to push through without anything thats guiding them or giving any kind of motivation turned at least me off.

To be fair, I am not a huge fan of "plain" puzzles without them being embedded into something more relatable. The Witness seems very "straight to the point" in that regard.

A game to be viewed more from a nostalgic and historical point-of-view rather than from a pure gameplay perspective.
As the first Mario game on the Game Boy it had huge implications, but the game itself aged quite badly. Jumping and movement don't feel very Mario, or just very good at all.
Still it had some very memorable stages and I recommend playing through it at least once, even if for nothing else than the historical perspective.

A fun little game with humor, although after a few levels I had my fill and didn't really find a reason to jump back in.
For me a great GamePass game.

I was pleasantly surprised by this game, it's one of the best "classic" 3D Zeldas I've played. The graphical style holds up really well and all the QoL improvements do seem to help this game a lot.

Despite some problems like a still annoying camera (although much improved over the original), a confusing upgrade and crafting system and some minor pacing / repetition issues this is a very good game.

Characters, setting and overall feel of this game are great, as are most of the areas you visit and re-visit. Dungeons and Locations are well laid out and memorable.

I didn't like the fighting system too much (I played with button controls), the sword direction-thing just didn't work well for me. Maybe its really good when playing wiht motion controls.

Overall a really good game that I gladly completed in around 35 hours.

I'd put this game under the title "mildly interesting". It often evokes a curiosity in the player but from my perspective fails to reward it. Instead the game seems to be confident to just stay confusing and never really resolve anything.

I found the predecessor a lot more engaging because the setup was clearer.

Still, the mechanics weren't bad and there were some really fun and/or surprising sections.

One of the most emotional games I have ever played with some of the most believable and heartfelt characters I have ever seen. The game and the whole world clicked very fast for me and I felt a real connection to the people and events.

Some interactions are more gimmicky and/or janky and technologically it's a little rough, but otherwise it's a great game.

A technological masterpiece when it came out and still boasting a very distinct graphical style. The tone of the game shifted a lot compared to the previous games though. While DOOM always had horror elements to it the focus on dark hallways, jump scares and "cheap tricks" didn't work for me that well.
Add to that some gameplay problems like not being able to hold a flashlight and a weapon at the same time and enemys always spawning in right behind you.
Not the best DOOM game, but interesting enough and still very playable.

Great package.
3D World is a great new direction for Mario games and the level design, interactions and platforming were fantastic. Precision, especially when trying to judge depth wasn't great, which occasionally became frustrating due to difficult platforming, but the game more than made up for that with amazing levels, cool powerups and a lot of personality and creativity everywhere.

Bowsers Fury was a nice little extra, although I felt it was a little repetitive, especially in the later parts. However the game ended "soon enough" and didn't overstay its welcome just before things could get really frustrating.

Amazing story, world, great jokes and a lot of heart in every interaction and line of dialogue!
The only thing holding it back from todays perspective are some of the puzzles which don't make sense at all and have to be solved by trial-and-error.

A good game hindered by some questionable design decisions and technical shortcomings.

The core gameplay idea and loop are good and implemented in the right way could make this game or a possible successor a truly great action adventure game but in this first iteration too many things just don'T click perfectly.

There are numerous technical problems like extremely long loading times, loading stutters while in game, noticable drops in performance and some progress-killings bugs.

Additionally, some of the levels are just too big and because of no fast-travel system in the levels themselves big levels tend to annoy instead of spike curiosity.

The story is a little unfocused and the main character isn't that interesting.

Gameplay-wise the game feels mostly fine, however the "Dark Souls"-style fights weren't that good or enjoyable which made me tune the difficulty down to "easy" to get through the bigger challenges without too much frustration and loading (loading times after dying were awful as well).

Still, the game had its high moments, some very nice side characters and I feel like its a good starting point for a series that hopefully will continue to iterate on the good core concepts laid out here.