Thief Gold 1999

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

51h 0m

Platforms Played

Library Ownership

DISPLAY


I just got around to posting up all the clips and streams I did of this and I really enjoyed it. The patch I found online to update it's visuals made this a lot more fun, especially as the old scaling for it is far smaller than more modern monitors.

My First Stream

We begin by learning about Garret's history and how he gained his legendarily stealthy skills. As a homeless child he saw a man that no one else appeared to notice and attempted to pinch his pocket, but the man caught him and stated how impressed that he was that this boy could see a seeker, especially one who is trying to remain unseen. He didn't know what this meant and begged to be let go, but was offered a chance to gain better skills by working with the keepers. They gave him board, educated him and gave him the teachings needed for one to avoid detection by hiding in the shadows and using weapons to distract and deceive.

Starting out, you are a lone thief who is using his skills to not only pay for a roof over his head, but to live comfortably. Sadly, thievery is never looked up as honest work and the holy order of the Hammerites cause a constant pain in your side. Not only that, but you are not the only thief in the city with both tyrannical lords, two-faced guilds and monstrous creatures getting in your way!

Unknown to Garret though, the keepers knew this would happen and continue to observe him as he goes on a journey that will soon make him a secret Savior of mankind.

The above are spoiler-free bits of the story I can give. This is an amazing game with a really fun system with the stealth. Even though I usually dislike this genre, however the saving system in this game along with the story had me hooked. Plus I have quite the klepto behaviour in games like any RPG where you can collect all kinds of items. Regardless of if they're weapons, items or completely miscellaneous stuff that you will never have a use for! So this game was surprisingly addicting, especially as not all treasure is out in the open and often hiding in plain-sight, behind a secret wall, in a chest or hanging from someone's waist.

I also enjoyed the system in regards to what material you walk across that might alert people to your presence or that you're attempting to sneak up on them, making you think carefully about how you should approach a certain situation to try and make a silent knockout with your blackjack.

The many tools and gadgets all have some great use as you unlock them. Lockpicks is obvious, but I also like how you change between the two different shapes, adding a more interesting and realistic puzzle element to lockpicking the Bethesda's sorry excuse. The water crystal arrows put out fires to make the area darker, allowing you to sneak more easily, moss covers the ground with a moss that makes your footprints silent, fire arrows cause a lot of damage, fly straight, but also illuminate where you are. Beyond that I'll leave it up to you to discover the many varied items and their uses. This game was more than worth it and I'm looking forward to when we enter "The Metal Age" in Thief 2!