Deathloop 2021

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

75h 0m

Days in Journal

1 day

Last played

September 27, 2021

Platforms Played

DISPLAY


Deathloop is highly ambitious but also compromised in a number of ways, most notably with how it railroads you in its finale. Still, it may be my favorite world Arkane has built (or at least the one that pushed me to seek out everything) with its retro-future aesthetic and intriguing time loop premise, and it turns out the PVP is the most interesting thing about it with how it pushes all of the systems and level design.

The multiplayer actually puts your knowledge of the maps, your mastery over the mechanics, and your creativity with your loadouts to the test against a dynamic, unpredictable agent. The side quests make more use of the cascading consequences of your actions without any handholding, so it's rewarding to figure things out yourself. Engaging with those elements of the game is what made Deathloop such a memorable experience, especially with all the intense duels and wacky mind games I had with different players during invasions.

Whether it's navigating all the locked doors and turrets in Frank's HQ without a Reprise slab, using 2-bit to turn the guards against an invading Julianna in Charlie's gamehouse, having a sniper v ninja battle in Karl's Bay, or turning the entire Complex at night into a deathtrap by hacking Egor's gadgets, all that ~emergent gameplay~ that I never experienced in other games, even multiplayer-focused ones, is what will stick with me the most from Deathloop.